Actually... I looked at the numbers again, and they're not adding up correctly. Right now, 100% research indicates that we can make our way to Iron Working in just 7 turns, and clearly 7 * 28 = 196, which does NOT provide the 203 remaining on the tech. So... something is missing here.
However, *IF* one of the three civs we know has Iron Working, we get a slight modifier increasing the beaker output (the base figure gets multiplied by 1.05) and the numbers *DO* add up again. Just to provide the calculation again, using 100% research as an example:
- Take listed beaker ouput and add one (23 + 1 = 24)
- Multiply by the modifier for known number of civs and round down: FLOOR (24 * 1.05) = FLOOR (25.2) = 25
- Multiply by the pre-requisites modifier and round down: FLOOR (25 * 1.2) = FLOOR (30) = 30
Now if we are actually getting 30 beakers/turn, then in seven turns we produce 210 beakers and the math once again adds up correctly. Since Imperio gained 10,000 soldier points last turn, I think it's a safe conclusion that Imperio researched Iron Working last turn and we are now getting a slight tech discount from it. Thus the new numbers are:
100% science: -7gpt @ 23 beakers/turn (TRUE: 30/turn)
90% science: -5gpt @ 20/turn (TRUE: 26/turn)
80% science: -3gpt @ 18/turn (TRUE: 22/turn)
70% science: -1gpt @ 16/turn (TRUE: 20/turn)
60% science: +2gpt @ 13/turn (TRUE: 16/turn)
50% science: +4gpt @ 11/turn (TRUE: 14/turn)
0% science: +16gpt @ 0/turn (TRUE: 1/turn)
Note that we only gain the added benefit at 100% and 90% science - not enough beakers to make a difference if we're getting less than 20/turn. This prejudices the comparison even more highly in favor of running binary science...
In any case, got some new C&D info out of this for you, mostly_harmless.
However, *IF* one of the three civs we know has Iron Working, we get a slight modifier increasing the beaker output (the base figure gets multiplied by 1.05) and the numbers *DO* add up again. Just to provide the calculation again, using 100% research as an example:
- Take listed beaker ouput and add one (23 + 1 = 24)
- Multiply by the modifier for known number of civs and round down: FLOOR (24 * 1.05) = FLOOR (25.2) = 25
- Multiply by the pre-requisites modifier and round down: FLOOR (25 * 1.2) = FLOOR (30) = 30
Now if we are actually getting 30 beakers/turn, then in seven turns we produce 210 beakers and the math once again adds up correctly. Since Imperio gained 10,000 soldier points last turn, I think it's a safe conclusion that Imperio researched Iron Working last turn and we are now getting a slight tech discount from it. Thus the new numbers are:
100% science: -7gpt @ 23 beakers/turn (TRUE: 30/turn)
90% science: -5gpt @ 20/turn (TRUE: 26/turn)
80% science: -3gpt @ 18/turn (TRUE: 22/turn)
70% science: -1gpt @ 16/turn (TRUE: 20/turn)
60% science: +2gpt @ 13/turn (TRUE: 16/turn)
50% science: +4gpt @ 11/turn (TRUE: 14/turn)
0% science: +16gpt @ 0/turn (TRUE: 1/turn)
Note that we only gain the added benefit at 100% and 90% science - not enough beakers to make a difference if we're getting less than 20/turn. This prejudices the comparison even more highly in favor of running binary science...
In any case, got some new C&D info out of this for you, mostly_harmless.
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