Originally posted by Krill
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Ruling:
I have found two infractions have taken place, one by both PAL and the Rabits. PAL have double moved, leading to a delay in the game and a reload; in the reload the Rabbits have moved differently to how they moved originally, leading to their advantage, and I feel that moving differently because of new infomation is in breach of the spirit of the game. There is one easy way to deal with this. Before the game was reloaded, there were not rule infractions prior to 475 BC, so this is what we shall do:
Reload the 475BC autosave; PAL cannot move the units in the Rabbits' lands for 24 hours or until the rabbits have moved after the reload has started, because this is the double move that lead to this in the first place. The moves that the rabbits have done differently in the reload will not have occured and they will not benefit from them. This also stops any honest mistakes from happening.Last edited by Krill; January 8, 2009, 10:58.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Originally posted by Indiansmoke View PostI thought that if a team double moves because 24 hours have passed (as rabbits did...that does not change move order...so next turn team that moved first in the war can double move back....You just wasted six ... no, seven ... seconds of your life reading this sentence.
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nice work Krill. Fair but firm.Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
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Originally posted by Krill View PostThe rules don't stipulate that you can double move if you missed moving in the first 24 hours of a turn, so it would be against the rules.
So in effect what you say is that when a team that moves first at war fails to take the move in the first 24 hours and the other team double moves, turn order is changed and the team that double moved moves first from now on..
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Originally posted by Indiansmoke View PostOk, this needs to be clarified in the rules however.
So in effect what you say is that when a team that moves first at war fails to take the move in the first 24 hours and the other team double moves, turn order is changed and the team that double moved moves first from now on..You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Originally posted by Krill View PostRuling:
I have found two infractions have taken place, one by both PAL and the Rabits. PAL have double moved, leading to a delay in the game and a reload; in the reload the Rabbits have moved differently to how they moved originally, leading to their advantage, and I feel that moving differently because of new infomation is in breach of the spirit of the game. There is one easy way to deal with this. Before the game was reloaded, there were not rule infractions prior to 475 BC, so this is what we shall do:
Reload the 475BC autosave; PAL cannot move the units in the Rabbits' lands for 24 hours after the reload has started, because this is the double move that lead to this in the first place. The moves that the rabbits have done differently in the reload will not have occured and they will not benefit from them. This also stops any honest mistakes from happening.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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I'll think about it once you a) prove you can post consistently like an adult (name calling, CAPS posting etc...) b) make an apology yourself since it seems you started the whole issue.
Until then, see you at the gates of Valley Hutch (as long as it lives).
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Another issue that we need to address in the rules is logging in after you finished turn.
Example...Rabbits play first on the war...the log in make their move finish turn...next we log in make moves...then rabbits log in after us, see what we done, units moves etc and they change que builds in cities and move units...
I am not saying they do it 100%, but there is no way to control this...
So I am asking for this to be applied as a rule...so after rabbits or anyone moving first in war finishes turn, they are not allowed to log back in until we have a new turn...
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