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Turn Players' Thread #1

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  • #46
    Originally posted by mostly-harmless
    I guess so.
    Also, if this holds true, we only get one win.
    There is also no guarantee the unit will not be redlined.
    So, another attack will kill the scout.
    I therefore revise my earlier vote and back up sooooo's route for max safety.

    btw. Sunrise, will we see a RBTS6B post from you? :-)

    mh
    Yes, in two hours. I appreciate the team's patience with their captain's insistence in pushing the 24/48 rule to its limits.

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    • #47
      Civstats is down, but the game is not. I have played our 10th turn, moving the scout southwards. After our next turn we will have to chose our next tech, so head over to the strategy thread to post your suggestions!

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      • #48
        Your latest scouting report from turn 11:



        Please head to the strategy thread to choose a next tech!

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        • #49
          Alas, we have no horses in view. Bronze working was selected for our next research target by popular consensus.

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          • #50
            Turn 13 update:

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            • #51
              I have played turn 14. The hut gave us 23 gold.

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              • #52
                Turn 15 has been played. We are heading south, continuing our circular path around the capital. No other AIs have been found yet. If other turn players yearn for some action then just let me know and I'll stop hogging it

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                • #53
                  I don't suppose we could get another screenshot with the new explorations? I'd do it myself, only I have no clue how to access the game.

                  Actually... how do we access the game to take a look at it? I looked around but missed that info earlier.

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                  • #54
                    Turn 15 scouting:



                    and to access the game see Ruff's second post in this thread.

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                    • #55
                      Originally posted by sooooo
                      Turn 15 has been played. We are heading south, continuing our circular path around the capital. No other AIs have been found yet. If other turn players yearn for some action then just let me know and I'll stop hogging it
                      You are doing well, so you can keep going unless you want a break. To be honest, I am not particularly excited about moving a single exploring unit one turn every few days.

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                      • #56
                        Winston began a cow pasture (due in 4 turns). Bronze working is due in 10 turns.

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                        • #57
                          Turn 17 was a momentous turn!

                          We started out by finding a hut and popping it:



                          Our new scout it much better than the old one, for he meets a new civilisation! The templars (Incan) are discovered!



                          I have not ended the turn or even initiated diplomacy. Perhaps we should discuss what to do in our Templars thread.

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                          • #58
                            An additional scout is very good new.
                            Meeting the Templars is also good news.
                            Better then Imperio certainly for all we know.
                            I updated the Templar thread with some info from the Cloak & Dagger department.

                            I suggest to not approach their land with Winston from the north, but rather from the southwest to lure them in a false direction should they come for us.

                            mh
                            Last edited by mostly-harmless; June 15, 2008, 11:52.

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                            • #59
                              Why would Winston (our worker) approach them at all?

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                              • #60
                                I think he means our scout who apparently has the boring name of "Scout"?

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