Ecce Homo says "One part of Civ that I regard as unreal is that everything in the world seems to be owned by the state! There are no private capitalist interests, which only would make sense in a communist society."
I must say I agree on this -- but I have a different idea for fixing it. Let's say you have an Economy scale, which runs from Totally Planned to Free Market Run Wild; civilizations would start out near the Planned end. Moving towards the Free Market end of the scale does two things:
1) Your tax revenues go down; and
2) City improvements cost less to maintain, and (at very high levels) build.
The concept here is that, as property rights expand, the city improvements separate from the government proper, and become self-supporting firms with their own revenue. As military units are always paid for and maintained out of taxes, going Free Market concentrates your tax revenue into the military -- thus producing, at the extreme, the Libertarian State in which the government concerns itself solely with policing and national defense.
I must say I agree on this -- but I have a different idea for fixing it. Let's say you have an Economy scale, which runs from Totally Planned to Free Market Run Wild; civilizations would start out near the Planned end. Moving towards the Free Market end of the scale does two things:
1) Your tax revenues go down; and
2) City improvements cost less to maintain, and (at very high levels) build.
The concept here is that, as property rights expand, the city improvements separate from the government proper, and become self-supporting firms with their own revenue. As military units are always paid for and maintained out of taxes, going Free Market concentrates your tax revenue into the military -- thus producing, at the extreme, the Libertarian State in which the government concerns itself solely with policing and national defense.
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