While I can understand how many might think that the first example violates the spirit of the game... I just can't see how the second one does. Many people micromanage their "workers" in every city for every turn to maximize what the city needs. Increasing the trade in both cities to maximize the bonus seems legit to me. Conversely, if an AI or enemy civ in MP is ready to establish a trade route to one of my cities, I might minimize trade to keep his science and trade bonus lower.
Now, after saying this... one of the things that really slows down a MP game is when people do this. It is not something you can do between turns... so it must be done during your turn. Once a player starts really rolling on caravans/freights, this can add a ton of time to his turn.
Now, after saying this... one of the things that really slows down a MP game is when people do this. It is not something you can do between turns... so it must be done during your turn. Once a player starts really rolling on caravans/freights, this can add a ton of time to his turn.
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