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  • #16
    Originally posted by sooooo
    Which other tile should we work next turn?
    I would work a grassland forest next.

    Darrell

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    • #17
      Working the wine tile would increase science by 20% plus provide an additional hammer for the cost of -25% growth rate.
      We can work that tile until the copper mine is finished.

      mh

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      • #18
        I agree with Darrell in working a grass forest.

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        • #19
          Hmm, working the grass forest gets BW in 3, growth in 6 and warrior in 4. Working the wines gets BW in 2, growth in 7 and warrior in 4.

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          • #20
            I vote work the wines for 2 turns and re-assess after that. Are we starting a settler after the current warrior finishes?
            Quote: "All Happiness is the release of internal pressure"
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            • #21
              I also vote for the wines. (The sooner we know where copper is, the better.)

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              • #22
                [SIZE=1] (The sooner we know where copper is, the better.)
                Why? Its not like we have a Settler lying around or anything. I still think 1 food >>> 2 commerce at this point in the game.

                Darrell

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                • #23
                  Hi,

                  Originally posted by darrelljs


                  Why? Its not like we have a Settler lying around or anything. I still think 1 food >>> 2 commerce at this point in the game.
                  I agree with Darrell.

                  -Kylearan

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                  • #24
                    Since there seems to be some discussion on this issue, I will weigh in with grassland forest over plains wines. 1 food is indeed better this early on than 2 commerce, IMO.

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                    • #25
                      I guess it's no longer an issue since we've already told Temlpars about horses. I just want to know as quickly as possible who has metals and who doesn't. So either grassland or wines would be fine for me.

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                      • #26
                        The mine is finished, but I kept working the grass forest since I was assuming that we would be building a settler at size 3 and want to get to that size asap. At size 3 we can have 10 production and I think we can afford to make 4 warriors before a settler instead of the proposed 3. Warriors only cost 15 hammers.

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                        • #27
                          If we have copper near the capital, I'd start on Settler right away, and switch to axe once the copper is connected. (A single axe is a better deterrent than 2.5 warriors.)

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                          • #28
                            We will grow in 1 turn to size 3 no matter what tile apart from the cows that we work. If we work the plains mine we get the warrior in 2 turns rather than 3 (my favoured plan). Or is overflow food more important?

                            Are we agreeing to stop at size 3 to max production and build a settler? With only 1 food tile and an already build mine, building it naturally (well, with a chop) seems better than going to size 4 and whipping the settler.

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                            • #29
                              I'd put in a settler for a turn to avoid wasting worker's time. I think a turn of worker's actions is more valuable than a turn of city working a 1/2 tile. (If the worker finishes mine a turn faster, we'll recover the unit of production we'll lose by delaying city growth.)

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                              • #30
                                Agreed on getting a settler out at size 3 and after the current warrior is built.

                                mh

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