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  • @ sooooo: 1E is a mountain.
    If you refer to the stone hill 1N, I doubt we will see a yellow tile as their culture bends eastwards.
    I suggest moving 1SE and then decide if there is anything interesting to justify a detour from the northern course, scouting out Imperio land.

    mh

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    • Originally posted by mostly-harmless
      @ sooooo: 1E is a mountain.
      If you refer to the stone hill 1N, I doubt we will see a yellow tile as their culture bends eastwards.
      I suggest moving 1SE and then decide if there is anything interesting to justify a detour from the northern course, scouting out Imperio land.
      mh
      Oops, for some reason I thought we were the quechua.

      I agree with the move 1SE, and probably the next move will be to go back onto the hill and head northwards.

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      • nevermind, m-h beat me to it

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        • Originally posted by sooooo

          I agree with the move 1SE, and probably the next move will be to go back onto the hill and head northwards.
          sooooo, I moved the scout 1 SE to contact the yellow civ (it was actually PAL) so that we could discuss how to spend our Espionage points. All other units left unmoved for you, sorry to usurp your turn-player authority....

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          • OK, both scouts have finished their movement. Tracy went back onto her hill after discovering PAL and Sharon headed northwards into the desert (looking for copper!). Sharon ended next to a wolf (str. 1) but should be OK since she is on a hill and gets 100% vs animals.



            Turn not finished yet.

            Plan to confirm our capital's tile management and then cancel chopping worker before ending turn.

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            • Turn finished working cows + plains mine. We grow next turn.

              Let me just elaborate on the chop-settler plan because there is some confusion. I do this in all my games but maybe it's not so widely used.

              The plan to chop a setter/worker while growing is this: Build warrior at max growth. Start a chop. When the chop has 2 turns left when you hover over the worker, cancel the chop after worker actions for the turn are complete. Next turn, switch production to a settler. Click on the worker and click chop. The chop now completes. End the turn (this turn you will not grow. Next turn you can switch back to the warrior.

              In this case we don't actually want to keep growing on the turn that the chop comes in but we still want the warrior to complete before the settler so the plan is still valid.

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              • Hi,

                Originally posted by sooooo [...] When the chop has 2 turns left when you hover over the worker, cancel the chop after worker actions for the turn are complete. Next turn, switch production to a settler. Click on the worker and click chop. The chop now completes. End the turn (this turn you will not grow. Next turn you can switch back to the warrior.
                I often do this as well. However, I don't think you need to do this so complicated. As far as I know, hammers from forest chops get assigned to a build and consumed only at the end of a turn, so you don't need to cancel the worker action one turn before. Just let the chop complete normally, you only have to make sure that there's a settler in the queue at the end of the turn the chop completes.

                So all you have to remember is to switch production from warrior to settler for one turn (and back the next turn). You can do this even after the worker has completed the chop during that turn.

                -Kylearan

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                • Originally posted by Kylearan
                  I often do this as well. However, I don't think you need to do this so complicated. As far as I know, hammers from forest chops get assigned to a build and consumed only at the end of a turn, so you don't need to cancel the worker action one turn before. Just let the chop complete normally, you only have to make sure that there's a settler in the queue at the end of the turn the chop completes.
                  This is true, but I usually do it the way sooooo described, as I'm paranoid .

                  Darrell

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                  • Production switched to settler, chop completed. Sharon survived her encounter with a wolf and will take 2 turns to heal. Gogo unrevealed a fog tile west of the capital but it contained a lion and she may get attacked next turn. She is on a hill though. Tracy moved 1N and did not reveal anything interesting.

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                    • You know, a plains mine isn't really that great of a tile. Do we want to switch to Slavery and one pop whip the Settler to completion, with the overflow going into a second Worker?

                      Darrell

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                      • My instincts say no, but then again, I've never really been great with the whipping math. What's the cost/benefit analysis for whipping versus finishing the settler normally? With no granary, and only 4 food/turn surplus, I don't think it's a good trade in this situation, IMO. Lots of hills usually means grow to happy cap ASAP, then work them for quick military/workers/settlers.

                        Also, why are we worried about Gogo being attacked? That lion is two spaces away, and they only move one each turn, right? (Am I missing something...)

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                        • [SIZE=1]
                          Also, why are we worried about Gogo being attacked? That lion is two spaces away, and they only move one each turn, right? (Am I missing something...)
                          Apparently either the lion has the Great General mobility promotion or it circumnavigated

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                          • Assuming Gogo survives the lion attack, he should move to the hill 1SW even when injured to reveal the fog tile 1NW of the lion.

                            mh

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                            • [SIZE=1]Also, why are we worried about Gogo being attacked? That lion is two spaces away, and they only move one each turn, right? (Am I missing something...)
                              No you're not missing something, it appears I have been playing this game for 2.5 years thinking that lions move 2 squares.

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                              • I have to admit the same.
                                mh

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