Season's greetings to all our fine team members.
Here were the highlights from T95:
- The biggest news was the founding of our sixth city on the marble. As our "green" dot city, I christened this one Green Acres, which should be an extremely fun name for our opponents because its terrain is not particularly green at all! I set it to the standard granary build (which can be changed if desired) while working one of the clams tiles.
- Here is the view of the eastern continent after moving another turn:
As before, my suggested moves are highlighted with arrows. Feel free to make better suggestions if you see them! Sharon can land this turn, but there's really no place to do so. We may or may not land her next turn, depending on what we find. Jennifer looks like a good bet to explore the western coast of the eastern continent.
- Betty Hur heals 0.6 health per turn, and is currently at 2.0 out of 4 strength. I plan to move her out when she reached 3.8/4, which will be in three more turns (T98). Assuming nothing unexpected happens, we would then be able to capture the barb city on T101.
- Our research increased from 52/turn to 61/turn! (Both base numbers, not adding pre-reqs.) This was due to a mixture of cottages maturing and especially the founding of the new city, which added 1 base commerce + 3 commerce from PAL trade route + 2 commerce from working clams tile. Our expenses only increased by 2gpt, because we were actually over the unit supply limit, and Green Acres helped to remedy that.
- Aesthetics in 1 more turn, with 27 beakers of overrun. We will then run two turns of zero science (on T96 and T97) to raise ~70g - it has to be these two turns because these are the last two turns before we swap China Beach over to working scientists, and it makes more sense to do that when going at 100% science. Then it will take 4 turns to research Literature, @71 beaker/turn base, 86/turn real!
Short story: 1t Aesthetics, 2t min science, 4t Literature. 7 more total turns. I don't really see a way for Imperio to beat us to the wonder at this point.
For lots more pictures and stats, see the "State of the Empire" thread for T95. But use this thread for discussion, as usual.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
- The biggest news was the founding of our sixth city on the marble. As our "green" dot city, I christened this one Green Acres, which should be an extremely fun name for our opponents because its terrain is not particularly green at all! I set it to the standard granary build (which can be changed if desired) while working one of the clams tiles.
- Here is the view of the eastern continent after moving another turn:
![](http://apolyton.net/upload/view/27565_ADG-91.jpg)
As before, my suggested moves are highlighted with arrows. Feel free to make better suggestions if you see them! Sharon can land this turn, but there's really no place to do so. We may or may not land her next turn, depending on what we find. Jennifer looks like a good bet to explore the western coast of the eastern continent.
- Betty Hur heals 0.6 health per turn, and is currently at 2.0 out of 4 strength. I plan to move her out when she reached 3.8/4, which will be in three more turns (T98). Assuming nothing unexpected happens, we would then be able to capture the barb city on T101.
- Our research increased from 52/turn to 61/turn! (Both base numbers, not adding pre-reqs.) This was due to a mixture of cottages maturing and especially the founding of the new city, which added 1 base commerce + 3 commerce from PAL trade route + 2 commerce from working clams tile. Our expenses only increased by 2gpt, because we were actually over the unit supply limit, and Green Acres helped to remedy that.
- Aesthetics in 1 more turn, with 27 beakers of overrun. We will then run two turns of zero science (on T96 and T97) to raise ~70g - it has to be these two turns because these are the last two turns before we swap China Beach over to working scientists, and it makes more sense to do that when going at 100% science. Then it will take 4 turns to research Literature, @71 beaker/turn base, 86/turn real!
Short story: 1t Aesthetics, 2t min science, 4t Literature. 7 more total turns. I don't really see a way for Imperio to beat us to the wonder at this point.
For lots more pictures and stats, see the "State of the Empire" thread for T95. But use this thread for discussion, as usual.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
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