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Caerbannog is close to an intern agreement on how to proceed.
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Ok, I have a strong interest in an orderly continuation of the game with all teams manned and happy, but this delay is getting ridiculous.
I am going to ask Snoopy to restart the game at the beginning of T94 (525BC). I hope that creates enough incentive to get back concentrating on the game.
This brings us back to a point we have been on 21st December already!!!
mh
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Most posting members in Caerbannog seem to agree on the following:
Set the turn back to 525 BC, and PAL forfeits its right to play first as long as this war lasts, essentially losing initiative for a turn. We do not 'sacrifice' any unit whatsoever.
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Geo , I think you need to elaborate a bit more on your team's view. What 'sacrifice ' are you talking about.
Also clarify this,
'forfeits its right to play first as long as this war lasts, essentially losing initiative for a turn.
That looks a bit contradictory.On the ISDG 2012 team at the heart of CiviLIZation
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The game is restarted at 525 BC. Rabbits will go first (as they did that turn). I see no reason why the turn rules should alter, however, from what they always have been - if Rabbits fails to make their move by 24h into the turn, PAL can and should take their turn, at which point they would be first in the turn order.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by sunrise089 View PostTo clarify the Rabbits' position: You refuse any sort of punishment for your double-move?
Originally posted by Hercules View PostGeo , I think you need to elaborate a bit more on your team's view. What 'sacrifice ' are you talking about.
Originally posted by Hercules View PostAlso clarify this,
'forfeits its right to play first as long as this war lasts, essentially losing initiative for a turn.
That looks a bit contradictory.
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Caerbannog has played its turn.
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LOOOOOOOOL is this a joke? This is so far back, Rabbits have both cites and didnt lose there stack of 4 axemen and 2 charriots.
Why not load the save after we take the first city? There was no dispute up to then anyway!!!!!!!!!!!!
NO RULES WERE BROKEN AT THIS STAGE! The save only has to be loaded back one turn, although this is still stupidly unfair on PAL we can probably live with it, but undoing 4 dead axes, 2 charriots and a city is just plain retarded; i'm sure no one will disagree.
And btw PAL dont have a turn player, i said i was willing to play the game until we get back to whatever turn we were on before.Last edited by tonyciv4; January 5, 2009, 16:00.
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Tony - I agree that at first blush this outcome does seem to favor the Rabbits. It may be all that is possible however, as we're somewhat at the mercy of the game host.
That said, direct communication between PAL and Rabbits would have made this entire process much easier. In this thread alone there are at least three active Realms Beyond posters with our only incentive being to get the game moving again. It's difficult to come to equitable solutions when there isn't any direct dialog between the interested parties.
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If I understand it correctly the taking of the first city by PaL is not in dispute, because that did not involve a double move. Or am I mistaken.
If I am not mistaken then both teams in that theatre should replay their previous moves in that area.On the ISDG 2012 team at the heart of CiviLIZation
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