The whip option
I believe the whip is a powerful tool, but not here and now. Let's see:
(If I'm not wrong, whip shall give 30H/pop, 45H for settler; to chop a
forest also 30H and takes 5 turns).
If we change now to settler it will take 10T, to worker 8T; and BW
will take 10T. If we go worker then settler and chop the stone, the
two units shall take 15T and we still have 2 pops.
If we follow the whip way, 1 pop must leave stone to go whales or
interior lake; grow in 5T, with 4 overflow, next grow +5T; BW in 9T.
So,we research BW, wait 1T to 4 pop,go slavery, and at 11 turn,
switch to worker/settler and whip 1T later.
Hence, we lose time, not win it. Sadly the city has not enough food
surplus (5 is the maximum pre-lighthouse) no granary yet, and
high enough hammers to make whip not interesting.
Best regards,
I believe the whip is a powerful tool, but not here and now. Let's see:
(If I'm not wrong, whip shall give 30H/pop, 45H for settler; to chop a
forest also 30H and takes 5 turns).
If we change now to settler it will take 10T, to worker 8T; and BW
will take 10T. If we go worker then settler and chop the stone, the
two units shall take 15T and we still have 2 pops.
If we follow the whip way, 1 pop must leave stone to go whales or
interior lake; grow in 5T, with 4 overflow, next grow +5T; BW in 9T.
So,we research BW, wait 1T to 4 pop,go slavery, and at 11 turn,
switch to worker/settler and whip 1T later.
Hence, we lose time, not win it. Sadly the city has not enough food
surplus (5 is the maximum pre-lighthouse) no granary yet, and
high enough hammers to make whip not interesting.
Best regards,
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