The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
sunrise, same Teamspeak server as before? I'm just working on designing my course syllabus from home this afternoon, I can probably jump on board to throw out random thoughts.
If you were not one of the 8! people who were in that chat room, we killed the 12 units in the Templars stack for a loss of just the 3 cats that were suicided in.
Diana the archer from Pink Dot also cleaned up the spear, avenging Camilla.
And needless to say, we won't be bothered by that Templar stack any more. They lost 75k worth of units while we lost 15k (Soldier count points). Not a bad exchange.
Damnit, I got there too late to follow the action live. Playing football with my son in the garden and lost track of time. He's getting pretty good though, just 15 months and he can kick it quite a way.
Transcript as of Mon Jun 8 18:15:32 2009 GMT (46 KB)
Page 1 of 1 - Char 1 to 47367 - Newest entries at the bottom
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User from x.x.x.140 created virtual room 3 hours ago
Ruff_Hi from x.x.x.140 joined the chat 3 hours ago
Ruff_Hi2 from x.x.x.140 joined the chat 3 hours ago
regoarrarr from x.x.x.245 joined the chat 3 hours ago
Ruff_Hi: why green!!
regoarrarr: dunno
regoarrarr: it was the default i guess
Ruff_Hi: hey - I was going to talk to you about a RB Epic idea
Ruff_Hi: have you played the mod 'Next War' that came with BtS?
regoarrarr: no
Ruff_Hi: well, there are 4 players set in a futureist war
Ruff_Hi: might make for a good epic to post 4 saves (1 for each player) and get various reports from people as they play different leaders
Ruff_Hi: only downside is it intensive future war, lots of units and lots of bloodshed
regoarrarr: yeah
regoarrarr: and with a mod
Ruff_Hi: yes
regoarrarr: it seems like that would not lead to a lot of turnout
Ruff_Hi: but a mod that comes with the game
regoarrarr: true
Ruff_Hi: so it should be auto loaded
Ruff_Hi: could play at noble (or lower) level
mh from x.x.x.97 joined the chat 3 hours ago
Krill from x.x.x.134 joined the chat 3 hours ago
Krill: Mind if I listen?
mh: Hi all.
mh: Looks like the turn will tick over when I have to feed the kid and put her to bed.
Ruff_Hi: @Krill - no but you probably should post that you are here when the main group of people join
sunrise from x.x.x.194 joined the chat 3 hours ago
sunrise: hi
mh: Hi general!
sunrise from x.x.x.194 joined the chat 3 hours ago
sunrise: that's better (color)
sunrise: I like the easy login and the ability to pick a color, but whoever heard of a chatroom without a list of people present
mh: probably a "pro"feature you have to pay for
regoarrarr: so far i've seen ruff, myself, sunrise, mh, and krill
sunrise: yes, i see the same. Hopefully everyone will choose a different color, which at least makes it easy to figure out how many people are chatting
Krill: Well, I'm not going to be saying anything other than telling people I'm here, so Kharki is usable
Ruff_Hi: blame the room admin for not checking the 'view list of users' when creating room
mh: yep. and mh will have to leave you guys now for a while to pick up the family. I probably get auto kicked after inactivity. Stay alert for Imperio log in. In the unlikely case we can flesh out a peace deal with them in the next 15 hours we have loads of troops.
Ruff_Hi: I (as admin) can bring up a list of users (funny but it shows sunrise has left the building)
sunrise: good luck picking up the kid M_H, you still have an hour to get back
Ruff_Hi: and I have just set it so that uses can see the list too
sunrise: i left and came back to switch colors Ruff, maybe that's what it means
sunrise: weird site...."Vistiro List" is grayed out for me, and a mouse-over creates a "No Entry" symobol, but I can still click the link
Ruff_Hi: well - maybe it is only for NEW users
Ruff_Hi: so you might have to leave and join again (lol)
sunrise from x.x.x.194 joined the chat 2 hours ago
sunrise: ok, left again and now I can click on the list, good call Ruff
sunrise: Ruff, while I've got you here, let me try to make sure I'm understanding the code you posted about balanced resources at the RB forum
sunrise: from what I understand, it places all of the strategic resources, but does so on a random tile within the 12x12 grid, but not on a tile that is next to another resource?
Ruff_Hi: not random - there is no random call in any of that code
Ruff_Hi: but there are restrictions about where it can place the resource
Ruff_Hi: if you run the same map through that code 5 times, the 'special' resouces would be placed in the exact same tile all 5 times
sunrise: well does that mean the first resource placed will tend to the upper-left of the 12x12 grid then?
sunrise: or how does it know where to place the first resource?
Ruff_Hi: there are a bunch of restrictions for each of the passes
Ruff_Hi: the first resource (in the big Civ4 list of resources, not the shorter list of resources to balance) will be placed on the first VALID tile
Ruff_Hi: what surprised me (apart from the Marble) was the 12x12 nature
Ruff_Hi: I thought it was much closer to the starting plot than that
dsplaisted from x.x.x.203 joined the chat 2 hours ago
Ruff_Hi: 50 minutes and counting ... according to civstats
Ruff_Hi: so, should be a new turn in approx 90 minutes real time
sunrise: Hi dsplaisted
dsplaisted: hola
Krill: Hey Sunrise, can I get you to sign up for SANCTA?
Ruff_Hi: NO!
sunrise: well apparently Ruff doesn't want me there Krill
Ruff_Hi: I just don't want to give other people the idea of importing (haha) a specialist war fighter
Ruff_Hi: and I am not sure what your shogun would have to say about it either
Krill: lol
Krill: I'm a collector
Krill: I just want the entire set
Ruff_Hi: and (finally), I am totally joking
Krill: ditto
sunrise: are you in SANCTA Ruff? Or another team?
sunrise: in fact, I don't even know what Demogame this is for....Civfanatics?
Ruff_Hi: have you posted a SANCTA summary yet Krill?
dsplaisted: hrm, this 5 minute timeout is kinda annoying
Ruff_Hi: for those infrequent readers?
mh: ahem. how do I leave? just close the tab?
Krill: oops
Krill: probably shiould do that
Ruff_Hi: I am part of SANCTA but very speratic
mh: weird site design
sunrise: M_H, when I closed the tab it showed me as signing out, so I think that will word
sunrise: *work
Ruff_Hi: like ... who are we at war with and WHY?
mh from x.x.x.97 joined the chat 2 hours ago
Krill: I'll do that now actually...
mh: I am back and can see the visitor list.
sunrise: cool....very fast familiy pickup M_H
Ruff_Hi: click on the COMMANDS tab - it should provide a list of commands too
Ruff_Hi: (bet he sent the missus)
mh: Nalodorihno & diochto are active at the forums, so expect some imperio movements soon.
