The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Lancer
There are other ways that we can explore beyond your civ, such as a work boat or naval vessel. In fact this option is close to fruition.
Change this to:
Originally posted by Lancer
There are other ways that we can explore beyond your civ, such as a naval vessel.
No need to tell them too many details.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
We thank you for your response. It is unfortunate that we could not found our relationship upon co-operation. So unfortunate that we thought it worth giving it another go. There are other ways that we can explore beyond your civ, such as a naval vessel. If we must do this however it does away with this opportunity to establish an early friendship between our civs which could grow into trade, mutual defense, as well as further world exploration now only in its earliest stage. For instance we could share a good bit of intel developed by our scouts that you have only not to help, but merely to permit passage. True, we give nothing at this time, but you lose nothing and there is so much potential that we thought it worth another chance to mutually benefit.
Before we send this, it might be good to consider possible responses.
If they still decline then we have some options to consider.
1) We could agree to their alliance, suggesting any changes.
2) Ignore them and build the boat.
3) Prepare to do something militarily that will allow us to either punch our way through (easier) or attempt to conquer their civ (very long term)
If we punch our way through with a couple military units and get to the other side, the points of diplomacy becomes moot and military objectives and campaigns are the order of the day. It's really early for that, but it's early for them too, and we would be on the other side if successful. I suggest that if anyone can develope simple war plans for the two options described they might be good to have in the can in case they are needed. We can't do much imo, but niether can they. Also, we need workers. If they aren't careful maybe we can get one or more.
These options and anything else we can think of may very well result from our sending the message.
If they approve we can then proceed with explorations and a more developed relationship with PAL.
4) Prepare to do some choking to punch our way through while pillaging tiles, harrassing workers, and slowing their growth while we expand normally, thus preparing for an eventual conquering of their civ.
Besides, I need more hides to tan. PAL hides will do fine.
Attached Files
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
Well, I'm not completely sure of our capabilities at present.
But, I'ld say get DB a worker, get it a barracks, connect it's copper, 3 axe, 1 spear. This forms a great pillage and harrassment stack.
If we already have archery, 3 archers NOW would also be capable of providing the same relative utility.
The key to remember is that this is a harrassment stack, not a 'hey let's go kill as much as we can' stack. We're camping it on defensible terrain, challenging them to defend their cities and workers, and improvements while taking targets of opportunity. Even theoretically destroying an outlying city should be avoided if we're likely to lose several of these units. The damage they do as a harrassment force will be greater than sacking a city. (capturing such a city, now...)
In general, IMO DB should be set up to build military till it hits size 4, then dual pop something, go back to military till size 4. Until border expansion, then it can switch that cycle to being size 5.
Tiles worked should be copper, cow, and mined hill. Use the chop from the hill to speed the barracks or time it to speed 2 of the units.
The Monument can wait for one of the pop cycles.
C is not ideally suited for a whip cycle, and should only utilize it when needed, or when it's hitting the happy limit (6? Possibly 7, forgetting what difficulty we're on)
It should focus on expansion. Settlers, workers, granary, lighthouses, etc. Boats if you must. Couple cottages there could be really usefull.
That's my first impressions looking at the screens for 5 minutes, anyway.
Originally posted by UnOrthOdOx
Well, I'm not completely sure of our capabilities at present.
But, I'ld say get DB a worker, get it a barracks, connect it's copper, 3 axe, 1 spear. This forms a great pillage and harrassment stack.
If we already have archery, 3 archers NOW would also be capable of providing the same relative utility.
The key to remember is that this is a harrassment stack, not a 'hey let's go kill as much as we can' stack. We're camping it on defensible terrain, challenging them to defend their cities and workers, and improvements while taking targets of opportunity. Even theoretically destroying an outlying city should be avoided if we're likely to lose several of these units. The damage they do as a harrassment force will be greater than sacking a city. (capturing such a city, now...)
In general, IMO DB should be set up to build military till it hits size 4, then dual pop something, go back to military till size 4. Until border expansion, then it can switch that cycle to being size 5.
Tiles worked should be copper, cow, and mined hill. Use the chop from the hill to speed the barracks or time it to speed 2 of the units.
The Monument can wait for one of the pop cycles.
C is not ideally suited for a whip cycle, and should only utilize it when needed, or when it's hitting the happy limit (6? Possibly 7, forgetting what difficulty we're on)
It should focus on expansion. Settlers, workers, granary, lighthouses, etc. Boats if you must. Couple cottages there could be really usefull.
That's my first impressions looking at the screens for 5 minutes, anyway.
I'm not so sure that I wouldn't go ahead and get the monument so that we can add working the pigs to the pop cycle, but other than that I agree. With a cow and a pig to work, that should keep the population up and growing fast while we go through a robust pop schedule.
"I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
We thank you for your response. It is unfortunate that we could not found our relationship upon co-operation. So unfortunate that we thought it worth giving it another go. There are other ways that we can explore beyond your civ, such as a naval vessel. If we must do this however it does away with this opportunity to establish an early friendship between our civs which could grow into trade, mutual defense, as well as further world exploration now only in its earliest stage. For instance we could share a good bit of intel developed by our scouts that you have only not to help, but merely to permit passage. True, we give nothing at this time, but you lose nothing and there is so much potential that we thought it worth another chance to mutually benefit.
Long time member @ Apolyton
Civilization player since the dawn of time
I'm not so sure that I wouldn't go ahead and get the monument so that we can add working the pigs to the pop cycle, but other than that I agree. With a cow and a pig to work, that should keep the population up and growing fast while we go through a robust pop schedule.
I see the validity in this argument, though it may be against my personal style. I would personally wait for the monument till the first whip cycle to get more units quicker.
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
An attack of any kind is one option among several. It's good to have a plan, which is why I asked for one, (thx btw) but realize that it would have to pass muster among the rabbit masses. Besides a few of us nobody has really discussed their opinion on any action likely because its all hypothetical until we hear back from PAL, which won't happen until we send the message...
However imo this discussion is excellent in that any reply from PAL won't arrive in a vacuum.
I just hope the surprise us a bit and aren't so predictable next go round.
Comment