Turn 164
One turn until the fall of Constantinople.
Two turns from the fall of Chichen Itza.
Three turns from the fall of Mutal!
City Report:
*Airstrip 1 - University due in 9. Market on hold.
*Pink Dot - Courthouse due in 1.
*China Beach - Worker due in 1. Defensive Oromo due in 2.
*Cape Town - Galley complete. Another galley due in 1.
*Something Fishy - Catapult complete. University due in 15.
*Green Acres - Islamic Missionary complete. Islamic Missionary due in 7.
*Mellow Yellow - Settle complete via triple-whip.
*Saxon the Beach - Courthouse due in 1.
*Bluebell Fields - University due in 22. Bank on hold.
*Red Herring - Forge due in 14.
*Upper Burgundy - Library due in 3.
*Frozen Clams - Library due in 37.
*Jericho - Cat due in 6.
*Jerusalem - Theater due in 51.
*Jungle Fever - Granary due in 50.
*Sweet Tooth - Granary due in 59.
Worker Report:
*Humorously Nok Tok completed Templars' road for them on their plains hill tile. Erik and Dave completed 1-turn worker actions and will move to their staging tile next turn.
*Parsons and John started the Sullla farm project at Jungle Fever.
*O'Brien, Mustapha, and Winston completed a grassland mine at Sweet Tooth and will connect Jericho and Constantinople next turn.
Domestic Military Composition Report:
*Cape Town garrison - 1 axe, 3 archers.
*Jericho garrison - 1 longbow, 1 archer.
*Jerusalem garrison - 1 pike.
*The attack force poised to take Constantinople:
*6 Oromos, 5 elephants, 8 maces, 1 horse archer, 4 pikes, 1 longbow, and 13 cats.
Enemy Military Composition Report:
*Constantinople garrison: 6 macemen, 3 horse archers, 1 crossbow, 6 longbows.
*Imperio mega-stack: 1 knight, 2 muskets, 3 elephants, 7 macemen, 2 horse archers, 3 pikes, 5 longbows, 11 cats.
Military Action Report:
*Perfect - defenses of Constantinople stand at 0% with no cats to spare. With no suicide cats, our Oromos have 41% of the city and knights would have 66%.
*Imperio has sailed their galley back into their own territory. Though they could sail back south and spot of galleys, they could not spot our Oromo marines.
*The current unit balance at Constantinople is 25 RB non-cat units and 14 Templar units. We may need to use more than the usual number of suicide cats to ensure we have easy kills, since we want to preserve most of our stack.
*There is one clever thing Templars could do - send everything they have against Jerusalem. Preventing this however is their own road network - the moment Constantinople falls next turn we can use their own roads and hit any units threatening Jerusalem.
Spy Report:
*Templar units are all dead. Imperio have moved lots of their units south, which is pretty great for us.
Questions and notes:[/B]
*Our new Islamic Missionary is on its way to Jerusalem.
*Our southern work boat will finally get put to use next turn.
*We will almost certainly fall behind PAL in power by T167. We anticipate loosing up to six suicide cats at Constantinople, several more units on bad dice rolls there, several 2-movers at Mutal, and 2-3 Oromo Warriors at Chichen. Of course in exchange we will take three cities, so it works out, but we will want to begin a second round of drafting sooner rather than later.
One turn until the fall of Constantinople.
Two turns from the fall of Chichen Itza.
Three turns from the fall of Mutal!
City Report:
*Airstrip 1 - University due in 9. Market on hold.
*Pink Dot - Courthouse due in 1.
*China Beach - Worker due in 1. Defensive Oromo due in 2.
*Cape Town - Galley complete. Another galley due in 1.
*Something Fishy - Catapult complete. University due in 15.
*Green Acres - Islamic Missionary complete. Islamic Missionary due in 7.
*Mellow Yellow - Settle complete via triple-whip.
*Saxon the Beach - Courthouse due in 1.
*Bluebell Fields - University due in 22. Bank on hold.
*Red Herring - Forge due in 14.
*Upper Burgundy - Library due in 3.
*Frozen Clams - Library due in 37.
*Jericho - Cat due in 6.
*Jerusalem - Theater due in 51.
*Jungle Fever - Granary due in 50.
*Sweet Tooth - Granary due in 59.
Worker Report:
*Humorously Nok Tok completed Templars' road for them on their plains hill tile. Erik and Dave completed 1-turn worker actions and will move to their staging tile next turn.
*Parsons and John started the Sullla farm project at Jungle Fever.
*O'Brien, Mustapha, and Winston completed a grassland mine at Sweet Tooth and will connect Jericho and Constantinople next turn.
Domestic Military Composition Report:
*Cape Town garrison - 1 axe, 3 archers.
*Jericho garrison - 1 longbow, 1 archer.
*Jerusalem garrison - 1 pike.
*The attack force poised to take Constantinople:
Spoiler:
*6 Oromos, 5 elephants, 8 maces, 1 horse archer, 4 pikes, 1 longbow, and 13 cats.
Enemy Military Composition Report:
*Constantinople garrison: 6 macemen, 3 horse archers, 1 crossbow, 6 longbows.
*Imperio mega-stack: 1 knight, 2 muskets, 3 elephants, 7 macemen, 2 horse archers, 3 pikes, 5 longbows, 11 cats.
Military Action Report:
*Perfect - defenses of Constantinople stand at 0% with no cats to spare. With no suicide cats, our Oromos have 41% of the city and knights would have 66%.
*Imperio has sailed their galley back into their own territory. Though they could sail back south and spot of galleys, they could not spot our Oromo marines.
*The current unit balance at Constantinople is 25 RB non-cat units and 14 Templar units. We may need to use more than the usual number of suicide cats to ensure we have easy kills, since we want to preserve most of our stack.
*There is one clever thing Templars could do - send everything they have against Jerusalem. Preventing this however is their own road network - the moment Constantinople falls next turn we can use their own roads and hit any units threatening Jerusalem.
Spy Report:
*Templar units are all dead. Imperio have moved lots of their units south, which is pretty great for us.
Spoiler:
Questions and notes:[/B]
*Our new Islamic Missionary is on its way to Jerusalem.
*Our southern work boat will finally get put to use next turn.
*We will almost certainly fall behind PAL in power by T167. We anticipate loosing up to six suicide cats at Constantinople, several more units on bad dice rolls there, several 2-movers at Mutal, and 2-3 Oromo Warriors at Chichen. Of course in exchange we will take three cities, so it works out, but we will want to begin a second round of drafting sooner rather than later.
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