The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
New Idea #3 - Hex Based Map
New Idea #9 - Expanding City Radius
New Idea #10 - Automatic Patrolling
New Idea #6 - Rise and Fall of Empires
New Idea #2 - Detailed Replay
The only way to stop a terrorist, is with a bullet.
New Idea #1 - Open Source AI
New Idea #3 - Hex Based Map
New Idea #9 - Expanding City Radius
New Idea #6 - Rise and fall of Empires
New Idea #4 - Tourism
New Idea #1 - Open Source AI
New Idea #3 - Hex Based Map
New Idea #9 - Expanding City Radius
New Idea #6 - Rise and fall of Empires
New Idea #4 - Tourism
New idea #1 Open source AI
New idea #5 simultaneous turns
New idea #6 Rise and fall of empires
New idea #14 New modes of victory
<font size=1 face=Arial color=444444>[This message has been edited by Basta (edited March 21, 2000).]</font>
New Idea #14 - New Modes of Victory
New Idea #6 - Rise and fall of Empires
New Idea #3 - Hex Based Map
New Idea #11 - Domestic Politics
New Idea #13 - Recruitment System
! new idea #5 - simultaneous turns of play
( the most boring thing in this world, is when you just sit around and wait for your opponents to take their turn.)
new idea #9 - Expanding city radius
new idea #11 - domstic politics
new idea #13 - recruitment system
new idea #15 - religion
New Idea #1 - Open Source AI
New Idea #11 - Domestic Politics
New Idea #12 - Different Levels of Cities
New Idea #14 - New Modes of Victory
New Idea #6 - Rise and fall of Empires
16. A manual that explains how to play the game. Including how to move units, land aircraft on carriers. And it has a real index, one that covers everything in the game, like all the units.
Comment