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Turnplayer Thread #3

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  • #61
    I think Pink Dot is a no-brainer for Heroic Epic when we get access to it. The city has vastly more shield potential over than Cape Town, and it's less vulnerable to being lost.

    The argument that we should go with yellow because it can work a plains hill tile seems a little silly to me, because we can get a workboat to green and have it start with the clams resource immediately. Still, I'm not strongly tied to either location. I would like us to try and come to a consensus in the next 24 hours though, so I can start moving out the archer in Pink (Robyn Hood) and busting a safe passage through the fog.

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    • #62
      I am fine with Pink Dot for Heroic Epic.

      Regarding next city, my point was that for green dot to get any hammers in the short term we need to either divert a worker to mine a hill or quarry the marble.
      Yellow dot can work a forest grassland hill immediately (after pop increase) for 3hpt.
      But again, I don't want to make a too strong point for yellow dot here. Since we are agreed to "spam" a couple more cities in the next turns, we will settle the other spot soon as well.

      As for the fog busting: Take into account that Pink Dot's border will pop in 2 turns helping a lot with clearing the fog.

      What we need to decide is where to build the next settler & the next workboat.
      A1 is committed to Wonders, unless the Oracle falls sooner, in which case settler in A1 would be ok. Or we further delay infrastructure in Pink Dot (granary) for another settler.

      I think that the next build for China Beach will have to be another workboat. The third boat could come out of Something Fishy.

      mh

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      • #63
        We are still in a land grab phase. We should be consolidating our boundaries and not filling (too many) back yard holes. One of our next two cities has to be 'Bad Ass'.

        I was trying to play the War-Game game through to the correct turn and one thing that I noticed is that AI-Imperio did settle in the region of 'Bad-Ass'. I don't want to see that happen in the real game.
        Quote: "All Happiness is the release of internal pressure"
        Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
        woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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        • #64
          I favour green dot for our next city: with two clams it can quickly become a little worker factory for our new cities, easily offsetting the worker turns spent on getting the city some hammers.

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          • #65
            I should have mentioned this before ... are we fixed on the green dot map site? I ask because we could move that city site 1 tile South (onto the Marble). The two city sites look pretty similar to me.

            I'll try and remember to war-game these two sites tonight and post pics using BUG's tile evaluation displays.
            Quote: "All Happiness is the release of internal pressure"
            Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
            woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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            • #66
              I think we should go for yellow dot next. It will grow to be a much better city than green so the earlier we start it, the earlier it will develop.

              Another city for our dotmap (though not of high priority right now): 3N, 1W of Pink Dot. It uses the two remaining wines and can share some of Pink Dot's food.

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              • #67
                My vote:

                Green Dot -> Some military -> Bad Ass -> Yellow Dot

                EDIT: Sorry, reversed my colors.
                Last edited by sunrise089; December 15, 2008, 17:13.

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                • #68
                  Originally posted by sunrise089
                  My vote:

                  Yellow Dot -> Some military -> Bad Ass -> Green Dot
                  And that is the point. We need military to back up Bad Ass, while we can get away with zero military if we plant second city on the coast as well.

                  I don't think we are in danger of loosing Bad Ass spot to either IMperio or Templars. That would just be too risky a move for them.
                  But I agree that after the two coastal spots BAd Ass would be next.

                  mh

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                  • #69
                    What about settling Green Dot and going Settler first?

                    Use the improved Clams, interrupt to grow to size2 timing with the second Workboat from China Beach (~7t), then work both - that would avoid the need for immediate Worker attention & accelerate our Settling, while Pink Dot could push out the Settler for Yellow, then work on military / HE.

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                    • #70
                      Sounds good.
                      It will allow Pink Dot to go for military right after finishing Heroic Epic.

                      mh

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                      • #71
                        I'm hearing a narrow consensus for green, so we'll tentatively go with that. As our last act for this turn, Robyn Hood will start moving towards the green location. (I'm logging in and handling that now.)

                        Keep in mind we still need to qualify for Heroic Epic and get to Literature first! But hopefully both are right around the corner.

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                        • #72
                          Green is a terrible city - why settle that one first? It has a handful of good tiles. Yellow is a very nice city with lots of grassland to cottage. Settling green and turning it into a "worker pump" by working two clams is very short-termist. Working two clams and maybe a mine does not produce fast workers at all. It produces workers at a very average pace. We should definitely settle yellow and get it started early on a granary, barracks etc. We need productive cities in this empire sharpish, not cities working two clams and maybe a grass mine in the future. I'd leave green till near the end of our plan. After yellow we should build military and then settle one of the dots near the templars.

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                          • #73
                            Another thing: I think heroic epic should go in Cape Town. I'm a big fan of "bad" cities with poor food and commerce but high production getting heroic epic and building nothing but military. With Pink Dot, it's such a great site (and has dyes!) that it would be criminal not to build libraries and cottages here. That's not the city you want heroic epic in because you'll always be tempted by those markets and universities. Pink Dot should be a commerce city. Cape town is pure military and should get heroic epic. Let's specialise.

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                            • #74
                              @Sooooo - Yellow has good tiles after we improve them via worker turns. No one is saying not to settle Yellow, merely to settle it in 12 turns or so. Settler Green now, use work boats to create improved tiles, and then make 2 more settlers for the other spots we want. Isn't that better than Yellow with no improvements?

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                              • #75
                                war-game results ...

                                Here is the city on the hill (City #1) ...


                                Max food - 32
                                Max Hammers - 14
                                Max Commerce - 18 (sans cottages)

                                Here is the city on the marble (City #2) ...


                                Max food - 33
                                Max Hammers - 15
                                Max Commerce - 16 (sans cottages)

                                Note that they have the same number of grasslands but #2 has to chop a forest to gain access to the 3rd one (and thus loss a hammer.

                                To me, these cities seem identical. I prefer City #2 because it doesn't share any tiles with other cities and is a better fit with Green (err yellow, err, the Southern one - what ever flippen colour it is).
                                Quote: "All Happiness is the release of internal pressure"
                                Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                                woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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