Ruff_Hi: "Honey - I have an important conference call that I am on at the moment"
mh: Lichoto that is.
mh: @ ruf:
sunrise: I'm not convinced Imperio doesn't plan to attack us...the tile flipped and the galley sailed, so who knows
mh: I agree, and the worker started roaded immediatley.
sunrise: question though - how in the world did Imperio's worker start roading the contested tile, BUT still need two turns to do it during our movement period this turn?
Ruff_Hi: checking gmail now - nothing
sunrise: I think they must have moved that worker out of turn
Ruff_Hi: hey - there was a short question from Banana that someone answered
mh: And lets not forget the peacetime sabotage. No reason to trust them.
sunrise: because if they put him there last turn (did the tile even flip yet?) the road should be completed this turn
Dreylin from x.x.x.155 joined the chat 2 hours ago
sunrise: I saw that too Ruff - about whipping after the turn ended
sunrise: hi Dreylin
mh: But then again. We are probably fine with Imperio making a move towards CAPe Town in a couple of turns, when all our troops are ready for the intercept.
Dreylin: Hi there
sunrise: well Imperio's army is huge, but yes, I think we can handle it
dsplaisted: maybe we should send them a note saying we want a peace deal but until we have one we they shouldn't expect us to raze Jerusalem or not attack their worker
sunrise: ideally, they will move in with their offensive stack but not their longbows
sunrise: the tricky thing about Imperio is that they have so many cats, so any units that survive in their stack can still get kills....I think what I would probably do is hit their stack wwith all of our cats but not promote our own units
sunrise: that way after we win the battles we can promote and be at essentially full strength
Ruff_Hi: 28 minutes and counting ... and RealmsBeyond just logged in (man that team has way too much time on their hands!)
dsplaisted: or too many people on their team
regoarrarr: so with flanking, how many of those cats should we expect to kill?
Ruff_Hi: do we get notification re Taj this turn?
Dreylin: Taj is next turn iirc
Ruff_Hi: ok, but the final set of chops are this turn
Dreylin: Yeah, I think so
sunrise: final chops are this turn
sunrise: in fact, I think we will have significant overflow
sunrise: I dont think we'll need all chops....I'll stop at the number of chops needed and then ask the team whether we want to hold off on the final chop to prevent too much overflow
Dreylin: maybe we should check how many we actually need, by doing them one at a time
Dreylin: maybe we want to save the final forest for a future project
sunrise: re: flanking - we wont kill any imperio cats, since we'll only have like 1 unit that flanks....We stand a good chance at killing the Templar cats via flanking though
sunrise: right Dreylin - that is why I cancel most worker actions each turn
Dreylin: Should we keep a few Knights in reserve vs. Templars incase we need to run them back to CT
mh: One of the reasons, Imperio want to have The Tile roaded is probably, because it allows spies to step in step out and check CT garrison. That's what I would do.
sunrise: only in the city itself though, right? A spy can't make it to a tile that sees our stack and back into Imperio lands in just one turn, can they?
Dreylin: They can see the city anyway though from their borders
Dreylin: but I guess once we re-claim the tile
Dreylin: they'd need to step in-out
sunrise: Dreylin - I dont think they can see into the city...you can only see adjacent tiles or tiles on hills, right?
sunrise: also, the plot thickens - still no Imperio login
Dreylin: <20mins to go
Dreylin: They are cutting it close
Sullla from x.x.x.115 joined the chat 2 hours ago
Dreylin: Hi Sullla
Sullla: hi all
sunrise: hi
Sullla: I was the one who logged into the game, btw - I needed to get a Soldier count reading for this turn
Sullla: that will allow me to evaluate Templars' post-massacre strength next turn
Sullla: they are in line to lose 75k Soldier points this turn if all goes well, which is pretty crazy since their total is only about 300k, and 150k of that is techs and pop
Dreylin: Could Imperio have set up auto-move on their units?
Dreylin: so they wouldn't have to actually play this turn?
sunrise: I suppose - i suspect they set the worker that is roading to auto-work, since I cant figure out how else it can be roading now before Imperio logged in
Dreylin: Maybe they did a "route-to" command and ran out of movement as it reach the tile
dsplaisted: Do we know what city PAL is building the Taj in (or if they even are), and whether they can whip it?
Dreylin: mh has a convincing arguement for Thebes
sunrise: we believe there is a slight but real chance they can whip it next turn for what....5 pop?
Dreylin: yeah
Sullla: one of their two cities we don't have line of sight into
Sullla: they must whip this turn or we will get the wonder
dsplaisted: this turn being the one that starts in like 10 minutes?
Dreylin: back in 5, going to get some lunch before the fun starts...
Sullla: yes, they have to whip on the turn that's about to start (T153)
sunrise: correct....the turn we're about to tick over to
sunrise: and even if they whip it's a coinflip
Sullla: and even if they do, we should have a 50/50 chance to get Taj
dsplaisted: yeah, when the turn is about to tick over it becomes sorta ambiguous what "this turn" and "next turn" are, for me at least
dsplaisted: Our C&D is awesome
mh: YEAH BABY!
Ruff_Hi: just as long as he doesn't use those evil ways against friends in a certain PBEM game
dsplaisted: do you think any of the other teams have any idea of the kind of information that can be derived from the various stats, sabotage costs, etc?
Ruff_Hi: oh - while everyone is here (and sorry Sunrise) - is there a way to stop the interface issuing orders while chatting?
Sullla: yes, just not to the same extent
Ruff_Hi: what if we hit backspace followed by Y when we have our whole stack highlighted!!!
Sullla: you can try chatting while opening up a city, maybe
mh: guys, any objection for me to log in and wait turn tick over to grab my screenshots? then I levae to the C&D ain parallel and sunrise can work his magic
sunrise: the solution is to just be careful and make sure the cursor is in the chat box
Sullla: this is why I always fortify the units at the start of Epics/Adventures - so that they don't move while I'm typing up the scenario description
sunrise: go ahead and log in M_H...I'm going to walk home in about 2 mins and should be on TS and in the game after that
Ruff_Hi: another question - I am thinking of proposing an Epic to Sullla that would involve large number of ultra-modern units and big wars
sunrise: I normally try to be careful and select a worker that has moved before I type my little turn report, but obviously we can all screwn up
mh: Ah. Timmy just logged in. Never saw him loged in before. will wait for him to leave.
