The general consensus is that although Firaxis should hire/have some wicked AI programmers, no finite group of people will be able to build an AI capable of withstanding the depredations of all CIV players.
Therefore, the AI should be script driven.
Indeed, the AI should be entirely scripts, with the Game Engine just handling environmental issues, pathing, etc.
JT has expressed a concern that this will cause instability.
The other major thread, aside from structural, is what the AI should be able to do:
Have a knowledge of geography
Have basic military competency
understand choke points
a sense of distance
intelligence increases with difficulty
distinct personalities
personalities reflect political changes
evolve to contend with your strategies.
And EnochF is freaked.
Therefore, the AI should be script driven.
Indeed, the AI should be entirely scripts, with the Game Engine just handling environmental issues, pathing, etc.
JT has expressed a concern that this will cause instability.
The other major thread, aside from structural, is what the AI should be able to do:
Have a knowledge of geography
Have basic military competency
understand choke points
a sense of distance
intelligence increases with difficulty
distinct personalities
personalities reflect political changes
evolve to contend with your strategies.
And EnochF is freaked.
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