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How do you prioritise your rail network?

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  • #16
    First link all my cities, than cover hills and about 2-3 food tiles per city than the rest

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    • #17
      Now that Catt raises point of Coal... if you see an enemy that doesn't have it, invade soon! A civ without Coal is pretty soon going to fall behind the other civs growth and production wise, so you can take them out.
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #18
        I build a military RR network, which includes a connection to all cities, shipping points and fortresses. When I'm done (assuming the basic tile improvement is done), I split my worker force in 2 equal parts, send one in my capital and the other in my FP city and Shift-A both. I usually keep only 4-6 workers on manual control for "special purposes", like remaking tile improvement, or speeding up a pollution cleaning.

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        • #19
          I get my workers all stacked up in anticipation, then hold my breath on getting Steam. I often play with modest-sized civs, so it's not unusual to be without coal. For this reason I no longer pre-build extra workers.

          When all tiles are fully developed before RR, I add workers to smaller cities, and often have few workers when Steam arrives. So, if I have coal I set the queue to wrkr, wrkr, colloseum (factory prebuild). The stack of existing workers starts usually by the capital or a border, and builds a spine - not connecting every city - but close to them. As the new workers coming out of the cities link their city to the spine, then join the central stack, some from the stack go to key cities (Cap, FP, Iron Works). Once linked, with key cities given a start, each city gets its two workers back.

          Tile priority is flat mines, then food in small cities, then hills. If I'm in a strong position I might CTRL-SHIFT-I then SHIFT-A when a city is done, or manually mine some plains. Hitting A by mistake can be a nuisance. After a while production slows down, then you notice some little bugger has been irrigating all the mines, and your size 12's have a 15-food surplus.

          Managing zillions of workers while at war can be distracting.

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          • #20
            Link all cities is priority. But have so many workers I'm using some to max production too.

            Seems I'm following the trend...
            -Sir T

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            • #21
              Defence/offence network gets top priority but if things are quiet I may use some workers for city specific improvement.
              Don't eat the yellow snow.

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              • #22
                Link all cities first. Then maximise production in Capital & FP. Then improve food production in low growth cities.

                But eventually, I will rail everything, which is probably not the most efficient thing to do.
                C3C ISDG Final Round : Actively Lurking

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                • #23
                  Usually at first I try to connect as many cities as possible. By the time I'm able to build railroads most of my workers are on the outskirts of my empire, so railroads usually lead from outer cities to the inner cities. Once a railroad (together with a bunch of workers) reaches some of my core cities, some workers remain to build railroad around those cities to maximise production, while the rest continue building railroads to connect other cities.

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                  • #24
                    Military network has first priority (because I am paranoid about the AI neighbours ).

                    Next develope the key production cities then the other core cities. The less productive frontier cities are last priority. I railroad every single square eventually.

                    A couple of times, I have put a military railroad through a friendly neighbours territory to get at someone else more conveniently.

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                    • #25
                      Link cities for defence first, then its on the irrigation for pop growth/more workers and then hills and mountains for extra production.
                      I love PEPSI! (twitching and shivering profusely)

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                      • #26
                        Just before I discover Steam Power, I will move a couple of large stacks of workers to my Palace & FP areas (productive cities). Then I will typically RR the full radii of my best cities (particularly if they are building wonders) asap, while also having a team or two work on connecting the two areas (one long single rail). Then I just RR everything.

                        I also tend to stick to RR'ing flat land at first. It's faster, and RRing mined normal grassland gives the biggest percentage production boost anyway (+100%).

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                        • #27
                          Like most folks, my priority is connecting up all my cities as fast as I can. Since I'm not a warmonger, this is done for defensive purposes. When I'm finished with that I mine all the flat land, because the speed of railing flats leads to better production bonuses. Of course everything inside a city radius gets RR'd eventually, with important/productive cities getting it first and the lesser cities getting it later. I do not RR spaces that are inside my borders but outside city radii, especially if they are adjacent to enemy civs. In fact, once I have a harbor connection to other civs, I tend to dismantle the road network that crosses my border to slow down an enemy invasion should they manage to sneak attack and capture a border city.

                          But I for one NEVER automate workers! Even when I'm running a ginormous civ, I control every single worker personally. Anal? Yes. But nothing makes me nuttier than seeing the computer undoing something I did (which is why I haven't bought MOO3).
                          Better living through tyranny

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                          • #28
                            Amen to that brother. And the computer moves so damn quick if you accidently press the wrong button and set one of your workers to automate.

                            When I have too many workers and nothing to do anymore, I just put them in stacks of 8-12 and leave them on "sleep" until I get pollution... then I can just move the whole stack.

                            That is why the industrial/modern age tends to be a bit dull if you're coming upon a foregone conclusion.

                            But still satisfying. Just lookit all that rail...
                            You can't fight in here! This is the WAR room!

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                            • #29
                              Like most other people, the defensive railroad takes priority for me (with extra workers produced in anticipation of steam power). Since workers have usually finished developing the core, they are all out in the fringes, so tend to start a railroad from a border town to the core, which can usually be done in a few turns. If I have a city building a wonder, and enough workers, I might stick a team or workers to railroad everything around that city.

                              Once the railroad to the core is finished, cavalry can generally move from any city to any other city and still attack at the end of it. Next priority is to connect up all the cities to the network (another few turns work) prioritising border towns and high production cities, so that defensive units can get to where they're needed in a hurry (BTW a unit that moves purely on railroads and so uses zero movement points gets the bonus immediately when it fortifies, doesn't it?). Once all cities are connected, then I start improving individual cities, usually only one or two cities at a time, starting with the good production centers (and cities that need railroads to get enough food to grow, but they don't need much work done at first).

                              Eventually, every tile in the empire is railroaded (barring rare tiles which don't fall inside any city radius).

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                              • #30
                                It's a good idea also to RR important strategic and luxury resources, so that they will be harder to disconnect by pillage/bombardment. You'd better do this sooner rather that later. It's easier (turn-wise) to keep a tile RR'ed than to keep it roaded.

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