Yin, close the old thread.
OK, here's my attempt of summary. Holler if something important is left out. I've left out posts simply agreeing/disagreeing: This results to that that not all contributors get full credit.
Stefu: Religions pop out at random and grow at themself. Goverments may hamper/encourage the growth by setting their attitude towards religion.
Willko: Likes the idea. Propoposes that panthenoic religions gain small bonuses in production, growth, and luxuries, but have greater maintenance costs and inefficiency. Gives monotheistic religions bonuses depending on which type the god is.
Mo: Church should propose a crusade when city where religion started is conquered by pagans.
MBD: Also wants ethnicity/culture.
Crusher: wonders about which religions are going to be in, and proposes that cults start popping around around millenium.
Vadertwo: Proposes that holy shrine is created to where religion starts.
evil conquerer: wants that goverment you use determines what tolerance level you can set to different religions. For instance, democracies cannot persecute religions while communists cannot fundamentally worship them. Also proposes 7 to be size of city where religion can appear.
Ecce Homo: proposes that all civs start with Animism, and can build Megaliths to increase chance of advanced religions to develop.
Trachmyr: wants customizable religions, like social engineering in SMAC. You should be able to select the primary structure, important aspects like status of priests, and tenets. To inact changes, you would need DOGMA, created by priests or religious wonders. Outside influence can convert people as well, or it can change DOGMA. Proposes 50 religions/game. Wants religion master screen to show percents of religions in your nation, and you can set STATE APPENTANCE there as well. Also wants FERVOR, which affects to how big bonuses does the religion get.
Eggman: warns that religion is testy subject, and isn't sure should it be included. Proposes fictional religions with random properties instead of real ones. Wants each religion to have tolerance percentive to show how religion deals with other religions. Wants there to be some 'bad' religions just to hurt the player.
Doc Dee: likes the idea of random religions popping up, and suggests that supporting a religion should give you happines bonuses and ability to build clerics. Thinks that Persecution is important tool to stop enemy gaining religious influence. Thinks that having religious support should make it easier to cause revolution in city. Thinks that religious population should be annoyed if their civ goes to war with their religious masters.
Diodorus Sicilus: Agrees that real reigions shouldn't be used, but that religions should be defined by how they are: is it tolerant or not, is it pacifist or militant, does it support the goverment or not. Also thinks that religion should be defined by general terms:Monotheistic,Polytheistic,etc. Thinks that changes in religious structure should be defined by game events. Thinks that nation where religion is started should build some kind of wonder in capital to stop rival centers from appearing. Thinks that crusades could be started by religion or goverment.
Eggman: Thinks that persecuting religion should be big atrocity, but that persecuting should give short-term and long-term advantages to the persecutor. Wants spontaneous persecutions to happen when to religions really hate each other. Wishes that religions have rate of devotion, which decides how resistant they are to conversion, and that rate of devotion increases in time. Thinks that civs shouldn't be able to create religions. Wants bonus for religious freedom. Wants schisms as random events. Thinks that unhappy people should be more willing to convert than happy.
NotLikeTea: Thinks that goverment form shouldn't restrict the religions, but rather to effect their growth.
Michael Jeszenka: wants there to be option to disable the religions in scenarios.
NotLikeTea: Doesn't want the religions to have outright bonuses, but to have influence on people to possibly effect them ant to give bonuses that way.
CormacMacArt: Wants actual religions with basic values. Thinks that goverment should be allowed to create goverment on Emperor or higher.
Trachmyr: Wants us to be able to design religions. Thinks that it is wrong to think that leaders have no control over how religion develops. Wants there to be riots and such for people who play god too frequently.
Bell: Thinks that religion itself shouldn't be modeled, just its effects, and that game sohuldn't care about what is your religion, but how do you handle it.
Aharon Ben Rav: Thinks that religion should be controlled from Social Engineering, and proposes major categories which give bonuses. Thinks it would be good idea for civs to start wars more frequently with those with differing religion models, and proposes that more advanced rleigions should sen more spies to revolt you cities.
MBrazier: Agrees somewhat with Aharon, but thinks that only four types should be enough. Also proposes new type for really evil religions.
Giant Squid: Proposes growth rates to set up which religions will succeed.Thinks that followers of religion should be less likely to convert if the religion has been going for long time. Proposes that religion has impact on how temples and cathedrals work. Wants real religions.
NotLikeTea: Disagrees with giving bonuses or growth rates to particular religions. Thinks that application of religion could however cause some bonuses. Doesn't want evil nor real religions.
CormacMacArt: Thinks that maybe religions aren't such a good idea.
delcuze2: Wants philosphy, set by Social Engineering, instead of religion.
NotLikeTea: Thinks that maybe simplest way of modelling religion is that captured cities tend to be towards their former owner.
[This message has been edited by Stefu (edited May 27, 1999).]
