For those of you who think my previous post were to pessimistic: Well, i certainly hope you guys are right.
Nothing would please me more than a CIV-3 game-AI that could give these know-it-all hardcore CIV-addicts out there some “What the HELL happened?” and “Oh NO! Reloading a 10 turns before saved file just isn’t gonna help” - type of surprises. That really would be nice – wouldn’t it?
Anyway, i have some suggestions here about AI golden rules:
A GOOD CIV-AI should always pursue long-term strategies (like building terrain- and city-improvements) because it WANTS to – and short-term strategies (like building military-units) because it HAS to.
Time and time again i see AI-controlled factions in SMAC doing it the other way around, and that just dont work against most advanced players.
A GOOD CIV-AI should ONLY allow wars between AI-controlled Civ´s if the human player is behind (or equal to) it in terms of POWER and SCIENCE.
If the Human Player (= HP) speeds ahead in above areas, the AI should immediately terminate all “internal” quarrels, and instead concentrating on competing with HP. By that i DONT mean that alliances/treaties with HP should be terminated, or that everyone suddenly goes to war with you. Some of the more aggressive civ´s perhaps starts a military build-up of 15-20 units against you, before launching it, while the more peaceful ones concentrates on building terrain- and city-improvements, besides upgrading their garrison-units. The latter more peaceful approach is absolutely vital for any late-game competition that goes beyond minor “controllable” border-quarrels.
A GOOD CIV-AI NEVER let its military units wandering around aimlessly just showing off their presence (VERY common in both CIV-2 and SMAC). Any mid- and late-game AI-units (when most of the map is uncovered) should EITHER be garrisoned OR engaged in worthwhile battles. Important AI golden rule.
By “worthwhile” i mean launched military build-ups of at least (= absolute minimum) 5-10 units. Often more.
Above are just 3 examples. Feel free to contribute with your own “A good Game-AI should...” golden rules.
Nothing would please me more than a CIV-3 game-AI that could give these know-it-all hardcore CIV-addicts out there some “What the HELL happened?” and “Oh NO! Reloading a 10 turns before saved file just isn’t gonna help” - type of surprises. That really would be nice – wouldn’t it?
Anyway, i have some suggestions here about AI golden rules:
A GOOD CIV-AI should always pursue long-term strategies (like building terrain- and city-improvements) because it WANTS to – and short-term strategies (like building military-units) because it HAS to.
Time and time again i see AI-controlled factions in SMAC doing it the other way around, and that just dont work against most advanced players.
A GOOD CIV-AI should ONLY allow wars between AI-controlled Civ´s if the human player is behind (or equal to) it in terms of POWER and SCIENCE.
If the Human Player (= HP) speeds ahead in above areas, the AI should immediately terminate all “internal” quarrels, and instead concentrating on competing with HP. By that i DONT mean that alliances/treaties with HP should be terminated, or that everyone suddenly goes to war with you. Some of the more aggressive civ´s perhaps starts a military build-up of 15-20 units against you, before launching it, while the more peaceful ones concentrates on building terrain- and city-improvements, besides upgrading their garrison-units. The latter more peaceful approach is absolutely vital for any late-game competition that goes beyond minor “controllable” border-quarrels.
A GOOD CIV-AI NEVER let its military units wandering around aimlessly just showing off their presence (VERY common in both CIV-2 and SMAC). Any mid- and late-game AI-units (when most of the map is uncovered) should EITHER be garrisoned OR engaged in worthwhile battles. Important AI golden rule.
By “worthwhile” i mean launched military build-ups of at least (= absolute minimum) 5-10 units. Often more.
Above are just 3 examples. Feel free to contribute with your own “A good Game-AI should...” golden rules.
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