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Turn Players' Thread #1

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  • Turn 36 played. Our route down to pink dot is unfogged.



    Sharon has nothing interesting to report. Tracy has hit the southeast corner of our continent and is asking which way should she go now?

    Comment


    • Tracy should head west along the coast until she meets Templars borders, then circle Templars territory to reveal the land south west of Templars.

      mh

      Comment


      • Or she can step on the lit up forested hill, then go to any available hill on the coast. I agree with the general direction of "explore everything in that area before heading away".

        Comment


        • Turn 37 played.



          Settler due next turn. We need to decide what to build next. We will have 2 turns until archery is due. Personally I am in favour of putting those 2 turns into a worker, then swapping to an archer.

          Comment


          • Worker sounds fine.
            Can we try to get a look at Imperios land next turn, moving the scout into the forest 1S 1SW? Next turn is the last chance to do that before Mutals culture pops the 3rd ring.

            mh

            Comment


            • [SIZE=1] Personally I am in favour of putting those 2 turns into a worker, then swapping to an archer.
              I'd probably just build the Worker given how Stonehenge played out, but the safe move is certainly what you suggest. Do we plan on revolting to Slavery while the Settler is on the go? If we could grow to size four while building the Archer (doesn't look likely) then that would be good since we could whip the Worker.

              Darrell

              Comment


              • I agree with completing worker ahead of Archer. Nobody will even see our Archer unless they attack us. And an attack at this point is highly unlikely. If we switch to slavery as soon as Settler gets on the way, we'll always have an option of whipping emergency defenders.

                PS I agree with scout moves suggested by MH.

                Comment


                • I'm in favor of simply building a worker, period. No swapping to archer mid-build. We know that Imperio's been working on Stonehenge for ages now, and the Templars are... well, who knows? But they're not building units, or we would have seen some kind of indication by now. Clearly, neither neighbor is planning an attack. We are #1 in Solider count by a fair margin, and the other teams are likely worried about us attacking them!

                  Building a second worker (which will by boosted by our current forest chop) seems like the best plan to me.

                  Comment


                  • Right, looks like worker after settler is the consensus.

                    Do we plan on revolting to Slavery while the Settler is on the go?
                    Yes I think ths is generally the best time to revolt to slavery.

                    Can we try to get a look at Imperios land next turn, moving the scout into the forest 1S 1SW? Next turn is the last chance to do that before Mutals culture pops the 3rd ring.
                    Okay Dokey

                    Comment


                    • Turn 38 complete.

                      The Mayans have cows and their pasture is 2 turns from completion.



                      Our settler is complete, worker started.

                      Settler started the journey south.



                      Now I do trust the templars, but just to be on the safe side I would like to cover the settler with the warrior. I think I will move the settler 1S next turn. Our other warrior down their is sat on Pink Dot. Any advice on how to mm our units and settler is appreciated. We want to protect foremost against animals.

                      Comment


                      • The safest course of action would be for the settler to take 1 step south next turn, while southern warrior goes NW to watch for potential animals. Then settler joins northern warrior. Then settler and northern warrior take a step south. Then settler joins southern warrior. Finally, Settler and southern warrior arrive at city site.

                        Any other movement plan I see saves at most 1 turn, and leaves Settler exposed outside our borders for at least some time.

                        Comment


                        • I tried coming up with a better plan than Zeviz, but they all involve unreasonable risk.

                          Darrell

                          Comment


                          • So we are looking at settling on turn 44.
                            Plan sounds good to me.

                            mh

                            Comment


                            • I've archived the CivStats emails (click on 'all mail' to see them) so that our inbox is less cluttered. I've also added labels to the messages to tell which are from which team.
                              Quote: "All Happiness is the release of internal pressure"
                              Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                              woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                              Comment


                              • Any objections to revolting to slavery this turn?

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