Flavor Dave - I like the idea of multiple victory conditions. But yours sounds like a Conquest victory would meet its conditions. Especially in the Civ tradition of capturing a tech whenever you take a city.
Possibility - You are correct again. I originally was against your people per tile idea... until I really thought about how neat it could be. We both agree that its micromanagement that would be the problem. I think that the people would NATURALLY send things to the population or commerce center. You could have those mountain tiles trading with their neighbors for food. Those nearby hill tiles would then trade with their farm heavy grassland neighbors for food. That would handle how things get around without using a "city" as your center. But if those same farmers sent all but what they needed to sustain them to the Commerce center, and that food went to those miners in the hills and mountains (by what is closest gets few first) it still takes care of itself automatically. The only problem would be when a new MARKET crops up! Then, the farmers might be closer to the new Market (commerce center) and so send their food to their instead. That may be futher from those hill and mountains changing who gets feed automatically... You, being the Eternal Emporer, could direct New Market to send its excess food to Old Market, where its once again available to those Miners. Only, now you have another layer that gold changes hands, creating a higher economy.
I don't see a problem with having goods (whether food, minerals, energy, whatever) sent to the nearest commerce centers. When a tile is equally distant between two centers, it can get what it needs from either. You settler/outpost makers/whatever then set up a commerce center. you can move your people to work the important tiles around it, and let things happen organically after that, until a major problem arises.
-Darkstar
Possibility - You are correct again. I originally was against your people per tile idea... until I really thought about how neat it could be. We both agree that its micromanagement that would be the problem. I think that the people would NATURALLY send things to the population or commerce center. You could have those mountain tiles trading with their neighbors for food. Those nearby hill tiles would then trade with their farm heavy grassland neighbors for food. That would handle how things get around without using a "city" as your center. But if those same farmers sent all but what they needed to sustain them to the Commerce center, and that food went to those miners in the hills and mountains (by what is closest gets few first) it still takes care of itself automatically. The only problem would be when a new MARKET crops up! Then, the farmers might be closer to the new Market (commerce center) and so send their food to their instead. That may be futher from those hill and mountains changing who gets feed automatically... You, being the Eternal Emporer, could direct New Market to send its excess food to Old Market, where its once again available to those Miners. Only, now you have another layer that gold changes hands, creating a higher economy.
I don't see a problem with having goods (whether food, minerals, energy, whatever) sent to the nearest commerce centers. When a tile is equally distant between two centers, it can get what it needs from either. You settler/outpost makers/whatever then set up a commerce center. you can move your people to work the important tiles around it, and let things happen organically after that, until a major problem arises.
-Darkstar
Comment