So we're not really sure if we'd get a peace deal in-game with Imperio. We have to prepare for not getting one and also contrasting mercantilism vs decentralisation generally.
Note that currently we are 7 turns away from our next GP. Only after we have it will we be able to switch research away from paper. That 7 turns would be reduced by an extra specialist from mercantilism and if we start a golden age.
Here's what I predict we will hire with mercantilism specialists:
A1: Scientist
PD: Scientist
SF: Scientist
CB: Scientist
GA: Scientist
MY: Scientist
CT: Artist
BW: Scientist (Overflow from Taj should provide instant library)
RH: Scientist (Library whipped on same turn as revolution)
UB: Citizen
SOTB: Citizen (until forge or library built)
FC: Citizen
Jericho: Artist
So that's about 26 beakers from Mercantilism before modifiers until more city improvements are built. Our internal trade routes get us 26 commerce before modifiers.
What's the estimate for our external trade routes if we sign peace with Imperio? We'd get 26 trade routes: good trade routes with the 5 rabbit cities and 7 banana cities. Then 7 trade routes with the Imperio cities and 7 internal ones. If we estimate 5 for the intercontinental ones, 2 for the imperio ones and 1 for the internal ones, that's 81 commerce. Is this accurate in peoples' opinion?
I know it's not super-accurate to equate beakers with commece, but if we do so anyway then that's 52 for merc vs 81 for decentralisation.
Merc costs more but that cost is halved for our organised trait. We get the additional hammer and culture benefits of the non-scientist specialists and the flexibility to change them. And the GP points. And you have to assume that the 3 cities hiring citizens will get libraries soon.
EDIT: Changed some numbers
Note that currently we are 7 turns away from our next GP. Only after we have it will we be able to switch research away from paper. That 7 turns would be reduced by an extra specialist from mercantilism and if we start a golden age.
Here's what I predict we will hire with mercantilism specialists:
A1: Scientist
PD: Scientist
SF: Scientist
CB: Scientist
GA: Scientist
MY: Scientist
CT: Artist
BW: Scientist (Overflow from Taj should provide instant library)
RH: Scientist (Library whipped on same turn as revolution)
UB: Citizen
SOTB: Citizen (until forge or library built)
FC: Citizen
Jericho: Artist
So that's about 26 beakers from Mercantilism before modifiers until more city improvements are built. Our internal trade routes get us 26 commerce before modifiers.
What's the estimate for our external trade routes if we sign peace with Imperio? We'd get 26 trade routes: good trade routes with the 5 rabbit cities and 7 banana cities. Then 7 trade routes with the Imperio cities and 7 internal ones. If we estimate 5 for the intercontinental ones, 2 for the imperio ones and 1 for the internal ones, that's 81 commerce. Is this accurate in peoples' opinion?
I know it's not super-accurate to equate beakers with commece, but if we do so anyway then that's 52 for merc vs 81 for decentralisation.
Merc costs more but that cost is halved for our organised trait. We get the additional hammer and culture benefits of the non-scientist specialists and the flexibility to change them. And the GP points. And you have to assume that the 3 cities hiring citizens will get libraries soon.
EDIT: Changed some numbers
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