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Might be easier if someone digs into the code to find the formula.Quote: "All Happiness is the release of internal pressure"
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woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
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Here is the latest proposed Oracle build at A1 ...
Turn 89 (0):
2 x workers onto Marble tile
Turn 90 (1):
2 worker turns into quarry (4 turns to go)
Turn 91 (2):
2 worker turns into quarry (2 turns to go)
Turn 92 (3):
quarry finished
worker at A1 1 turn away from forest chop
A1 finishes worker - worker moves to pre chopped forest
A1 starts Oracle (15 hammers)
Oracle Status (150 start of turn / 135 end of turn)
Turn 93 (4):
road finished - marble connected
2 x forest chop (20 raw hammers)
A1 -> Oracle (15)
Oracle Status (135 / 135 - [15 + 2 x 20] x 2 = 25
Turn 94 (5):
A1 -> Oracle (15)
Oracle Status (25, finishes)
Turn 95 (6):
Oracle completes
Other Options
A1 swaps to Oracle ASAP
This involves A1 swapping to the Oracle as soon as possible and have the worker at A1 chop both forests. This isn't going to work as the second forest chop will occur on T95 at which point A1 finishes the Oracle normally on T96.
A1 swaps to Oracle ASAP, bring in worker from CapeTown
This involves A1 swapping to the Oracle as soon as possible and have the worker at A1 chop one forest with the other forest chopped by the worker currently at Capetown. This isn't going to work as the second forest chop will occur on T94 and the Oracle finishes on T95.
Turn 89 (0):
2 x workers onto Marble tile
Tech Priesthood in 1 turn
Worker @ Capetown heads to pre-chopped forest (5)
Turn 90 (1):
2 worker turns into quarry (4 turns to go)
A1 starts Oracle (15 hammers)
Oracle Status (150 start of turn / 135 end of turn)
Worker @ Capetown moves to pre-chopped forest (4 turns)
Turn 91 (2):
2 worker turns into quarry (2 turns to go)
A1 -> Oracle (15)
Oracle Status (135 / 120)
Worker @ Capetown (3)
Turn 92 (3):
quarry finished
worker at A1 1 turn away from forest chop
A1 -> Oracle (15)
Oracle Status (120 / 105)
Worker @ Capetown (2)
Turn 93 (4):
road finished - marble connected
1 x forest chop (20 raw hammers)
A1 -> Oracle (15)
Oracle Status (105 / 105 - [15 + 20] x 2 = 35)
Worker from Capetown arrives at pre chopped forest
Turn 94 (5):
1 x forest chop (20 raw hammers)
A1 -> Oracle (15)
Oracle Status (35 / more than enough)
Turn 95 (6):
Oracle completes
A1 swaps to Oracle ASAP, one chop without Marble, one with
This involves A1 swapping to the Oracle as soon as possible and have the worker at A1 chop one forest with the other forest chopped by the worker currently at Capetown. This isn't going to work as the second forest chop will occur on T94 and the Oracle finishes on T95.
Turn 89 (0):
2 x workers onto Marble tile
Tech Priesthood in 1 turn
Worker @ Capetown heads to pre-chopped forest (5)
Turn 90 (1):
2 worker turns into quarry (4 turns to go)
A1 starts Oracle (15 hammers)
A1 Worker Chop [1]
Oracle Status (150 start of turn / 135 end of turn)
Turn 91 (2):
2 worker turns into quarry (2 turns to go)
A1 -> Oracle (15)
A1 Worker Chop [2]
Oracle Status (135 / 120)
Turn 92 (3):
quarry finished
A1 -> Oracle (15)
A1 Worker Chop (20 hammers)
Oracle Status (120 / 85)
Turn 93 (4):
road finished - marble connected
A1 worker moves to pre-chopped forest
A1 -> Oracle (15)
Oracle Status (85, 55)
Turn 94 (5):
1 x forest chop (20 raw hammers)
A1 -> Oracle (15)
Oracle Status (55 / more than enough)
Turn 95 (6):
Oracle completesQuote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment
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Originally posted by Swiss Pauli
Is there time to get A1 to size 6 and whipping Oracle after 1 chop? Desperate ideas I know...
unless ... we put 14 hammers in to a scout and whip it to completion next turn ...
Turn 89 (0):
2 x workers onto Marble tile
Tech Priesthood in 1 turn
Worker @ Capetown heads to pre-chopped forest (5)
Turn 90 (1):
2 worker turns into quarry (4 turns to go)
A1 -> scout (14 hammers)
A1 Worker Chop [1]
Oracle Status (150 start of turn / 150 end of turn)
Turn 91 (2):
2 worker turns into quarry (2 turns to go)
A1 whips scout for 1 pop, overflow = 30 + 13 - 1 = 42 (does all the overflow go into the Oracle or does it get halved?)
forget all of this because the bloody system limits the overflow to the size of the previous build - ie 15 hammers ... we would have to whip something pretty substantial to get any benefit
A1 Worker Chop [2]
Oracle Status (150 / 150)
Turn 92 (3):
quarry finished
A1 -> Oracle (13)
A1 Worker Chop (20 hammers)
Oracle Status (150 / 150 - 42 - 13 - 20 = 75)
Turn 93 (4):
road finished - marble connected
A1 worker moves to pre-chopped forest
A1 -> Oracle (13)
Oracle Status (75, 49)
Turn 94 (5):
1 x forest chop (20 raw hammers)
A1 -> Oracle (13)
Oracle Status (49 / more than enough)
Turn 95 (6):
Oracle completesLast edited by ruff_hi; December 6, 2008, 11:57.Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment
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Originally posted by Swiss Pauli
Hang on...what if we 1pop whip the worker with Marble connected and put the overflow into Oracle. Would this make any difference?
