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  • #76
    #7 -Stacking
    #11-Domestic Politics
    #13-Rectuitment System
    #8 -Energy
    #15-Religion

    Comment


    • #77
      • New Idea #1 - Open Source AI
      • New Idea #5 - Simultaneous Turns of Play
      • New Idea #11 - Domestic Politics
      • New Idea #3 - Hex Based Map
      • New Idea #2 - Detailed Replay
      Can we vote against ones we absolutely never, ever want to see anywhere near Civ3?

      Comment


      • #78
        # 1
        # 6
        # 7
        # 8
        #12

        Comment


        • #79
          #1 - Open Source AI
          #2 - Detailed Replay
          #11 - Domestic Politics

          Oh yes, and if you can make "anti-votes," then I vote against New Modes of Victory and Rise and Fall of Empires with my two remaining votes.

          <font size=1 face=Arial color=444444>[This message has been edited by SnowFire (edited March 13, 2000).]</font>
          All syllogisms have three parts.
          Therefore this is not a syllogism.

          Comment


          • #80
            #1 - Open source AI
            #3 - Hex based map
            #5 - Simultaneous turns of play
            #8 - Energy
            #13 - Recruitment system
            -Shiva
            Email: shiva@shivamail.com
            Web: http://www.shivamail.com
            ICQ: 17719980

            Comment


            • #81
              New Idea # 6 - Rise and fall of empires
              New Idea # 8 - Energy
              New Idea # 11 - Domestic politics
              New Idea # 12 - Different levels of cities
              New Idea # 14 - New modes of victory

              ------------------
              Napoleon I
              Napoleon I

              Comment


              • #82
                #2.) Detailed Replay
                #3.) Hex Based Map
                #6.) Rise and Fall of Empires
                #11.) Domestic Politics
                #15.) Religion
                Joe Bourque

                Comment


                • #83
                  1. Open source AI
                  6. Rise and fall of empires
                  7. Stacking
                  11. Domestic politics
                  15. Religion

                  Comment


                  • #84
                    Votes: 3
                    5
                    8
                    9
                    11

                    But I have 2 more suggestions which would improve the game a lot:
                    1. Borders (there have to be borders which are defined between two neighbor countries by negotiations, which leads to point
                    2. More diplomacy (different alliances, embargos,...)


                    <font size=1 face=Arial color=444444>[This message has been edited by Papa Bass (edited March 14, 2000).]</font>
                    Papa Bass,
                    the CIV2 maniac

                    Comment


                    • #85
                      New Idea #1 - Open Source AI
                      New Idea #2 - Detailed Replay
                      New Idea #4 - Tourism
                      New Idea #10 - Automatic Patrolling
                      New Idea #12 - Different Levels of Cities
                      ----------------
                      "I sense in her a key, as yet unturned."
                      "And what exactly does that mean?"
                      "I don't know. But I should think it would be fascinating to find out."

                      -- Marcus and Franklin in Babylon 5:"Exogenesis"

                      Comment


                      • #86
                        1- Rise and Fall of Empires
                        2- Religion
                        3- Recruitment System
                        4- Hex Based Map
                        5- Different Levels of Cities

                        Comment


                        • #87
                          New Idea #7 - Stacking
                          New Idea #9 - Expanding City Radius
                          New Idea #11 - Domestic Politics
                          New Idea #12 - Different Levels of Cities
                          New Idea #14 - New Modes of Victory

                          Comment


                          • #88
                            i pick

                            New Idea #6 - Rise and fall of Empires
                            New Idea #2 - Detailed Replay
                            New Idea #5 - Simultaneous Turns of Play
                            New Idea #10 - Automatic Patrolling
                            New Idea #7 - Stacking


                            Comment


                            • #89
                              i pick

                              New Idea #6 - Rise and fall of Empires
                              New Idea #2 - Detailed Replay
                              New Idea #5 - Simultaneous Turns of Play
                              New Idea #10 - Automatic Patrolling
                              New Idea #7 - Stacking


                              Comment


                              • #90
                                New Idea #3 - Hex Based Map
                                New Idea #6 - Rise and fall of Empires
                                New Idea #8 - Energy
                                New Idea #9 - Expanding City Radius
                                New Idea #12 - Different Levels of Cities

                                Comment

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