Ruff_Hi: any interest in playing such a game or would it become a unit moving headache too quickly?
Ruff_Hi: (and sorry for not running this past you first Sullla - if there is no interest here, I will not propose it)
Sullla: I have no idea - we did just open an Always War game today though, so it may not be the best timing right now
Ruff_Hi: I saw that - was thinking about this over the week end - might be better in a few months
Sullla: maybe, we do try to mix up the gameplay so it's not all building or warfare
sunrise: @Ruff - I probably wouldn't play NextWar (not that I have played any RB Epics/Adventures in a long time....I did play through the 7 tribes game through liberalism though) because I dont enjoy taking over games with all of the cities up and running - to much familiarization needed
sunrise: I'm walking home now....I'll be back online in about 5 minutes
Ruff_Hi: who said anything about NextWar - but you are right anyway - that is the mod I was thinking about,
T-hawk from x.x.x.66 joined the chat 101 minutes ago
Ruff_Hi: anyway - I will throw something on paper and send it to Sullla. Keep it in your back pocket if you need it - or junk it - no worries
Sullla: sounds good
T-hawk: hi guys, I'm at work, can't do teamspeak but I'm here
mh: Hi.
regoarrarr: sunrise will be back in about 5mins to play. timer should be ticking over shortly. not sure if imperio is trying to move something at the last seconds
Sullla: well too late for that, because the turn is changing over right now and they didn't log in at all!
regoarrarr: nice
mh: Timmy is still logged in for us. I would like to have a quick glanbce around for screenies after that.
T-hawk: civstats just rolled over. Only 9 points for PAL, that can't be the Taj
Dreylin: actually 26pts for PAL
mh: Wrong. 26 points for PAL. 6x pop
Dreylin: they whipped down to 1098
Dreylin: nothing for Oxford?
T-hawk: oh yeah I see the 1098 now
Sullla: they should get about 16 points for a national wonder
Sullla: it could be that and 2 or 3 pop
sunrise from x.x.x.22 joined the chat 93 minutes ago
T-hawk: but definitely not the Taj
mh: Yes, right. The Oxford. Forgot about that.
sunrise: T-Hawk, stole my color
mh: So that is 16wonder points and 2x pop.
Ruff_Hi: @sunrise - do you want me to boot him?
Ruff_Hi: actually - I can't
sunrise: no, we can live and let live
T-hawk: hey, I'm matching my 'poly avatar, sunrise doesn't even have one
Sullla: I just noticed, our score has almost caught up to PAL
regoarrarr: yeah we were only 7 points down last turn
Sullla: pretty pointless, but there you go
mh: I am in.
Dreylin: so mh is in there now?
regoarrarr: 1098-1091 i think
T-hawk: yah but that's after mad PAL whipping. while we plan mad drafting in the near future
regoarrarr: true
regoarrarr: with mad city capturing
Sullla: according to C&D, we were close to them in pop last turn, 80 to 72
Sullla: now if we could just equal them in tech and GNP...
sunrise: I suppose trade routes will help a lot, as of course will the golden age
Sullla: it would help enormously - especially if we can get other teams to close borders with PAL
sunrise: sadly, the numbers I saw also suggested Nationhood is going to kill our GNP number
Dreylin: If Imperio would get off their fence and declare Peace, we won't need Nationalism, right?
T-hawk: I would say Nationalism for 5 turns for a round of drafting then back to Bur while still in GA
Sullla: mh has logged out, sunrise
sunrise: that might make sense....the real question will be with an Imperio peace do we want to keep pushing military or not
Dreylin: probably once we get Gunpowder would be best
regoarrarr: why did our score go up only after we logged in?
sunrise: perhaps we'll get lucky and Imperio will declare peace without restrictions on taking Templar cities
Sullla: actually, I was doing some dotmapping and I think we should raze Jerusalem anyway
Sullla: I'll post something on it later
mh: I am out. Oxford at The Warning confirmed. Pink Dot border expand - nice coverage of the battle field. Jericho out of revolt. I put lots cities to research and Cape Town to a new cat. Great Scientist for Banana. And, WOW Banapolis size 18!!!
Dreylin: I'm just afraid that they will try to hold us to the previously posted deal even though they haven't made peace yet
Krill: turn 153 now, right?
Sullla: wow, HR for the win at Bananpolis
mh: @ regor: no idea, but I was worried why we did not get any earlier!
Ruff_Hi: oh - everyone - KRILL is here
sunrise: ok, I'm in
Dreylin: When are we due for Taj...? 9-)
mh: don't tell him!
Ruff_Hi: On what exact turn ...
dsplaisted: Anyone wanna fill me in on the history for that joke?
dsplaisted: did Krill let slip that we were in a tight race for a wonder a while ago?
Ruff_Hi: @Krill - over to you
Sullla: I should really start asking SANCTA "hey, when is ___ due?" just for fairness's sake
regoarrarr: sort of
regoarrarr: it was for a settler race iirc
Krill: Please, Sullla
Ruff_Hi: 2 settler races!
Ruff_Hi: we won one, lost the other
dsplaisted: was one of them cape town?
Sullla: yep
Ruff_Hi: and Jericho
Ruff_Hi: and even with Cape, we had to change our plan at the last minute
T-hawk: Krill also asked about timing for a Great Scientists for racing to bulb Philosophy
sunrise: ok guys, this time no real debate - collateral promos on the cats
dsplaisted: did the questions cause us to change our plans at all though?
sunrise: ok, 2 dead cats
Ruff_Hi: IIRC, yes re Cape Town
sunrise: 77% with our 2-star knight
sunrise: I think we should cat with the third cat
dsplaisted agrees
mh: 3rd cat
Dreylin: yep
regoarrarr: yeah
Ruff_Hi: 3rd cat
T-hawk: agreed. cats are easily replaceable, knights aren't
Ruff_Hi: @dsplaisted - how did you agree like that?
sunrise: sadly, the 3rd cat wont even get a name
dsplaisted: type "/me agrees"
regoarrarr knows
T-hawk has done this on irc for years
Ruff_Hi: "9 Lives"?
regoarrarr too
mh always learn something new
sunrise: ok, no damage to the top defender, but the rest of the stack is quite wounded
T-hawk: obituaries thread - "Tomb of the Unknown Catapult"
regoarrarr: that's oRbituaries thread to you
You from x.x.x.203 joined the chat 77 minutes ago
Ruff_Hi: who is YOU?
mh: Now, who waould be You?
