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Worker or Settler?

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  • #16
    The whip option

    I believe the whip is a powerful tool, but not here and now. Let's see:

    (If I'm not wrong, whip shall give 30H/pop, 45H for settler; to chop a
    forest also 30H and takes 5 turns).

    If we change now to settler it will take 10T, to worker 8T; and BW
    will take 10T. If we go worker then settler and chop the stone, the
    two units shall take 15T and we still have 2 pops.

    If we follow the whip way, 1 pop must leave stone to go whales or
    interior lake; grow in 5T, with 4 overflow, next grow +5T; BW in 9T.
    So,we research BW, wait 1T to 4 pop,go slavery, and at 11 turn,
    switch to worker/settler and whip 1T later.

    Hence, we lose time, not win it. Sadly the city has not enough food
    surplus (5 is the maximum pre-lighthouse) no granary yet, and
    high enough hammers to make whip not interesting.

    Best regards,

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    • #17
      After reading fed's post #16 I have to say I have changed my mind....

      With the math all layed out like that I have decided to change my vote to worker then use this worker to chop the settler.
      Artificial Intelligence is no match for Natural Stupidity.

      Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
      Member of the Great Council of the Horde in Civ4 Team Democracy Game

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      • #18
        Originally posted by FeMme
        I voted settler but then read UnO's idea of whipping a settler once we get BW and liked that too.
        Originally posted by FeMme
        After reading fed's post #16 I have to say I have changed my mind....

        With the math all layed out like that I have decided to change my vote to worker then use this worker to chop the settler.
        You changed your mind twice to worker thus?
        Guess that counts as a triple vote extra for the worker.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • #19
          Chopping won't give 30H until after math is researched.
          some day I'll put a catchy phrase here

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          • #20
            20 or so hammers is not something to dismiss this early in the game.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

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            • #21
              Originally posted by GeoModder
              20 or so hammers is not something to dismiss this early in the game.
              Hi ,

              darn right , hammers talk and bulls*** walks

              do it now !

              Have a nice day
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              • #22
                Fed's post assumes dual popping and max food (the ideal situation, yes). Yes, we lack the food to do that until we get some things upgraded. However, single popping with a size 3 city, and working the hammers in the meantime, but not switching to the worker/settler till neccessary, so as to not prevent our natural growth as it stands is a viable option for this high hammer start.

                I don't have time to crunch the numbers, unfortunately.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

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