I like to mix my defensive network with focus on the one or two cities to ramp up thru factory, coal plant and wonders - for the Uni Suff, ToE and Hoov.
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How do you prioritise your rail network?
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How do you prioritise your rail network?
71Production everywhere2.82%2Specific production - eg wonder-cities.1.41%1Food everywhere0.00%0Specific food - eg small cities1.41%1Defence network - link all cities61.97%44Defence and specific production balance23.94%17Defence and specific food balance0.00%0Shift-A7.04%5Workers schmurkers! I let the AI build railroads then just take them, mwahaha!0.00%0Other1.41%1Last edited by Cort Haus; April 25, 2003, 12:27.Tags: None
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I answered link all cities, but I see that more from an offensive point of view than for defense, because I am always at war when railroads are build.Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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The bulk of Workers immediately goes to build an effective transport network, but my 3 or so most important cities have got a few Workers improving area around those. Shortly before Steam Power, I get additional workers out, because I want every square covered in rails ASAP.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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How embarrassing (shift-A)is what I tend to end up using, unless I'm playing a tiny or small map. And it seems to work OK. I just want to get every square RR'ed, and that's what I get (eventually)
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
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Taht 'ventisular link be woo to clyck.
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Maybe I'm just not playing in a tough enough world yet (regent), but I find that I don't need to link all my cities right off the bat, to get my troops to the front, which the reason I most often hear cited for doing so.
Instead, I assign two workers per city "fixing them up" with rails and that gets the job done. One worker if the civ is industrious.
I railroad everything. Everything.You can't fight in here! This is the WAR room!
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I work on defensive network, but route the RR through tiles that will give me more production. Then I go for pure production, then RR every tile.Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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I usually create a transport link among all cities (key defensive / offensive points get priority), then improve specific cites with a goal of either food or shields (food where growth has been constrained, shields in wonder cities and those cities who need a boost to get a regular build a "turn reduction.") Eventually everything is RR'd.
Like Solver I tend to pop out a bunch of workers from size 12 cities (or otherwise growth restrained cities) before Steam Power, and pre-position worker groups in teams to start the rail network right on the discovery of SP (with fingers crossed that I have coal, of course). Once RRing is done, the excess workers are absorbed back into cities.
Catt
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Half of my worker force railroads production squares in any wonder building cities, the second half starts in the capitol and connects toward the currently active front. Once all cities are connected by one rail line, and once my important cities are maxed in production, it's Shift-A.
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Well, it depends. If I can build hospitals then the extra food is more important to me, but if not then all cities linked is my favourite option. But I rarely bother railroading forests - and I plant a lot of forest, because it helps with global warming later on.Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
"The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84
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