DarthVeda,
"IE arming a tank with a pike is kind of unrealistic."
That's exactly what the strength overlap is for. 1 hp units (ancient) cannot have guns (6 or higher STR), wooden hulled ships cannot have steel turrets, tanks can't have stone axes. I agree that this approach would require a bit of work on FIRAXIS's part, to get the names & graphics right for each combination. But that's what we buy the games for, right?
I also agree real-time isn't a civ thing. I like taking my time to plan my strategies, or just get up and do something else w/o fumbling for a pause button. Some people come home and watch TV or read the paper to relax: I play civ(or SMAC).
"IE arming a tank with a pike is kind of unrealistic."
That's exactly what the strength overlap is for. 1 hp units (ancient) cannot have guns (6 or higher STR), wooden hulled ships cannot have steel turrets, tanks can't have stone axes. I agree that this approach would require a bit of work on FIRAXIS's part, to get the names & graphics right for each combination. But that's what we buy the games for, right?
I also agree real-time isn't a civ thing. I like taking my time to plan my strategies, or just get up and do something else w/o fumbling for a pause button. Some people come home and watch TV or read the paper to relax: I play civ(or SMAC).
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