The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
New Idea # 6 - Rise and fall of empires
New Idea # 8 - Energy
New Idea # 11 - Domestic politics
New Idea # 12 - Different levels of cities
New Idea # 14 - New modes of victory
But I have 2 more suggestions which would improve the game a lot:
1. Borders (there have to be borders which are defined between two neighbor countries by negotiations, which leads to point
2. More diplomacy (different alliances, embargos,...)
<font size=1 face=Arial color=444444>[This message has been edited by Papa Bass (edited March 14, 2000).]</font>
New Idea #1 - Open Source AI
New Idea #2 - Detailed Replay
New Idea #4 - Tourism
New Idea #10 - Automatic Patrolling
New Idea #12 - Different Levels of Cities
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"I sense in her a key, as yet unturned."
"And what exactly does that mean?"
"I don't know. But I should think it would be fascinating to find out."
New Idea #7 - Stacking
New Idea #9 - Expanding City Radius
New Idea #11 - Domestic Politics
New Idea #12 - Different Levels of Cities
New Idea #14 - New Modes of Victory
New Idea #6 - Rise and fall of Empires
New Idea #2 - Detailed Replay
New Idea #5 - Simultaneous Turns of Play
New Idea #10 - Automatic Patrolling
New Idea #7 - Stacking
New Idea #6 - Rise and fall of Empires
New Idea #2 - Detailed Replay
New Idea #5 - Simultaneous Turns of Play
New Idea #10 - Automatic Patrolling
New Idea #7 - Stacking
New Idea #3 - Hex Based Map
New Idea #6 - Rise and fall of Empires
New Idea #8 - Energy
New Idea #9 - Expanding City Radius
New Idea #12 - Different Levels of Cities
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