You have a new email message. Press ALT F4 to check it
sunrise: it's Herc!
You: it's dsplaisted
Sullla: this better not be someone from Templars!
Dreylin waves
regoarrarr: a little IRC humor to lighten up the day!
sunrise: knight kills mace!
mh: Yes!
regoarrarr: excellent
Dreylin cheers
Ruff_Hi: hoo ah!
T-hawk: great! how hurt is it?
Ruff_Hi: any flanking along with that?
Sullla: everything should be 95% from here on out
sunrise: 3 more kinhgt victories
sunrise: and the cats are down to .3
Dreylin: sweet
regoarrarr: any hurt or weak units that are 1 XP shy of a promo that can mop up the cats?
mh: Cool.
sunrise: elephant and 2 pikes have also won
mh: There is also that wounded Templar spear (now in our territory).
Sullla: Templars should have known that the absolute worst thing you can do is have a stack of units wander aimlessly in enemy territory!
sunrise: ok, templar stack is dead - the last 2 battles were with HAs that will get a 2nd promo
Sullla: remember how the Civ3 AI used to do that?
Ruff_Hi: they will know that shortly
sunrise: we never got to attack the cats - they died due to flanking
You: Were they wandering aimlessly or going for something fishy?
regoarrarr: the spear i think was teh one that killed camilla
mh: Yep.
T-hawk: they changed targets from Pink to Fishy. that kind of indecision is about the same as wandering aimlessly
mh: Wasn't Camilla the HA with the wrong reigns, anyway? The one me and soooo misclicked?
sunrise: ok, the wounded spear died to our archer from Pink, Diana
Ruff_Hi: Do we have a 'Charles' handy to kill that spear?
Dreylin: Heh
Sullla: 75k killed against 15k in Soldier points
Dreylin: 12units for 3cats
Ruff_Hi: pretty good going - and more XPs for us
Ruff_Hi: as well as GG points
Dreylin: nice exchange rate
Sullla: yeah, I'm going to run the Soldier numbers in a bit
sunrise: 51/60 exp for the next GG
Sullla: but Templars are pretty screwed, essentially
T-hawk: so when do we start a thread for "Operation Jerusalem"?
mh: Great. The two units on the eutral next or straight on to Jerusalem?
Ruff_Hi: did we ever get a peace deal from them? I didn't see one
mh: Only if we divide the land evenely. hah ahah ahhaha HAHAHAHAHA
Dreylin: no, no word from them
Sullla: well, we take out the crossbow/axe pair next
Dreylin: either of them
Dreylin: before they can retreat
mh: Can we do it this turn?
Sullla: then - next year in Jerusalem!
Ruff_Hi: Have we given this war a name ... some sort of crusade sounds fitting
regoarrarr: so even though we didn't mean it as a trap - luring the spear out of hte stack to kill Camilla probably traded her life for one of hte knight / elephants
Dreylin: Well it's Clement V's purge, isn't it
sunrise: we can hit the crossbow/axe pair on the hill next turn if we build one more road tile
Dreylin: Should we taunt Templars publicly now? 9-)
Ruff_Hi: 'Bit off too much' or just 'T-Hs 'You have chosen unwisely'
mh: re. camilla. Yes, too bad we did not accidently promoted her as well. I think she was glowing blue at 9XP
sunrise: we can still use the 2 pink workers for something else this turn, but they need to be in the area next turn....alternately we can just attack thoese 2 units in 2 turns
Ruff_Hi: they might run for home
mh: If they run, they will lose 25% fortify bonus and can run only one tile.
Dreylin: We're offering Horses to Banana this turn, right?
Dreylin: may as well do it now
mh: So better wait for them to run and be ready then with 2 knights or if they stay attack them next turn or after that.
Kodii from x.x.x.234 joined the chat 63 minutes ago
Ruff_Hi: Hi Kodii - battle is all over
Ruff_Hi: everyone is dead
mh: @ sunrise: What is the "Worst rival approval rate" in the demo screen? Is it below 55%? Will the WW from the battle be converted to unhappy faces this turn or next?
Kodii: Good to hear
mh: No Taunting until we captured Jerusalem.
Dreylin: Not even a little... 9-)
T-hawk: In SP, WW accumulates immediately within the same turn
sunrise: approval rate is still 55%
mh: It was 55% before the battle. Hmmm, maybe that was Rabbits with the worst rival. Will have a look later.
Kodii: @ruff: "everyone is dead" can be taken more than one way :P
sunrise: we lost 3 cats Kodii
Ruff_Hi: I know
sunrise: Templars lost everything else, including the spear that killed Camilla
sunrise: I think a funny response to post in the public thread is "THAT is why you don't kill mis-clicked units"
Kodii: yup, the chat history is still there so I scrolled up and read it
Kodii: great campaign!
Ruff_Hi: I'll post this to our thread when we finish
mh: Now the suspense is all about PAL whipping Thebes this turn.
regoarrarr: so we should be able to see that (perhaps) from a score decrease on the turn tracker?
Ruff_Hi: ok - we all done - fun over for the turn? Back to mm?
T-hawk: it's always time for mm
mh: I would not mention anything at this point.
T-hawk: yes rego - we will see any PAL whip via score decrease
regoarrarr: so how much will it go down?
regoarrarr: 10 to 5? how much score is 5 pop?
Kodii: anyone else having problems accessing civstats?
T-hawk: I think every 1 pop is 5 points
T-hawk: yeah civstats isn't loading for me either. we broke it
Ruff_Hi: yes @ kodii - hung and then no response
mh: From my numbers I believe we will have to see a quadruple whip at least that is 1124->1107
mh: one pop can be 4 or 5 points oddly.
Kodii: civstats is alive again
Ruff_Hi: pop pts actually depend on the map size, etc
Ruff_Hi: it is probably 4.4 pts or something stupid like that
mh: I know, But it varies 4-5 points in this game on this map.
mh: Yep.
Dreylin: @kodii, I'm having no probs w/civstats
sunrise: hey guys - what do we want to build in Green Acres
sunrise: Globe has completed
Ruff_Hi: spy
Dreylin: courthouse?
sunrise: I think we want a settler in mellow yellow and a workboat in something fishy
mh: courthouse. I am not convinced spies are any use. They just die to often.
