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Intel Threadi - Rabbits of Caerbannog

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  • Intel Threadi - Rabbits of Caerbannog

    What do we know about these clowns that we can use against them?

    I suggest we spy on them.
    Long time member @ Apolyton
    Civilization player since the dawn of time

  • #2
    Just to develope this thread a bit more, I have heard the diabolical rabbit plan is to >>>win<<<

    However I have no idea how they intend to pull this particular rabbit out of their hat.

    So. we need to find out a few things.

    What is their concept of optimum city qty?

    What constitutes an well defended fringe city?

    Build on defensive terrain on border cities? Hills rivers...even if the best location is the next spot over? We need to consider the risks. If we lose a city whether it's in a pretty spot doesn't help us much.

    How far do we go for...copper or other goodies or do we keep it tight?

    Best defense a good offense or lots of defensive guys? Fast reaction horsemen or heavy hitter slow slogging guys?

    Any good city sites out there for City II?

    Anything else we could think about? Alternately are there any of the above questions not worth pondering at this point?

    If the only relations we can have at the moment is with ourselves I suggest we find out what we can, yes?
    Long time member @ Apolyton
    Civilization player since the dawn of time

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    • #3
      I can only imaging that about ourselves we know naught.

      Thankfully I have obtained through the exchange of currency (we'll get to it, hopefully) for a trade item a book, a self help book to be precise. Now, I will tell yo...ooopppsss, share with you guys ooppss,...fellow humans of indeterminate gender, some info about, well, us, shall I?
      Long time member @ Apolyton
      Civilization player since the dawn of time

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      • #4
        That avvie is starting to look more and more suspicious...

        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • #5
          Civ II, the last time I played mutiplayer was Civ II about 9 years ago.

          You umm, can't tell can you?
          Long time member @ Apolyton
          Civilization player since the dawn of time

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          • #6
            Oooooops
            Artificial Intelligence is no match for Natural Stupidity.

            Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
            Member of the Great Council of the Horde in Civ4 Team Democracy Game

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            • #7
              Indeede...
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

              Comment


              • #8
                That rabbit is dynamite!

                So, now that I've suckered, erm, managed to get you guys ooppss, oh what the hell, guys in here, can we momentarily dwell upon this concept?

                What constitutes an well defended fringe city?



                Not knowing beans about multi as you may have surmised, it would be neat to know.

                (I'm privately THRILLED to have been invited into such August company because I might learn a few bazillion things.)
                Long time member @ Apolyton
                Civilization player since the dawn of time

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                • #9
                  Originally posted by Lancer
                  What constitutes an well defended fringe city?
                  Walls, archers, a catapult and a single spearman and axeman each. That's for the classical era.
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

                  Comment


                  • #10
                    The above sounds pretty good but of course this changes throughout the game as better units become available. Also, you need to be flexible depending on what your neighbours/enemies have. E.g. If they have lots of horsemen then you will need more Spears.
                    Artificial Intelligence is no match for Natural Stupidity.

                    Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
                    Member of the Great Council of the Horde in Civ4 Team Democracy Game

                    Comment


                    • #11
                      Hence I said for the classical era.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • #12
                        ...but of course that would change with time.

                        Two archers?

                        Walls
                        2 archers
                        1 cat
                        1 spear
                        1 axe

                        FeMme, if they had lots of horsemen how about this...

                        Walls
                        1 archer
                        1 cat
                        2 spear
                        1 axe

                        Is it ok to reduce the archer when we gain the spear?
                        Long time member @ Apolyton
                        Civilization player since the dawn of time

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                        • #13
                          Spears should never be used as the main city defenders. They're simply to weak against a bunch of axemen.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • #14
                            So we just add a spear then when facing horsemen.

                            Walls
                            2 archers
                            1 cat
                            2 spear
                            1 axe


                            So that constitutes a well defended fringe city?

                            If so, what about the next question, defensive terrain. Certain terrain adds a modifier. The best is hills at +50%? I can't load the game to refresh my memory. Then there's rivers...behind a river we're +25%, yes? Are there any other terrain features that effect city defense?

                            First we should decide if those modifiers (whatever they actually are) are worth influencing city placement, what do you guys think?
                            Long time member @ Apolyton
                            Civilization player since the dawn of time

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                            • #15
                              The best cityspot EVAR is a hill city on a river island.
                              But only as long as the amphibious promotion doesn't come around.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment

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