Is it the one that's visible in the background of Banana's victory screenshot?
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Turnplayer Thread No. 6
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OK, well leaving aside the PAL dramatics, we're on the clock and half our time is already gone. I have to assume we're not going to do reload #3, so let's get into planning for the current turn (T174).
- Airstrip One has an unhappy face from war weariness. I think we should move Patricia the Oromo in there for this turn to add another point of happiness. We also move the archer and axe in that area towards the capital, and move them in there next turn, which will free up the Oromo. We definitely don't want to slow down the Oxford build there in any way.
(Extra happy faces are coming down the pipeline soon. We can get gold at Chichen for +2 happy (with forges) in as little as 3 or 4 turns, if we're willing to build culture there for a turn. We can trade for whales with Rabbits once we research and gift them Optics. And Lakamha has Notre Dame inside, so that's +2 happiness everywhere once we capture it.)
- Saxon finishes Islamic missionary for Upper Burgundy. I think our next build here is a Bank.
- I think we have all our military moves planned out in the south. In the north, I went ahead and moved the Sentry horse archer to give us visibility into Uxmal. Here's what we found:
One musket, no fortify bonus, no promotions. I think we have excellent odds to get this city even if Imperio whips out another defender.
Moves: the rest of the Mounted stack follows, of course. Because Uxmal's borders expanded further than I expected, we have to do something a little different with the two cuirassiers lagging behind. After we build a road on the brown tile, they move along the white arrows to get into position to hit Uxmal next turn. Yes, it's riskier, but I don't think Imperio has any pikes left in the north. And if they do, I'm not sure they'll even use them.
I would also move one of the two Oromos on the forest tile with the workers forward (to serve as a future garrison in Uxmal). We could even use the forward-moving Oromo to snag those two Imperio workers that are exposed with no guard!
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I think best bet is to pause and wait what we will do. To keep PAL in the game we will have to give them the chance to play their T173.
As far as the plans for the north are concerned, I think there is still an Imperio Pike around from the time we razed Mutal. I would probably play it save and delay the Uxmal capture by one turn.
mh
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Logged in and I was the first person to log in.
I set Saxon to trireme, though that may be controversial. The idea is to pre-build a frigate, so we can start building boats without even astronomy. But maybe a galley (pre-building a galleon) is better. Or maybe just another missionary.
A1 is now unhappy from WW so Patricia needs to garrison the city this turn to compensate.
Reminder that we need to whip JF and Jerusalem and draft GA and MY.
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If we get down to an hour left, I will jump in and play the save. (I probably have the best idea of what to do militarily, aside from sunrise.) The absence of sunrise from this forum is a little troubling, but I'm still hoping he'll manage to get in the turn at some point.
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