On Sooooo's decisions (edited after logging in):
- Lake at Saxon. 1 food beats 2 commerce and the next growth just gets both tiles.
- Winston's best use is to step 1N and begin roading the silks, after Mustapha finishes the plantation. This avoids losing this turn to moving Winston, so the hill road has net cost 2 turns, and should be skipped.
- Agree with roading the deer.
- Helmholtz should road first. Road + chop takes 5 turns in either order. The chop does no good until the granary is actually completed, which won't be on turns 4 and 5 from now. Road now does do good in the form of trade routes.
Checking on Mellow Yellow, it has 40 hammers this turn including overflow, needing 210 more. Three chops is 3 x 30 x 2.25 = 202 hammers. Mellow will be easily on track to finish the Colossus as soon as the third chop comes in.
- Lake at Saxon. 1 food beats 2 commerce and the next growth just gets both tiles.
- Winston's best use is to step 1N and begin roading the silks, after Mustapha finishes the plantation. This avoids losing this turn to moving Winston, so the hill road has net cost 2 turns, and should be skipped.
- Agree with roading the deer.
- Helmholtz should road first. Road + chop takes 5 turns in either order. The chop does no good until the granary is actually completed, which won't be on turns 4 and 5 from now. Road now does do good in the form of trade routes.
Checking on Mellow Yellow, it has 40 hammers this turn including overflow, needing 210 more. Three chops is 3 x 30 x 2.25 = 202 hammers. Mellow will be easily on track to finish the Colossus as soon as the third chop comes in.
That frees up Syme and O'Brien for action elsewhere, as detailed last turn. We discussed this without really coming to a conclusion, so back to the earlier question - where do these guys head next? Assuming our settler from Green Acres goes to red, I think we should have O'Brien start work on the connecting road:
Again, no need for total alarm, but... these be interesting times, nonetheless.
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