I agree on the dll vs scripting issue, mainly on the grounds of accessibility by non-programmers. Only programmers with all the development tools are going to be able to modify dlls. However, someone with the capability to change dlls would be able to do just as much with a dll as everyone would be able to do with scripts - reuse, sharing, etc.
I would much prefer scripts to a dll, but I would include the dll suggestion as a minimal effort - it really shouldn't matter to the game developers if the AI is either compiled directly into the program or is in a dll.
I would much prefer scripts to a dll, but I would include the dll suggestion as a minimal effort - it really shouldn't matter to the game developers if the AI is either compiled directly into the program or is in a dll.
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