Difficulty level no longer affects health/happiness levels in Beyond the Sword (above Noble, anyway). I preferred the old system, as you REALLY felt it when you played Immortal or Deity, but that's the version we're using, might as well understand it.
The only things that difficulty level will affect are barb activity and tech costs. Although Deity Raging Barbs is a hoot, putting the game on Deity is going to drastically slow down the progression through the tech tree - and I think we've all generally agreed that this game needs to keep moving along. It will also open up the possibility for more super-early cheeze rushes and massive chopping strats, ugh.
Of course, now that I've said that, I'm sure that the other teams will all decide to vote for Deity, heh.
EDIT: Whoops, I didn't even think of maintenance costs! sooooo is right, Deity will be a pain in the ass all around. Avoid at all costs.
The only things that difficulty level will affect are barb activity and tech costs. Although Deity Raging Barbs is a hoot, putting the game on Deity is going to drastically slow down the progression through the tech tree - and I think we've all generally agreed that this game needs to keep moving along. It will also open up the possibility for more super-early cheeze rushes and massive chopping strats, ugh.
Of course, now that I've said that, I'm sure that the other teams will all decide to vote for Deity, heh.
EDIT: Whoops, I didn't even think of maintenance costs! sooooo is right, Deity will be a pain in the ass all around. Avoid at all costs.
Comment