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Realms Beyond's History of the Demogame

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  • Realms Beyond's History of the Demogame

    Hope I'm not jumping the gun here, but let's be honest: this game is finished. Sooner or later Rabbits will realize that no one is interested in playing out another 100t against a 4-city team that's roughly 50,000 beakers behind everyone else. In the meantime, I'm going to work on putting together the first chapters of my recapping for this game, so that they can be posted in the General Forum when things officially end. Here are the first two chapters:

    Part One: Getting Started
    Part Two: The Pink Dot

    Hope this makes for fun reading. It's a LOT of work sorting everything out, keeping like five different old forum threads open at once and tabbing between, but great fun too.

  • #2
    I must say 'totally awesome'. Very well done to thread the story together like that.
    Quote: "All Happiness is the release of internal pressure"
    Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
    woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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    • #3
      Really cool Sullla!

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      • #4
        I like it.
        When can expect the next chapters?
        Not pushing you too much, are we?

        mh

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        • #5
          Great read so far !

          Darrell

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          • #6
            This is really great, Sullla!

            And part 3 is up!

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            • #7
              Yes, ZPV beat me to an annoucement post:

              Part Three: Race to the Cape

              I may have time to finish another part later today. Next section will focus on the setbacks we suffered in the following turns: Templars grabbing Jerusalem, failure of a PAL trade to go through, struggling against the lack of happy resources.

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              • #8
                Thanks for doing this, especially for people like me who weren't around for this. Great read as always so far, definitely looking forward to Part 4.

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                • #9
                  Got another part up:

                  Part Four: Challenging Times

                  This was the hardest section to write as yet, because there were so many different things going on at once. Difficult to find a core theme and stick with it. Probably two more parts to go (one on our wonder-building, the second on the "cold war" that emerged as we built up our forces alongside Imperio) and then we get into the fun stuff with war against the other teams.

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                  • #10
                    Wow. What was the mapmaker thinking. I came in to lurk when you guys had things under control. (Well nearly so...) But I would have felt as angry when I would have been here right from the start.

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                    • #11
                      Great write-up Sullla, one again enjoyed reading your writings.
                      She said 'Your nose is running honey' I said 'Sorry but it's not'

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                      • #12
                        Part Five: Start of a Great Recovery

                        In which you guys get to see me lose my temper and rant about the hopelessness of the situation.

                        Reading how intense and fun the game was earlier, it makes me sad about the current state. Another plea to please put this thing out of its misery.

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                        • #13
                          Thanks for excellent history, Sullla.

                          One thing you could add to chapters 2 and 3 is more focus on the fact that we were undisputed leader on the power graph at the time, so Templars (who went off chasing religions) were probably scared to death of an RB SoD showing up on their doorstep. (Most SP, and probably some MP, players don't know how easy it is to look good on the power graph.) That's why they tried so hard to appease us, and rushed to razed that barb town. (They were probably worried about us taking and keeping that town, and them being unable to do anything about it due to our power lead.)

                          EDIT: One more small detail: The reason we changed planned name of Cape Copper to Cape Town was to avoid exposing our bluff of having Copper at the capital and a stack of axes hiding there. (At the time, Templars and Imperio had no visibility of our capital and a couple nearby tiles, so we let them assume we had Copper connected there.)
                          Last edited by Zeviz; August 23, 2009, 16:24.

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                          • #14
                            Very nice so far Sullla!

                            I wanted us to go for the green spot first, if only because it had two different seafood resources. The land-based tiles were clearly better at yellow, however that spot had only the single clams, and would have a slower start. In researching this history, I came across this amusing post from sooooo:

                            ******

                            sooooo:
                            Green is a terrible city - why settle that one first? It has a handful of good tiles. Yellow is a very nice city with lots of grassland to cottage. Settling green and turning it into a "worker pump" by working two clams is very short-termist. Working two clams and maybe a mine does not produce fast workers at all. It produces workers at a very average pace. We should definitely settle yellow and get it started early on a granary, barracks etc. We need productive cities in this empire sharpish, not cities working two clams and maybe a grass mine in the future. I'd leave green till near the end of our plan. After yellow we should build military and then settle one of the dots near the templars.

                            ******

                            This was pretty hilarious in retrospect, as we would later turn the city of Green Acres into one of the most important cities in our empire! Anyway, there was a narrow consensus in favor of green first, and the settler headed there, founding the city on T95.
                            Errr, what can I say other than "oops"!

                            I learnt quite a lot from this game. Mainly about whipping (thanks T-Hawk!).

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                            • #15
                              I thought everyone would enjoy that one, sooooo. Did you guys see my frustrated rant in the last section? LOL. Anyway, got a new part ready for you guys:

                              Part Six: The Cold War

                              This was possibly my favorite part to write yet. Certainly more interesting as I get to talk about the big military buildups. I must have enjoyed the writing, because I was planning on taking about two hours, and the writeup turned into 5 hours (and 7500 words) before I was done.

                              Also, the Templars are acting even more petty in the General Forum than I thought. Oh well, sucks to be them! If they won't open their private forum, I'll just have to paint them as childish, incompetent losers in my history. And rightly so.

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