Turn 89 (0):
2 x workers onto Marble tile
Turn 90 (1):
2 worker turns into quarry (4 turns to go)
Turn 91 (2):
2 worker turns into quarry (2 turns to go)
worker being built at A1 (51/60) is whipped (30 overflow)
Turn 92 (3):
quarry finished
worker at A1 1 turn away from forest chop
A1 finishes worker - worker moves to pre chopped forest
A1 starts Oracle (13 hammers)
Oracle Status (150 start of turn / 150 - 30 - 13 = 107 end of turn)
Turn 93 (4):
road finished - marble connected
2 x forest chop (20 raw hammers)
A1 -> Oracle (13)
Oracle Status (107 / 107 - [13 + 2 x 20] x 2 = 1) <-- 1 friggen hammer again
Turn 94 (5):
A1 -> Oracle (13)
Oracle Status (1, finishes)
Turn 95 (6):
Oracle completesLast edited by ruff_hi; December 6, 2008, 13:06.Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment
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Sullla ... here is the projection if we move to max hammers at capital ... you aren't going to like it (and can someone please check my maths)
Turn 89 (0):
2 x workers onto Marble tile
A1 reconfigured to 16 hammers per turn
Worker @ A1 (27 / 11)
Turn 90 (1):
2 worker turns into quarry (4 turns to go)
Worker @ A1 (11 / finished with 5 overflow)
Turn 91 (2):
2 worker turns into quarry (2 turns to go)
Worker @ A1 completes - moves to chop
A1 starts Oracle
Oracle Status (150 start of turn / 150 - 5 - 16 = 129 end of turn)
Turn 92 (3):
quarry finished
worker at A1 1 turn away from forest chop
A1 -> Oracle (16)
Oracle Status (129 / 113)
Turn 93 (4):
road finished - marble connected
2 x forest chop (20 raw hammers)
A1 -> Oracle (16)
Oracle Status (113 / 113 - [16 + 2 x 20] x 2 = 1) <-- 1 friggen hammer again
Turn 94 (5):
A1 -> Oracle (13)
Oracle Status (1, finishes)
Turn 95 (6):
Oracle completesQuote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment
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ok, how about this ... getting that 5 worker hammer overflow into the Marble doubler ...
Turn 89 (0):
2 x workers onto Marble tile
A1 reconfigured to 16 hammers per turn
Worker @ A1 (27 / 11)
Turn 90 (1):
2 worker turns into quarry (4 turns to go)
A1 Starts Oracle (16)
Worker @ A1 Status (11 / 11)
Oracle Status (150 start of turn / 150 - 16 = 134 end of turn)
Turn 91 (2):
2 worker turns into quarry (2 turns to go)
A1 -> Oracle (16)
Worker @ A1 Status (11 / 11)
Oracle Status (134 / 118)
Turn 92 (3):
quarry finished
A1 swaps back to Worker
Worker @ A1 Status (11 / complete with 5 overflow)
Oracle Status (118 / 118)
Turn 93 (4):
road finished - marble connected
Worker @ A1 completes - moves & chops
2 x forest chop (20 raw hammers)
A1 -> Oracle (16)
Oracle Status (118 / 118 - [5 + 16 + 2 x 20] x 2 = -4)
Turn 94 (5):
Oracle completesQuote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment
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so we can finish the Oracle on T94 but we have to have 3 hammer overflow from finishing the worker
OR
put 28 hammers into the oracle pre Marble ...
BUT ...
the biggest item is that we have to start the Oracle next turn - which means we must finish Priesthood this turn!
THUS ...
we can put 14 hammers into worker at capital but I am pretty sure we will have to modify all of our other cities to max commerce for 1 turn.Last edited by ruff_hi; December 6, 2008, 16:38.Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment
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Great work, Ruff! But... I don't want to see us bend over backwards for a wonder we're almost certainly not going to get anyway.
My vote is to stick with the T95 plan (which involves no whipping, crazy production swaps, and delays chops until the very end) and see what happens.
Comment
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I'm fine with that. In which case, I would suggest that this is
the approach that we adopt ...
Turn 89 (0):
2 x workers onto Marble tile
Turn 90 (1):
2 worker turns into quarry (4 turns to go)
Turn 91 (2):
2 worker turns into quarry (2 turns to go)
Turn 92 (3):
quarry finished
worker at A1 1 turn away from forest chop
A1 finishes worker - worker moves to pre chopped forest
A1 starts Oracle (15 hammers)
Oracle Status (150 start of turn / 135 end of turn)
Turn 93 (4):
road finished - marble connected
A1 -> Oracle (15)
Oracle Status (135 / 105)
Turn 94 (5):
A1 -> Oracle (15)
2 x forest chop (20 raw hammers)
Total hammer production 110
Oracle Status (105, finishes)
Turn 95 (6):
Oracle completesQuote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
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