The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Thank you for the generous gift of technology. Being able to strike at our enemy accurately from a distance has greatly improved our morale. We also welcome the travels into our lands of any of your citizens, whether simply explorers or merchants who wish to engage in trade.
Our own situation is less than good. The nation known as PAL attacked us while we were in the middle of a negotiated agreement. Our survival will most likely depend on us finding a protector and benefactor. That benefactor would earn our loyalty and devotion toward the demise of PAL.
Sincerely,
Wabbits of Caerbannog
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Hmmm, good to have a reply, but what can we realistically do to support the Rabbits, other than opening up trade routes (they don't have open borders with Imperio for some reasons).
As they are clearly role playing, this calls for a "Templar" style answer.
If possible we could try to get direction towards Banana land from them.
I guess maybe Rabbits think that if RB or Imperio became an official ally we could broker some sort of peace with PAL. Surely they don't think we can land troops and defeat Egypt with horses in the classical era, right?
MH makes a really good point - we should ask for directions to contact Banana, which they should be happy to give. But yes, we can't really do much to support then other than gift techs, and I don't think there's any other relevant military tech to give.
Yes, let's ask for directions to Banana land while explaining that we are on the opposite end of the world, so can't send enough of a military force to pose a threat to PAL, but are open to any trade deals.
Based on what our scout Sharon has revealed this turn, I think we should send an immediate email to Rabbits. PAL is vulnerable this turn:
PAL has no units in Heliopolis, and Rabbits have a unit that can reach the city this turn! I think we should tell them that if they move their Great General chariot SW - SW - SW - W, then can raze Heliopolis - the PAL holy city! Doesn't Rabbits always get to move first in the initial 24 hours of their war? If we can get them to strike quickly, we can deal a HUGE blow to PAL's power!
Do you guys concur? We have to move FAST on this!
EDIT: Additional screenshot from the turn, to demonstrate the Heliopolis is empty:
Scratches head ... the Rabbbits would have to defeat the PAL war chariot first though with another unit. They can't utilize the roads in enemy territotry, so your suggest movement pattern won't get them to capture the city this turn, right?
Dear Rabbits,
we are interested in a stable world in balance.
To find back to that balance we are happy to help friends in need.
However, you must understand, that our explorers have traveled a very far distance to speak to you on this fine day.
Any direct military intervention from Realms Beyond is therefore not practicable.
That is not to say we can't help you otherwise.
If your Spearman "Forest Gum" were to attack the PAL war chariot 1W+1SW he might find a very rewarding sight, especially considering your Great Caerbannog Chariot is nearby.
You might want to consider such action to even out the score a bit.
On a different topic, would you please be so kind as to point us into the general direction of the legendary Banana civ? We are keen to see their big pyramid.
RB
How about that?
As Sullla said we have to send this in the next hours to have an effect.
M-H, I like your message but I think we should be more explicit. Say that their holy city is undefended and razable if they act right now, and give exact instructions for both of their units.
Yes, there is a spearman (Forest Gum) on that roaded forested hill at full strength. He should be able to take out the war chariot.
What I am not so sure is, whether the Rabbit chariot has enough movement points to reach Heliopolis this turn, coming from a tile behind the spear.
Dear Rabbits,
we are interested in a stable world in balance.
To find back to that balance we are happy to help friends in need.
However, you must understand, that our explorers have traveled a very far distance to speak to you on this fine day.
Any direct military intervention from Realms Beyond is therefore not practicable.
That is not to say we can't help you otherwise.
If your Spearman "Forest Gum" were to attack the PAL war chariot 1W+1SW (at 95+% odds) he might find a very rewarding sight, namely PALs undefended Holy City, especially considering your Great Caerbannog Chariot is nearby, which should be able to reach it with your +1 movement promotion.
You might want to consider such action to even out the score a bit.
On a different topic, would you please be so kind as to point us into the general direction of the legendary Banana civ? We are keen to see their big pyramid.
Oh, the chariot is not on the same tile as the spear? Then no, I don't think it will work. Worth checking in worldbuilder, but the chariot is too far away. It can only move 1 square in the templars' territory.
Comment