Actually, religon is not at this moment "ending", but rather just the opposite. Currently, the numbers of religous are actually INCREASING. However, the number of priests is decreasing, and the Catholic Church will have to find a way to deal with it, but somehow I doubt the way they deal with it will be saying "OK, we are out of priests, you have to be atheists now."
But whatever you do, DO NOT MAKE A TECH THAT MAKES RELIGON OBSOLETE, that would *really* piss people off.
And parcalet, putting "Sex Shops" in the game for atheist temple will just piss off atheists who do not use/want those things. Also, using "Science Teachers" as Atheist missionaries would piss of Science Teachers who are non-atheist.
Also, I do not think you should be able to choose your societies' religon, that should be something determined by the people, and you would have the options of "fundamentally worship, Offical, Tolerate, Persecute"
Another factor in each religon should be it's "Centralization", and have three factors.
Very High: Like the Catholic Church, with one central body controlling the faith.
Moderate: Too much lay interpation discouraged, but has nothing like the Vatican. The Theocratic governemnts of the Middle East would be an example.
Low: Like Lutheranism, preaches priesthood of all believers.
Centralization would affect how much the religon will do, say for example:
Your civ, civ A is mostly religon A, which has high centralization. Civ B with religon B is persecuting religon A. Religon A would then ask Civ A to declare war on Civ B, and if Civ A refuses, some of your military units will "Defect" and appear in the control of religon A near Civ B to attack Civ B.
As far as atheism, have it instead of causing happiness like other religons, would actually create UNHAPPINESS, but increase science.
I think using real religon would just piss some people off, ("This Evil game says my religon is dumb and has low science, so I won't buy it"), so instead use things like Fuhdasism, Zaomerism, Turywenzism, and of course, Atheism.
But whatever you do, DO NOT MAKE A TECH THAT MAKES RELIGON OBSOLETE, that would *really* piss people off.
And parcalet, putting "Sex Shops" in the game for atheist temple will just piss off atheists who do not use/want those things. Also, using "Science Teachers" as Atheist missionaries would piss of Science Teachers who are non-atheist.
Also, I do not think you should be able to choose your societies' religon, that should be something determined by the people, and you would have the options of "fundamentally worship, Offical, Tolerate, Persecute"
Another factor in each religon should be it's "Centralization", and have three factors.
Very High: Like the Catholic Church, with one central body controlling the faith.
Moderate: Too much lay interpation discouraged, but has nothing like the Vatican. The Theocratic governemnts of the Middle East would be an example.
Low: Like Lutheranism, preaches priesthood of all believers.
Centralization would affect how much the religon will do, say for example:
Your civ, civ A is mostly religon A, which has high centralization. Civ B with religon B is persecuting religon A. Religon A would then ask Civ A to declare war on Civ B, and if Civ A refuses, some of your military units will "Defect" and appear in the control of religon A near Civ B to attack Civ B.
As far as atheism, have it instead of causing happiness like other religons, would actually create UNHAPPINESS, but increase science.
I think using real religon would just piss some people off, ("This Evil game says my religon is dumb and has low science, so I won't buy it"), so instead use things like Fuhdasism, Zaomerism, Turywenzism, and of course, Atheism.
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