Ruff_Hi: it is going to take ages getting anythign out of GA so something small (cat, spy or misisonary) is the go
T-hawk: I vote courthouse in GA - it is small since we're organized - but we have 48 hours to debate that in the forums
Ruff_Hi: in other news: Aust is tanking in the cricket - were looking good at 2/50 off 6 but are now looking very sick at 5/85 off 13
regoarrarr: i played cricket a few weeks ago
regoarrarr: first time ever
Ruff_Hi: fun ... or ... totally weird?
regoarrarr: a little of both?
regoarrarr: nah it was fun
regoarrarr: just kind of strange to get used to from a baseball perspective
Ruff_Hi: yeah - the ball bounces before it gets to you but you get to hit it anywhere (if you can)
Ruff_Hi: ok, I am rolling this up and posting it to our thread
Ruff_Hi: do we like this chat better than the other one?
Krill: just a heads up for those of you in SANCTA...
Krill: will be posting a history in the next hour
mh: good.
Krill: questions will be answered afterwards, if you have any to ask.
Krill: (sorry for the chatjack)
Kodii: excellent
Dreylin: @Ruff: didn't make the other one, but this was good
mh: I agree with Dreylin.
Kodii agrees
sunrise: this was a good chat
sunrise: the colors are fun
sunrise: but quit being slackers and just join the TS channel
sunrise: anyways, back to work with me guys....turn report posted
Dreylin: I'll TS next time, provided it's outside work hours... 8-)
mh: Thanks sunrise. Excellent job done.
Krill: history is up in the SANCAT forum...
Krill: thank you for letting me read, btw.
regoarrarr from x.x.x.245 joined the chat 22 minutes ago Ruff_Hi why green!! regoarrarr dunno regoarrarr it was the default i guess Ruff_Hi hey - I was going to talk to you about a RB Epic idea Ruff_Hi have you played the mod 'Next War' that came with BtS? regoarrarr no Ruff_Hi well, there are 4 players set in a futureist war Ruff_Hi might make for a good epic to post 4 saves (1 for each player) and get various reports from people as they play different leaders Ruff_Hi only downside is it intensive future war, lots of units and lots of bloodshed regoarrarr yeah regoarrarr and with a mod Ruff_Hi yes regoarrarr it seems like that would not lead to a lot of turnout Ruff_Hi but a mod that comes with the game regoarrarr true Ruff_Hi so it should be auto loaded Ruff_Hi could play at noble (or lower) level mh from x.x.x.97 joined the chat 12 minutes ago Krill from x.x.x.134 joined the chat 12 minutes ago Krill Mind if I listen? mh Hi all. mh Looks like the turn will tick over when I have to feed the kid and put her to bed. Ruff_Hi @Krill - no but you probably should post that you are here when the main group of people join sunrise from x.x.x.194 joined the chat 7 minutes ago sunrise hi mh Hi general! sunrise from x.x.x.194 joined the chat 7 minutes ago sunrise that's better (color) sunrise I like the easy login and the ability to pick a color, but whoever heard of a chatroom without a list of people present mh probably a "pro"feature you have to pay for regoarrarr so far i've seen ruff, myself, sunrise, mh, and krill sunrise yes, i see the same. Hopefully everyone will choose a different color, which at least makes it easy to figure out how many people are chatting Krill Well, I'm not going to be saying anything other than telling people I'm here, so Kharki is usable Ruff_Hi blame the room admin for not checking the 'view list of users' when creating room mh yep. and mh will have to leave you guys now for a while to pick up the family. I probably get auto kicked after inactivity. Stay alert for Imperio log in. In the unlikely case we can flesh out a peace deal with them in the next 15 hours we have loads of troops. Ruff_Hi I (as admin) can bring up a list of users (funny but it shows sunrise has left the building) sunrise good luck picking up the kid M_H, you still have an hour to get back Ruff_Hi and I have just set it so that uses can see the list too sunrise i left and came back to switch colors Ruff, maybe that's what it means sunrise weird site...."Vistiro List" is grayed out for me, and a mouse-over creates a "No Entry" symobol, but I can still click the link Ruff_Hi well - maybe it is only for NEW users Ruff_Hi so you might have to leave and join again (lol) sunrise from x.x.x.194 joined the chat 2 seconds ago sunrise ok, left again and now I can click on the list, good call Ruff sunrise Ruff, while I've got you here, let me try to make sure I'm understanding the code you posted about balanced resources at the RB forum sunrise from what I understand, it places all of the strategic resources, but does so on a random tile within the 12x12 grid, but not on a tile that is next to another resource? Ruff_Hi not random - there is no random call in any of that code Ruff_Hi but there are restrictions about where it can place the resource Ruff_Hi if you run the same map through that code 5 times, the 'special' resouces would be placed in the exact same tile all 5 times sunrise well does that mean the first resource placed will tend to the upper-left of the 12x12 grid then? sunrise or how does it know where to place the first resource? Ruff_Hi there are a bunch of restrictions for each of the passes Ruff_Hi the first resource (in the big Civ4 list of resources, not the shorter list of resources to balance) will be placed on the first VALID tile Ruff_Hi what surprised me (apart from the Marble) was the 12x12 nature Ruff_Hi I thought it was much closer to the starting plot than that dsplaisted from x.x.x.203 joined the chat Ruff_Hi 50 minutes and counting ... according to civstats Ruff_Hi so, should be a new turn in approx 90 minutes real time sunrise Hi dsplaisted dsplaisted hola Krill Hey Sunrise, can I get you to sign up for SANCTA? Ruff_Hi NO! sunrise well apparently Ruff doesn't want me there Krill Ruff_Hi I just don't want to give other people the idea of importing (haha) a specialist war fighter Ruff_Hi and I am not sure what your shogun would have to say about it either Krill lol Krill I'm a collector Krill I just want the entire set Ruff_Hi and (finally), I am totally joking Krill ditto sunrise are you in SANCTA Ruff? Or another team? sunrise in fact, I don't even know what Demogame this is for....Civfanatics? Ruff_Hi have you posted a SANCTA summary yet Krill? dsplaisted hrm, this 5 minute timeout is kinda annoying Ruff_Hi for those infrequent readers? mh ahem. how do I leave? just close the tab? Krill oops Krill probably shiould do that Ruff_Hi I am part of SANCTA but very speratic mh weird site design sunrise M_H, when I closed the tab it showed me as signing out, so I think that will word sunrise *work Ruff_Hi like ... who are we at war with and WHY? mh from x.x.x.97 joined the chat Krill I'll do that now actually... mh I am back and can see the visitor list. sunrise cool....very fast familiy pickup M_H Ruff_Hi click on the COMMANDS tab - it should provide a list of commands too Ruff_Hi (bet he sent the missus) mh Nalodorihno & diochto are active at the forums, so expect some imperio movements soon. Ruff_Hi "Honey - I have an important conference call that I am on at the moment" mh Lichoto that is. mh @ ruf: sunrise I'm not convinced Imperio doesn't plan to attack us...the tile flipped and the galley sailed, so who knows mh I agree, and the worker started roaded immediatley. sunrise question though - how in the world did Imperio's worker start roading the contested tile, BUT still need two turns to do it during our movement period this turn? Ruff_Hi checking gmail now - nothing sunrise I think they must have moved that worker out of turn Ruff_Hi hey - there was a short question from Banana that someone answered mh And lets not forget the peacetime sabotage. No reason to trust them. sunrise because if they put him there last turn (did the tile even flip yet?) the road should be completed this turn Dreylin from x.x.x.155 joined the chat sunrise I saw that too Ruff - about whipping after the turn ended sunrise hi Dreylin mh But then again. We are probably fine with Imperio making a move towards CAPe Town in a couple of turns, when all our troops are ready for the intercept. Dreylin Hi there sunrise well Imperio's army is huge, but yes, I think we can handle it dsplaisted maybe we should send them a note saying we want a peace deal but until we have one we they shouldn't expect us to raze Jerusalem or not attack their worker sunrise ideally, they will move in with their offensive stack but not their longbows sunrise the tricky thing about Imperio is that they have so many cats, so any units that survive in their stack can still get kills....I think what I would probably do is hit their stack wwith all of our cats but not promote our own units sunrise that way after we win the battles we can promote and be at essentially full strength Ruff_Hi 28 minutes and counting ... and RealmsBeyond just logged in (man that team has way too much time on their hands!) dsplaisted or too many people on their team regoarrarr so with flanking, how many of those cats should we expect to kill? Ruff_Hi do we get notification re Taj this turn? Dreylin Taj is next turn iirc Ruff_Hi ok, but the final set of chops are this turn Dreylin Yeah, I think so sunrise final chops are this turn sunrise in fact, I think we will have significant overflow sunrise I dont think we'll need all chops....I'll stop at the number of chops needed and then ask the team whether we want to hold off on the final chop to prevent too much overflow Dreylin maybe we should check how many we actually need, by doing them one at a time Dreylin maybe we want to save the final forest for a future project sunrise re: flanking - we wont kill any imperio cats, since we'll only have like 1 unit that flanks....We stand a good chance at killing the Templar cats via flanking though sunrise right Dreylin - that is why I cancel most worker actions each turn Dreylin Should we keep a few Knights in reserve vs. Templars incase we need to run them back to CT mh One of the reasons, Imperio want to have The Tile roaded is probably, because it allows spies to step in step out and check CT garrison. That's what I would do. sunrise only in the city itself though, right? A spy can't make it to a tile that sees our stack and back into Imperio lands in just one turn, can they? Dreylin They can see the city anyway though from their borders Dreylin but I guess once we re-claim the tile Dreylin they'd need to step in-out sunrise Dreylin - I dont think they can see into the city...you can only see adjacent tiles or tiles on hills, right? sunrise also, the plot thickens - still no Imperio login Dreylin <20mins to go Dreylin They are cutting it close Sullla from x.x.x.115 joined the chat 9 minutes ago Dreylin Hi Sullla Sullla hi all sunrise hi Sullla I was the one who logged into the game, btw - I needed to get a Soldier count reading for this turn Sullla that will allow me to evaluate Templars' post-massacre strength next turn Sullla they are in line to lose 75k Soldier points this turn if all goes well, which is pretty crazy since their total is only about 300k, and 150k of that is techs and pop Dreylin Could Imperio have set up auto-move on their units? Dreylin so they wouldn't have to actually play this turn? sunrise I suppose - i suspect they set the worker that is roading to auto-work, since I cant figure out how else it can be roading now before Imperio logged in Dreylin Maybe they did a "route-to" command and ran out of movement as it reach the tile dsplaisted Do we know what city PAL is building the Taj in (or if they even are), and whether they can whip it? Dreylin mh has a convincing arguement for Thebes sunrise we believe there is a slight but real chance they can whip it next turn for what....5 pop? Dreylin yeah Sullla one of their two cities we don't have line of sight into Sullla they must whip this turn or we will get the wonder dsplaisted this turn being the one that starts in like 10 minutes? Dreylin back in 5, going to get some lunch before the fun starts... Sullla yes, they have to whip on the turn that's about to start (T153) sunrise correct....the turn we're about to tick over to sunrise and even if they whip it's a coinflip Sullla and even if they do, we should have a 50/50 chance to get Taj dsplaisted yeah, when the turn is about to tick over it becomes sorta ambiguous what "this turn" and "next turn" are, for me at least dsplaisted Our C&D is awesome mh YEAH BABY! Ruff_Hi just as long as he doesn't use those evil ways against friends in a certain PBEM game dsplaisted do you think any of the other teams have any idea of the kind of information that can be derived from the various stats, sabotage costs, etc? Ruff_Hi oh - while everyone is here (and sorry Sunrise) - is there a way to stop the interface issuing orders while chatting? Sullla yes, just not to the same extent Ruff_Hi what if we hit backspace followed by Y when we have our whole stack highlighted!!! Sullla you can try chatting while opening up a city, maybe mh guys, any objection for me to log in and wait turn tick over to grab my screenshots? then I levae to the C&D ain parallel and sunrise can work his magic sunrise the solution is to just be careful and make sure the cursor is in the chat box Sullla this is why I always fortify the units at the start of Epics/Adventures - so that they don't move while I'm typing up the scenario description sunrise go ahead and log in M_H...I'm going to walk home in about 2 mins and should be on TS and in the game after that Ruff_Hi another question - I am thinking of proposing an Epic to Sullla that would involve large number of ultra-modern units and big wars sunrise I normally try to be careful and select a worker that has moved before I type my little turn report, but obviously we can all screwn up mh Ah. Timmy just logged in. Never saw him loged in before. will wait for him to leave. Ruff_Hi any interest in playing such a game or would it become a unit moving headache too quickly? Ruff_Hi (and sorry for not running this past you first Sullla - if there is no interest here, I will not propose it) Sullla I have no idea - we did just open an Always War game today though, so it may not be the best timing right now Ruff_Hi I saw that - was thinking about this over the week end - might be better in a few months Sullla maybe, we do try to mix up the gameplay so it's not all building or warfare sunrise @Ruff - I probably wouldn't play NextWar (not that I have played any RB Epics/Adventures in a long time....I did play through the 7 tribes game through liberalism though) because I dont enjoy taking over games with all of the cities up and running - to much familiarization needed sunrise I'm walking home now....I'll be back online in about 5 minutes
