I think you are talking to me, Flavor Dave. I am the Eggman (coo-coo-ka-choo).
I am flexible on the maintenance costs. Whatever works best. Some possible options that come to mind:
1) You have to pay full maintenance. Obviously, having lots of excess buildings is not a good idea.
2) You still have to pay maintenance but since you aren't using them, the cost is reduced by half. There is no wear and tear from use so the costs are reduced.
3) You do not have to pay maintenance. They just don't work.
4) You do not have to pay maintence. However, if you do not use the building for a for a long time, the buildings start falling apart on their own. You do not get any money if they become ruined since they are now abandoned buildings.
5) Etc.
Here are some reasons why I like this idea:
1) Larger cities are more valuable. This provides motivation for those perfectionist players to build the infrastructure.
2) Realism. I know I am talking to the wrong person on this (No, I don't want to die of old age) but many of these city improvements are not practical for small cities or villages. How many real life size one villages have city walls? Moreover, could Hiroshima use factories and banks after it had its population reduced dramatically by the bomb? How useful is a city if half its population just emigrated or became refugees from your merciless army?
3) ICS is neutered somewhat. Ten small cities, even with the bonus production of the base square are weak compared to a size ten city since they can't build marketplaces or libraries or even barracks until they get larger (not much larger - obviously play balance is key here).
I am flexible on the maintenance costs. Whatever works best. Some possible options that come to mind:
1) You have to pay full maintenance. Obviously, having lots of excess buildings is not a good idea.
2) You still have to pay maintenance but since you aren't using them, the cost is reduced by half. There is no wear and tear from use so the costs are reduced.
3) You do not have to pay maintenance. They just don't work.
4) You do not have to pay maintence. However, if you do not use the building for a for a long time, the buildings start falling apart on their own. You do not get any money if they become ruined since they are now abandoned buildings.
5) Etc.
Here are some reasons why I like this idea:
1) Larger cities are more valuable. This provides motivation for those perfectionist players to build the infrastructure.
2) Realism. I know I am talking to the wrong person on this (No, I don't want to die of old age) but many of these city improvements are not practical for small cities or villages. How many real life size one villages have city walls? Moreover, could Hiroshima use factories and banks after it had its population reduced dramatically by the bomb? How useful is a city if half its population just emigrated or became refugees from your merciless army?
3) ICS is neutered somewhat. Ten small cities, even with the bonus production of the base square are weak compared to a size ten city since they can't build marketplaces or libraries or even barracks until they get larger (not much larger - obviously play balance is key here).
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