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  • Originally posted by sunrise089 View Post
    Turn 159
    *The rice farm is complete at Upper Burgundy.
    yay ... and there was much rejoicing!
    Quote: "All Happiness is the release of internal pressure"
    Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
    woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

    Comment


    • I was wondering why I couldn't figure out which tech PAL took/will take from Liberalism, so I checked the tree again, and Steel seems to be the only option based on their 'Can Research' techs. Meh. Even more meh once Eisenburg falls.

      Comment


      • Poking around in our cities I made one change: at CB we were working coast, not the plains cottage. Switching shaved a turn off the worker.

        At A1, if we convert the grass miner to a scientist, we can shave a turn off Paper (at 60%R) and still get the monastery in 1 turn. We'd also get golden age GPP in exchange for our hammer. I did not make this change, so he's still mining.

        Comment


        • Originally posted by Swiss Pauli View Post
          I was wondering why I couldn't figure out which tech PAL took/will take from Liberalism, so I checked the tree again, and Steel seems to be the only option based on their 'Can Research' techs. Meh. Even more meh once Eisenburg falls.
          Not very good for us. We don't have a single unit that will have odds versus cannons, and they are both immune to collateral damage and flanking until we get Cuirassiers.

          Any chance Rabbits will gift their Iron city to Banana?

          Comment


          • Originally posted by sunrise089 View Post
            *Do we want to chain irrigation down to Upper Burgundy's rice?
            Yep, I think we want to chain it down from A1. It's slightly longer than going via CT's lake (3 vs 2), but the 3 farms we build could all be useful post-biology. Many of the farming actions that way can be built using "free" worker turns.

            Here's my worker recommendations for those without a task:

            Steve finishes the plantation Bernard is standing on.
            Bernard starts a cottage on the grass tile 1SE of his silks, which could be worked by either Bluebell or Red Herring.
            Dave starts a road.
            O'Brien heads south and uses the free worker turn to farm the tile 1SE of A1 (see, already!).
            Winston finshes the road and Erik starts the final winery at UB.
            Bob probably roads.
            New worker from SF I think should build a new cottage on the tile 1E of the city. With the colossus expiring soon we need to get those southern cottages built and worked. New city on southern coast probably has enough attention for now with 2 workers and a work boat to keep it going.

            What do we want to do with china beach? Just build 2 more plains cottages and a grass cottage? If we do, then new worker from there does that. If not, then he heads east.

            Comment


            • We're also going to need workers at Jerusalem soon to hook up the sugar resources - which Templars never connected since they never acquired Calendar. Probably our workers at Jericho will get conscripted again for this job.

              Templar update: Hercules drafted Jerusalem (now down to size 6) so there's an extra mace in there now. They also attacked with their trebuchet against our main stack, doing minor damage to one knight and very minor collateral damage. Nice use of an 80-shield unit.

              Imperio has not logged into the game yet to play their turn, still waiting to see where they move their uberstack.

              Comment


              • Not sure it was mentioned:
                Constantinople has built walls this turn.
                A nice choice seeing how the world all has Gunpowder by now.

                Anyway, that should cost Imperio a couple more units, I think.

                mh

                Comment


                • Originally posted by Sullla View Post
                  They also attacked with their trebuchet against our main stack, doing minor damage to one knight and very minor collateral damage. Nice use of an 80-shield unit.
                  Oh my, let's retreat, heal and offer peace to them
                  She said 'Your nose is running honey' I said 'Sorry but it's not'

                  Comment


                  • Originally posted by Sullla View Post
                    We're also going to need workers at Jerusalem soon to hook up the sugar resources - which Templars never connected since they never acquired Calendar. Probably our workers at Jericho will get conscripted again for this job.
                    Yeah that's a good point. Maybe Bob should just go straight to Jerusalem because Pink Dot has enough good tiles to work for the time being.

                    Comment


                    • Are we attacking Templar next round? If so, are we all jumping in a chat room to share the fun?

                      Edit: http://www.chatzy.com/136099842815
                      Last edited by ruff_hi; July 1, 2009, 11:30. Reason: Addition of chat room url
                      Quote: "All Happiness is the release of internal pressure"
                      Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                      woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                      Comment


                      • Yes, it's the siege of Jerusalem next turn. It'll be about 3am for me though.

                        Comment


                        • Logged in to take a look. 4 builds finished, all cities set to Wealth temporarily (though I assume we're keeping Cape Town on cats):
                          Conf. Monastery in A1
                          Worker in China Beach
                          Catapult in CT
                          Granary in Jericho

                          Comment


                          • Originally posted by timmy827 View Post
                            Logged in to take a look. 4 builds finished, all cities set to Wealth temporarily (though I assume we're keeping Cape Town on cats):
                            Conf. Monastery in A1
                            Worker in China Beach
                            Catapult in CT
                            Granary in Jericho
                            Hmmm, that's weird. Your login does not show up on civstats.
                            But then I think that happened with you before.

                            Timmy our ghost operative.

                            mh

                            Comment


                            • Some names don't seem to register with civstats. I remember once when I logged in with "I'm having pizza tonight" it didn't register.

                              Comment


                              • Set CT to catapult, CB to catapult but would like to swap to worker next turn after the city grows. SF also to catapult because it had a pre-built one. A1 to market and hired the 2 scientists because most people were in favour of doing so. Set Jericho to barracks.

                                A reminder that we need to whip Red Herring's settler and Frozen Clams' lighthouse and draft only Green Acres.

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