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Ruff_Hi who said anything about NextWar - but you are right anyway - that is the mod I was thinking about, T-hawk from x.x.x.66 joined the chat 2 seconds ago Ruff_Hi anyway - I will throw something on paper and send it to Sullla. Keep it in your back pocket if you need it - or junk it - no worries Sullla sounds good T-hawk hi guys, I'm at work, can't do teamspeak but I'm here mh Hi. regoarrarr sunrise will be back in about 5mins to play. timer should be ticking over shortly. not sure if imperio is trying to move something at the last seconds Sullla well too late for that, because the turn is changing over right now and they didn't log in at all! regoarrarr nice mh Timmy is still logged in for us. I would like to have a quick glanbce around for screenies after that. T-hawk civstats just rolled over. Only 9 points for PAL, that can't be the Taj Dreylin actually 26pts for PAL mh Wrong. 26 points for PAL. 6x pop Dreylin they whipped down to 1098 Dreylin nothing for Oxford? T-hawk oh yeah I see the 1098 now Sullla they should get about 16 points for a national wonder Sullla it could be that and 2 or 3 pop sunrise from x.x.x.22 joined the chat 3 seconds ago T-hawk but definitely not the Taj mh Yes, right. The Oxford. Forgot about that. sunrise T-Hawk, stole my color mh So that is 16wonder points and 2x pop. Ruff_Hi @sunrise - do you want me to boot him? Ruff_Hi actually - I can't sunrise no, we can live and let live T-hawk hey, I'm matching my 'poly avatar, sunrise doesn't even have one Sullla I just noticed, our score has almost caught up to PAL regoarrarr yeah we were only 7 points down last turn Sullla pretty pointless, but there you go mh I am in. Dreylin so mh is in there now? regoarrarr 1098-1091 i think T-hawk yah but that's after mad PAL whipping. while we plan mad drafting in the near future regoarrarr true regoarrarr with mad city capturing Sullla according to C&D, we were close to them in pop last turn, 80 to 72 Sullla now if we could just equal them in tech and GNP... sunrise I suppose trade routes will help a lot, as of course will the golden age Sullla it would help enormously - especially if we can get other teams to close borders with PAL sunrise sadly, the numbers I saw also suggested Nationhood is going to kill our GNP number Dreylin If Imperio would get off their fence and declare Peace, we won't need Nationalism, right? T-hawk I would say Nationalism for 5 turns for a round of drafting then back to Bur while still in GA Sullla mh has logged out, sunrise sunrise that might make sense....the real question will be with an Imperio peace do we want to keep pushing military or not Dreylin probably once we get Gunpowder would be best regoarrarr why did our score go up only after we logged in? sunrise perhaps we'll get lucky and Imperio will declare peace without restrictions on taking Templar cities Sullla actually, I was doing some dotmapping and I think we should raze Jerusalem anyway Sullla I'll post something on it later mh I am out. Oxford at The Warning confirmed. Pink Dot border expand - nice coverage of the battle field. Jericho out of revolt. I put lots cities to research and Cape Town to a new cat. Great Scientist for Banana. And, WOW Banapolis size 18!!! Dreylin I'm just afraid that they will try to hold us to the previously posted deal even though they haven't made peace yet Krill turn 153 now, right? Sullla wow, HR for the win at Bananpolis mh @ regor: no idea, but I was worried why we did not get any earlier! Ruff_Hi oh - everyone - KRILL is here sunrise ok, I'm in Dreylin When are we due for Taj...? 9-) mh don't tell him! Ruff_Hi On what exact turn ... dsplaisted Anyone wanna fill me in on the history for that joke? dsplaisted did Krill let slip that we were in a tight race for a wonder a while ago? Ruff_Hi @Krill - over to you Sullla I should really start asking SANCTA "hey, when is ___ due?" just for fairness's sake regoarrarr sort of regoarrarr it was for a settler race iirc Krill Please, Sullla Ruff_Hi 2 settler races! Ruff_Hi we won one, lost the other dsplaisted was one of them cape town? Sullla yep Ruff_Hi and Jericho Ruff_Hi and even with Cape, we had to change our plan at the last minute T-hawk Krill also asked about timing for a Great Scientists for racing to bulb Philosophy sunrise ok guys, this time no real debate - collateral promos on the cats dsplaisted did the questions cause us to change our plans at all though? sunrise ok, 2 dead cats Ruff_Hi IIRC, yes re Cape Town sunrise 77% with our 2-star knight sunrise I think we should cat with the third cat dsplaisted agrees mh 3rd cat Dreylin yep regoarrarr yeah Ruff_Hi 3rd cat T-hawk agreed. cats are easily replaceable, knights aren't Ruff_Hi @dsplaisted - how did you agree like that? sunrise sadly, the 3rd cat wont even get a name dsplaisted type "/me agrees" regoarrarr knows T-hawk has done this on irc for years Ruff_Hi "9 Lives"? regoarrarr too mh always learn something new sunrise ok, no damage to the top defender, but the rest of the stack is quite wounded T-hawk obituaries thread - "Tomb of the Unknown Catapult" regoarrarr that's oRbituaries thread to you You from x.x.x.203 joined the chat Ruff_Hi who is YOU? mh Now, who waould be You? You have a new email message. Press ALT F4 to check it sunrise it's Herc! You it's dsplaisted Sullla this better not be someone from Templars! Dreylin waves regoarrarr a little IRC humor to lighten up the day! sunrise knight kills mace! mh Yes! regoarrarr excellent Dreylin cheers Ruff_Hi hoo ah! T-hawk great! how hurt is it? Ruff_Hi any flanking along with that? Sullla everything should be 95% from here on out sunrise 3 more kinhgt victories sunrise and the cats are down to .3 Dreylin sweet regoarrarr any hurt or weak units that are 1 XP shy of a promo that can mop up the cats? mh Cool. sunrise elephant and 2 pikes have also won mh There is also that wounded Templar spear (now in our territory). Sullla Templars should have known that the absolute worst thing you can do is have a stack of units wander aimlessly in enemy territory! sunrise ok, templar stack is dead - the last 2 battles were with HAs that will get a 2nd promo Sullla remember how the Civ3 AI used to do that? Ruff_Hi they will know that shortly sunrise we never got to attack the cats - they died due to flanking You Were they wandering aimlessly