Ming, is your intent to also document AI cheats? If not, let me know and just delete this post.
Some of the more obvious and annoying AI cheats:
1) AI Triremes never sink.
2) AI can switch gov'ts with no period of Anarchy.
3) AI Democracies cannot be made to collapse.
4) AI can bribe units with any unit. This is especially annoying in scenarios where diplomacy units are purposefully not included.
5) AI has an unlimited supply of Cruise Missiles when your Battleship or Carrier comes close by.
6) AI knows which cities have SDI without needing to investigate first.
7) AI Bombers don't crash if they don't return to a city at the end of their second turn out.
The below are lesser AI cheats and may legitimately be considered part of the handicap that the AI gets at certain difficulty levels:
1) AI seems to know where all my cities are without exploring first.
2) AI can partially buy shields to speed up production.
3) AI can instantly build units in the same turn when it discovers the tech.
4) AI can instantly move its capital.
5) AI has fewer columns in the shield box at higher difficulty levels.
6) AI can sue for peace in the middle of my turn.
7) AI can overlap a city with mine and demand that I remove my units in the overlapped region.
8) AI can declare war and refuse peace when in Democracry.
9) AI barbarians can stuff 4 or more units on a Frigate that should only be able to hold 2 units.
Some of the more obvious and annoying AI cheats:
1) AI Triremes never sink.
2) AI can switch gov'ts with no period of Anarchy.
3) AI Democracies cannot be made to collapse.
4) AI can bribe units with any unit. This is especially annoying in scenarios where diplomacy units are purposefully not included.
5) AI has an unlimited supply of Cruise Missiles when your Battleship or Carrier comes close by.
6) AI knows which cities have SDI without needing to investigate first.
7) AI Bombers don't crash if they don't return to a city at the end of their second turn out.
The below are lesser AI cheats and may legitimately be considered part of the handicap that the AI gets at certain difficulty levels:
1) AI seems to know where all my cities are without exploring first.
2) AI can partially buy shields to speed up production.
3) AI can instantly build units in the same turn when it discovers the tech.
4) AI can instantly move its capital.
5) AI has fewer columns in the shield box at higher difficulty levels.
6) AI can sue for peace in the middle of my turn.
7) AI can overlap a city with mine and demand that I remove my units in the overlapped region.
8) AI can declare war and refuse peace when in Democracry.
9) AI barbarians can stuff 4 or more units on a Frigate that should only be able to hold 2 units.
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