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  • #31
    The worker will take 5 turns. However the chop will come in 4 turns. Plus we plan to take a turn of anarchy to revolt into our next civic.

    How should we proceed?

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    • #32
      I'd stick with the current plan and make overflow go into settler #3.

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      • #33
        There's a plan to build settler straight away? Do we have enough defence for that?

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        • #34
          Ah the early game...so much to do, so little production to do it. Thank goodness we aren't working any cottages .

          I'd build an Archer or two before the third Settler. Actually, I'd let sooooo do one of his Sword rush things, with the third Settler time to complete and claim Iron.

          Darrell

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          • #35
            I'd be in favour of, after the worker, going for max growth (that's size 4 in 6 turns) while building 2 archers (with one chop). 1 chop = 1 archer, and the other archer will be built in the 6 turns of growth. Then a settler at size 4.

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            • #36
              Third settler sounds good. A couple of archers ready for escort duty even better.

              mh

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              • #37
                Originally posted by sooooo
                I'd be in favour of, after the worker, going for max growth (that's size 4 in 6 turns) while building 2 archers (with one chop). 1 chop = 1 archer, and the other archer will be built in the 6 turns of growth. Then a settler at size 4.
                This sounds like the best plan I've heard. That is, unless we decide to drop everything and rush someone with swords... (Or maybe, we claim iron with city #3 and rush with swords + cats anyway! )

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                • #38
                  Sounds good. (My assumption about Settler #3 was because everybody talked about importance of early settlers. As for cottages, it's a completely different playing style from the one we are adopting.)

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                  • #39
                    According to Sulla and MH in the Cloak and Dagger thread, neither of our neighbors will be in a position to attack any time soon. So do we still want to waste production and upkeep costs training two inexperienced archers, or should we just train a single archer for the settler protection and put the rest of production into barracks while growing to size 4 at max food?

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                    • #40
                      I've taken some time to go through all our threads, and I must say, I regret not having the time to participate in this as much as a could... but perhaps that will change very soon.

                      A couple general questions:

                      Do we plan to have a separate thread for each city? The title of this thread suggests otherwise.

                      Also, do we have a city name planned for our next city? It looks like my only contribution to this game so far has been the name of our capital, so perhaps I can offer my lowly "expertise" again.

                      -Kodii

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                      • #41
                        Originally posted by Kodii Also, do we have a city name planned for our next city? It looks like my only contribution to this game so far has been the name of our capital, so perhaps I can offer my lowly "expertise" again.

                        -Kodii
                        Sounds like a good plan but I am really hoping that your "-Kodii" is you signing off and not your suggestion for the name of City #2.
                        Quote: "All Happiness is the release of internal pressure"
                        Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                        woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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                        • #42
                          Originally posted by Zeviz
                          According to Sulla and MH in the Cloak and Dagger thread, neither of our neighbors will be in a position to attack any time soon. So do we still want to waste production and upkeep costs training two inexperienced archers, or should we just train a single archer for the settler protection and put the rest of production into barracks while growing to size 4 at max food?
                          I think one is sufficient, but I'd put hammers into a second while growing to size 4 rather than a barracks. I'm not a huge fan of buildings this early in the game (except Granaries of course).

                          Darrell

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                          • #43
                            Originally posted by ruff_hi
                            Sounds like a good plan but I am really hoping that your "-Kodii" is you signing off and not your suggestion for the name of City #2.
                            You assumed correct

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                            • #44
                              I don't know. It's not too bad for a city name.

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                              • #45
                                I was hoping that the legendary "Pink Dot" will put the fear into our foes. Not so sure "-Kodii" will achieve the same.

                                mh

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