or going for something fishy? regoarrarr the spear i think was teh one that killed camilla mh Yep. T-hawk they changed targets from Pink to Fishy. that kind of indecision is about the same as wandering aimlessly mh Wasn't Camilla the HA with the wrong reigns, anyway? The one me and soooo misclicked? sunrise ok, the wounded spear died to our archer from Pink, Diana Ruff_Hi Do we have a 'Charles' handy to kill that spear? Dreylin Heh Sullla 75k killed against 15k in Soldier points Dreylin 12units for 3cats Ruff_Hi pretty good going - and more XPs for us Ruff_Hi as well as GG points Dreylin nice exchange rate Sullla yeah, I'm going to run the Soldier numbers in a bit sunrise 51/60 exp for the next GG Sullla but Templars are pretty screwed, essentially T-hawk so when do we start a thread for "Operation Jerusalem"? mh Great. The two units on the eutral next or straight on to Jerusalem? Ruff_Hi did we ever get a peace deal from them? I didn't see one mh Only if we divide the land evenely. hah ahah ahhaha HAHAHAHAHA Dreylin no, no word from them Sullla well, we take out the crossbow/axe pair next Dreylin either of them Dreylin before they can retreat mh Can we do it this turn? Sullla then - next year in Jerusalem! Ruff_Hi Have we given this war a name ... some sort of crusade sounds fitting regoarrarr so even though we didn't mean it as a trap - luring the spear out of hte stack to kill Camilla probably traded her life for one of hte knight / elephants Dreylin Well it's Clement V's purge, isn't it sunrise we can hit the crossbow/axe pair on the hill next turn if we build one more road tile Dreylin Should we taunt Templars publicly now? 9-) Ruff_Hi 'Bit off too much' or just 'T-Hs 'You have chosen unwisely' mh re. camilla. Yes, too bad we did not accidently promoted her as well. I think she was glowing blue at 9XP sunrise we can still use the 2 pink workers for something else this turn, but they need to be in the area next turn....alternately we can just attack thoese 2 units in 2 turns Ruff_Hi they might run for home mh If they run, they will lose 25% fortify bonus and can run only one tile. Dreylin We're offering Horses to Banana this turn, right? Dreylin may as well do it now mh So better wait for them to run and be ready then with 2 knights or if they stay attack them next turn or after that. Kodii from x.x.x.234 joined the chat 2 seconds ago Ruff_Hi Hi Kodii - battle is all over Ruff_Hi everyone is dead mh @ sunrise: What is the "Worst rival approval rate" in the demo screen? Is it below 55%? Will the WW from the battle be converted to unhappy faces this turn or next? Kodii Good to hear mh No Taunting until we captured Jerusalem. Dreylin Not even a little... 9-)
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
T-hawk In SP, WW accumulates immediately within the same turn sunrise approval rate is still 55% mh It was 55% before the battle. Hmmm, maybe that was Rabbits with the worst rival. Will have a look later. Kodii @ruff: "everyone is dead" can be taken more than one way :P sunrise we lost 3 cats Kodii Ruff_Hi I know sunrise Templars lost everything else, including the spear that killed Camilla sunrise I think a funny response to post in the public thread is "THAT is why you don't kill mis-clicked units" Kodii yup, the chat history is still there so I scrolled up and read it Kodii great campaign! Ruff_Hi I'll post this to our thread when we finish mh Now the suspense is all about PAL whipping Thebes this turn. regoarrarr so we should be able to see that (perhaps) from a score decrease on the turn tracker? Ruff_Hi ok - we all done - fun over for the turn? Back to mm? T-hawk it's always time for mm mh I would not mention anything at this point. T-hawk yes rego - we will see any PAL whip via score decrease regoarrarr so how much will it go down? regoarrarr 10 to 5? how much score is 5 pop? Kodii anyone else having problems accessing civstats? T-hawk I think every 1 pop is 5 points T-hawk yeah civstats isn't loading for me either. we broke it Ruff_Hi yes @ kodii - hung and then no response mh From my numbers I believe we will have to see a quadruple whip at least that is 1124->1107 mh one pop can be 4 or 5 points oddly. Kodii civstats is alive again Ruff_Hi pop pts actually depend on the map size, etc Ruff_Hi it is probably 4.4 pts or something stupid like that mh I know, But it varies 4-5 points in this game on this map. mh Yep. Dreylin @kodii, I'm having no probs w/civstats sunrise hey guys - what do we want to build in Green Acres sunrise Globe has completed Ruff_Hi spy Dreylin courthouse? sunrise I think we want a settler in mellow yellow and a workboat in something fishy mh courthouse. I am not convinced spies are any use. They just die to often. Ruff_Hi it is going to take ages getting anythign out of GA so something small (cat, spy or misisonary) is the go T-hawk I vote courthouse in GA - it is small since we're organized - but we have 48 hours to debate that in the forums Ruff_Hi in other news: Aust is tanking in the cricket - were looking good at 2/50 off 6 but are now looking very sick at 5/85 off 13 regoarrarr i played cricket a few weeks ago regoarrarr first time ever Ruff_Hi fun ... or ... totally weird? regoarrarr a little of both? regoarrarr nah it was fun regoarrarr just kind of strange to get used to from a baseball perspective Ruff_Hi yeah - the ball bounces before it gets to you but you get to hit it anywhere (if you can) Ruff_Hi ok, I am rolling this up and posting it to our thread Ruff_Hi do we like this chat better than the other one? Krill just a heads up for those of you in SANCTA... Krill will be posting a history in the next hour mh good. Krill questions will be answered afterwards, if you have any to ask. Krill (sorry for the chatjack) Kodii excellent Dreylin @Ruff: didn't make the other one, but this was good mh I agree with Dreylin. Kodii agrees sunrise this was a good chat sunrise the colors are fun sunrise but quit being slackers and just join the TS channel sunrise anyways, back to work with me guys....turn report posted Dreylin I'll TS next time, provided it's outside work hours... 8-) mh Thanks sunrise. Excellent job done. Krill history is up in the SANCAT forum... Krill thank you for letting me read, btw. Dreylin from x.x.x.155 left the chat 3 minutes ago
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Dang. Look what happens if you take time to color code the log.
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
To answer one of my questions that came up in the chat.
WW figure for Templars has not changed yet. So either it does when they first log in or at the beginning of the next turn.
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Welcome to Team SANCTA!
This thread is here to help you get quickly oriented to our team.
Here's what you need to do:
Swing by the Team Lounge and introduce yourself!
Find out what's been happening so far by reading our Turn Update thread (updates from our turnplayer - please don't post...
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