Harel :
All your choices are balanced on their own, its just when you begin to make combinations that it becomes unbalanced.
BTW, try to limit yourself to 2 bonuses and 1 big or 2 small penalties. For modern or near future 3 bonuses and 2 penalties.
The only exception is Economy. That should always have big penalties.
But I suggest we determine which choices we use and then give thim effects.
Oh about Morale and the senate. I found a solution, but it would delete something 'holy'.
ie + is good and - is bad (see diplomacy).
First notice I have renamed some things to avoid misunderstandings.
Centralization -> Production
Nationalism -> Reconnaissance (only problem is that giving Conviction (=religious defense) to that would be strange, have to find a new factor for that)
Corruption -> Organization, Efficiency?
Morale -> Experience
I would edit the Diplomacy factor.
+Diplomacy = more senate restrictions, more trade bonuses
-Diplomacy = no senate restrictions, worse relationships
What so you think about it, Diodorus?
Then Mercantilism (with India companies so trade bonuses) should have a diplomacy (rename it?) bonus and survival a negative (senate less important).
And yes Harel a senate is necessary. In SMAC there is no senate and I easily conquer the world on Free Market (~Civ2 Democracy).
Have you got ENCARTA 98? Look at Colbertism = extreme of Mercantilism/Protectionism. I would take this as an example to make a Mercantilism economy.
The only problem is that the different language versions of Encarta contain different things. Perhaps the Israelian version has less details about Colbertism.
I think you should unite Mercantilism and Colonization.
Yes I know perfectly that real Banking only existed since renaissance Italy. But there has to be an early +2 Eco economy. So I cheated a little and meant Roman argentarii and Greek trapezitai.
Perhaps just rename Banking to Capitalism?
Theben :
You're right. There has been a idea to let have each citizen a different flag. Then the population icon problem is solved.
Diodorus Sicilus :
Isn't this better :
Levee in mass
->Military Caste
-->Professional
You said yourself the military caste is supported by amateurs = simple mass soldiers. So I think Caste is the evolution of Levee.
And when in modern times a military (professional) caste disappears, the logic consequence would be Professional.
Drafts is ok. Harel, Reserve is an automatic consequence of having drafts and Volunteers is automatic if you have professional. I suggest some name changement.
I would also include a Mercenary option.
About that diplomacy bonus with monarchy.
In SMAC if you had eg Democracy you had better relationship with the Peacekeepers but worse with the Hive (communist).
I would extent this. With every civ that has the same goverment type as you, you have better relations.
So not only a diplomacy bonus between monarchies, but also between democracies etc...
Totally different gov types should give a diplomacy penalty.
So 'democratic' Napoleon against monarch Europe becomes possible.
I think you underestimate my factors. A lot of your special abilities of SE choices can be represented by one of my factors.
Oh Diodorus before I forget it. Harel and I had a little discussion about the Minoans. Can I ask some questions?
1) Had Minoa a big or small land army?
2) Had Minoa a big or small sea war fleet?
3) Did the Minoans trade with foreign nations and if so, with who?
Will continue to Harel and Diodorus later...
+ what choices I would add to the model.
All your choices are balanced on their own, its just when you begin to make combinations that it becomes unbalanced.
BTW, try to limit yourself to 2 bonuses and 1 big or 2 small penalties. For modern or near future 3 bonuses and 2 penalties.
The only exception is Economy. That should always have big penalties.
But I suggest we determine which choices we use and then give thim effects.
Oh about Morale and the senate. I found a solution, but it would delete something 'holy'.
ie + is good and - is bad (see diplomacy).
First notice I have renamed some things to avoid misunderstandings.
Centralization -> Production
Nationalism -> Reconnaissance (only problem is that giving Conviction (=religious defense) to that would be strange, have to find a new factor for that)
Corruption -> Organization, Efficiency?
Morale -> Experience
I would edit the Diplomacy factor.
+Diplomacy = more senate restrictions, more trade bonuses
-Diplomacy = no senate restrictions, worse relationships
What so you think about it, Diodorus?
Then Mercantilism (with India companies so trade bonuses) should have a diplomacy (rename it?) bonus and survival a negative (senate less important).
And yes Harel a senate is necessary. In SMAC there is no senate and I easily conquer the world on Free Market (~Civ2 Democracy).
Have you got ENCARTA 98? Look at Colbertism = extreme of Mercantilism/Protectionism. I would take this as an example to make a Mercantilism economy.
The only problem is that the different language versions of Encarta contain different things. Perhaps the Israelian version has less details about Colbertism.
I think you should unite Mercantilism and Colonization.
Yes I know perfectly that real Banking only existed since renaissance Italy. But there has to be an early +2 Eco economy. So I cheated a little and meant Roman argentarii and Greek trapezitai.
Perhaps just rename Banking to Capitalism?
Theben :
You're right. There has been a idea to let have each citizen a different flag. Then the population icon problem is solved.
Diodorus Sicilus :
Isn't this better :
Levee in mass
->Military Caste
-->Professional
You said yourself the military caste is supported by amateurs = simple mass soldiers. So I think Caste is the evolution of Levee.
And when in modern times a military (professional) caste disappears, the logic consequence would be Professional.
Drafts is ok. Harel, Reserve is an automatic consequence of having drafts and Volunteers is automatic if you have professional. I suggest some name changement.
I would also include a Mercenary option.
About that diplomacy bonus with monarchy.
In SMAC if you had eg Democracy you had better relationship with the Peacekeepers but worse with the Hive (communist).
I would extent this. With every civ that has the same goverment type as you, you have better relations.
So not only a diplomacy bonus between monarchies, but also between democracies etc...
Totally different gov types should give a diplomacy penalty.
So 'democratic' Napoleon against monarch Europe becomes possible.
I think you underestimate my factors. A lot of your special abilities of SE choices can be represented by one of my factors.
Oh Diodorus before I forget it. Harel and I had a little discussion about the Minoans. Can I ask some questions?
1) Had Minoa a big or small land army?
2) Had Minoa a big or small sea war fleet?
3) Did the Minoans trade with foreign nations and if so, with who?
Will continue to Harel and Diodorus later...
+ what choices I would add to the model.
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