Originally posted by sunrise089
View Post
Announcement
Collapse
No announcement yet.
Turnplayer Thread No. 5
Collapse
This topic is closed.
X
X
-
Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
-
Poking around in our cities I made one change: at CB we were working coast, not the plains cottage. Switching shaved a turn off the worker.
At A1, if we convert the grass miner to a scientist, we can shave a turn off Paper (at 60%R) and still get the monastery in 1 turn. We'd also get golden age GPP in exchange for our hammer. I did not make this change, so he's still mining.
Comment
-
Originally posted by Swiss Pauli View PostI was wondering why I couldn't figure out which tech PAL took/will take from Liberalism, so I checked the tree again, and Steel seems to be the only option based on their 'Can Research' techs. Meh. Even more meh once Eisenburg falls.
Any chance Rabbits will gift their Iron city to Banana?
Comment
-
Originally posted by sunrise089 View Post*Do we want to chain irrigation down to Upper Burgundy's rice?
Here's my worker recommendations for those without a task:
Steve finishes the plantation Bernard is standing on.
Bernard starts a cottage on the grass tile 1SE of his silks, which could be worked by either Bluebell or Red Herring.
Dave starts a road.
O'Brien heads south and uses the free worker turn to farm the tile 1SE of A1 (see, already!).
Winston finshes the road and Erik starts the final winery at UB.
Bob probably roads.
New worker from SF I think should build a new cottage on the tile 1E of the city. With the colossus expiring soon we need to get those southern cottages built and worked. New city on southern coast probably has enough attention for now with 2 workers and a work boat to keep it going.
What do we want to do with china beach? Just build 2 more plains cottages and a grass cottage? If we do, then new worker from there does that. If not, then he heads east.
Comment
-
We're also going to need workers at Jerusalem soon to hook up the sugar resources - which Templars never connected since they never acquired Calendar. Probably our workers at Jericho will get conscripted again for this job.
Templar update: Hercules drafted Jerusalem (now down to size 6) so there's an extra mace in there now. They also attacked with their trebuchet against our main stack, doing minor damage to one knight and very minor collateral damage. Nice use of an 80-shield unit.
Imperio has not logged into the game yet to play their turn, still waiting to see where they move their uberstack.
Comment
-
Originally posted by Sullla View PostThey also attacked with their trebuchet against our main stack, doing minor damage to one knight and very minor collateral damage. Nice use of an 80-shield unit.She said 'Your nose is running honey' I said 'Sorry but it's not'
Comment
-
Originally posted by Sullla View PostWe're also going to need workers at Jerusalem soon to hook up the sugar resources - which Templars never connected since they never acquired Calendar. Probably our workers at Jericho will get conscripted again for this job.
Comment
-
Are we attacking Templar next round? If so, are we all jumping in a chat room to share the fun?
Edit: http://www.chatzy.com/136099842815Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment
-
Originally posted by timmy827 View PostLogged in to take a look. 4 builds finished, all cities set to Wealth temporarily (though I assume we're keeping Cape Town on cats):
Conf. Monastery in A1
Worker in China Beach
Catapult in CT
Granary in Jericho
But then I think that happened with you before.
Timmy our ghost operative.
mh
Comment
-
Set CT to catapult, CB to catapult but would like to swap to worker next turn after the city grows. SF also to catapult because it had a pre-built one. A1 to market and hired the 2 scientists because most people were in favour of doing so. Set Jericho to barracks.
A reminder that we need to whip Red Herring's settler and Frozen Clams' lighthouse and draft only Green Acres.
Comment
Comment