OK, here's my attempt of summary. Holler if something important is left out. I've left out posts simply agreeing/disagreeing: This results to that that not all contributors get full credit.
Stefu: Religions pop out at random and grow at themself. Goverments may hamper/encourage the growth by setting their attitude towards religion.
Willko: Likes the idea. Propoposes that panthenoic religions gain small bonuses in production, growth, and luxuries, but have greater maintenance costs and inefficiency. Gives monotheistic religions bonuses depending on which type the god is.
Mo: Church should propose a crusade when city where religion started is conquered by pagans.
MBD: Also wants ethnicity/culture.
Crusher: wonders about which religions are going to be in, and proposes that cults start popping around around millenium.
Vadertwo: Proposes that holy shrine is created to where religion starts.
evil conquerer: wants that goverment you use determines what tolerance level you can set to different religions. For instance, democracies cannot persecute religions while communists cannot fundamentally worship them. Also proposes 7 to be size of city where religion can appear.
Ecce Homo: proposes that all civs start with Animism, and can build Megaliths to increase chance of advanced religions to develop.
Trachmyr: wants customizable religions, like social engineering in SMAC. You should be able to select the primary structure, important aspects like status of priests, and tenets. To inact changes, you would need DOGMA, created by priests or religious wonders. Outside influence can convert people as well, or it can change DOGMA. Proposes 50 religions/game. Wants religion master screen to show percents of religions in your nation, and you can set STATE APPENTANCE there as well. Also wants FERVOR, which affects to how big bonuses does the religion get.
Eggman: warns that religion is testy subject, and isn't sure should it be included. Proposes fictional religions with random properties instead of real ones. Wants each religion to have tolerance percentive to show how religion deals with other religions. Wants there to be some 'bad' religions just to hurt the player.
Doc Dee: likes the idea of random religions popping up, and suggests that supporting a religion should give you happines bonuses and ability to build clerics. Thinks that Persecution is important tool to stop enemy gaining religious influence. Thinks that having religious support should make it easier to cause revolution in city. Thinks that religious population should be annoyed if their civ goes to war with their religious masters.
Diodorus Sicilus: Agrees that real reigions shouldn't be used, but that religions should be defined by how they are: is it tolerant or not, is it pacifist or militant, does it support the goverment or not. Also thinks that religion should be defined by general terms:Monotheistic,Polytheistic,etc. Thinks that changes in religious structure should be defined by game events. Thinks that nation where religion is started should build some kind of wonder in capital to stop rival centers from appearing. Thinks that crusades could be started by religion or goverment.
Eggman: Thinks that persecuting religion should be big atrocity, but that persecuting should give short-term and long-term advantages to the persecutor. Wants spontaneous persecutions to happen when to religions really hate each other. Wishes that religions have rate of devotion, which decides how resistant they are to conversion, and that rate of devotion increases in time. Thinks that civs shouldn't be able to create religions. Wants bonus for religious freedom. Wants schisms as random events. Thinks that unhappy people should be more willing to convert than happy.
NotLikeTea: Thinks that goverment form shouldn't restrict the religions, but rather to effect their growth.
Michael Jeszenka: wants there to be option to disable the religions in scenarios.
NotLikeTea: Doesn't want the religions to have outright bonuses, but to have influence on people to possibly effect them ant to give bonuses that way.
CormacMacArt: Wants actual religions with basic values. Thinks that goverment should be allowed to create goverment on Emperor or higher.
Trachmyr: Wants us to be able to design religions. Thinks that it is wrong to think that leaders have no control over how religion develops. Wants there to be riots and such for people who play god too frequently.
Bell: Thinks that religion itself shouldn't be modeled, just its effects, and that game sohuldn't care about what is your religion, but how do you handle it.
Aharon Ben Rav: Thinks that religion should be controlled from Social Engineering, and proposes major categories which give bonuses. Thinks it would be good idea for civs to start wars more frequently with those with differing religion models, and proposes that more advanced rleigions should sen more spies to revolt you cities.
MBrazier: Agrees somewhat with Aharon, but thinks that only four types should be enough. Also proposes new type for really evil religions.
Giant Squid: Proposes growth rates to set up which religions will succeed.Thinks that followers of religion should be less likely to convert if the religion has been going for long time. Proposes that religion has impact on how temples and cathedrals work. Wants real religions.
NotLikeTea: Disagrees with giving bonuses or growth rates to particular religions. Thinks that application of religion could however cause some bonuses. Doesn't want evil nor real religions.
CormacMacArt: Thinks that maybe religions aren't such a good idea.
delcuze2: Wants philosphy, set by Social Engineering, instead of religion.
NotLikeTea: Thinks that maybe simplest way of modelling religion is that captured cities tend to be towards their former owner.
[This message has been edited by Stefu (edited May 27, 1999).]
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