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Overcoming Parity in the Medival Age

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  • #76
    Arrian's Deception: Eliminate every single AI in ur continent before they make contacts with civs on other continent.

    Sometimes hard to pull out but definitely worth it. You can swindle and break any treaties/trades in your continent and have those past mischiefs erased when you kill off those civs before they make any contacts. Your past crimes become part of forgotten history and everybody else will still be Polite/Cautious with you.

    Usually I gang up with everybody in that other continent. But even if you create a superpower, it's still okay. That superpower will probably convert to monarchy/communism sooner or later. And they will be backwards in terms of techs and improvements. Your goal really is to be more advanced techwise and develop all your cities with factories, etc.

    If they get big enough or small enough, pull the plug and do not extend the alliance after 20 turns. Make peace with the superpower and trade them your techs. If you're aiming conquest, there is still time. Get to Tanks fast or wait for them nukes to fly

    My motto: AI civs warring each other is better than having them trading with each other.
    Last edited by minke19104; March 11, 2003, 12:55.

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    • #77
      Hmmm...

      We probably need a more in-depth discussion on strategy for huge maps.

      On a huge map, one thing jumps out at me: Ain't no way I'm doing an intercontinental attack with no stinkin' 20 Cavs!

      And yeah, the geo-politicking must be pretty intense.

      (Like I have time for huge games, even when I get a new computer)
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #78
        Originally posted by Theseus
        Hmmm...

        We probably need a more in-depth discussion on strategy for huge maps.

        On a huge map, one thing jumps out at me: Ain't no way I'm doing an intercontinental attack with no stinkin' 20 Cavs!

        And yeah, the geo-politicking must be pretty intense.

        (Like I have time for huge games, even when I get a new computer)
        Geopolitics is a big thing, take into account that on most huge maps you will share a continent with at least 4 or 5 other civs, usually more. The ods of one of these becoming a great power is pretty big so I do think that early conquest is necessary.
        A true ally stabs you in the front.

        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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        • #79
          Originally posted by Theseus
          We probably need a more in-depth discussion on strategy for huge maps.
          As a confirmed huge map player, and someone who generally misses out on things (such as PS lowering corruption, settlers popping out of huts only when none are active/building, etc.), I would love it if we could start a thread along these lines.

          Maybe even an AU thread? I don't really know much about AU, but I assume it's for people to all look at the same game, right?

          Definitely, intercontinental warfare is very, very difficult on a large map. It can come about much more easily once you have Transports, even if you're just using cavalry. After all, once you conquer your continent, if it's a biggie, then you've got a lot of cavalry left over, and you might as well put them to use!

          But to hold on to your overseas possessions proves difficult, even on Regent level. Corruption, the threat of a cultural flip (rare but terrifying), and a massive counter-attack, all discourage the Colonizer.

          But Theseus et al., I think it would be a great idea to start a "Huge World General Startegy" thread, especially to test time-honored strategies that work well on smaller maps, and determine if and how they can be translated to the huge map player.

          Do it for your confused pal, Yahweh...
          You can't fight in here! This is the WAR room!

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          • #80
            AU 207: The power of Huge Map Vikings perhaps?

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            • #81
              Originally posted by minke19104
              AU 207: The power of Huge Map Vikings perhaps?
              I would choose Romans, a dinky civ that only becomes powerful after overcoming significant hurdles, on huge maps...

              ...but Vikings would be good too. Anything!
              You can't fight in here! This is the WAR room!

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              • #82
                I am beting that many of the AU players are not going to want to devote that much time to a huge map, but if they do I will enjoy seeing the results.

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                • #83
                  Originally posted by vmxa1
                  I am beting that many of the AU players are not going to want to devote that much time to a huge map, but if they do I will enjoy seeing the results.
                  Well, I will, dammit! I may not know my Civ too well, but who knows? Maybe I can big the Huge Map master around here! (I'm sure I'll get rousted by one of you wiz kids...)

                  Seriously, someone explain the AU concept to me, and I'll start it, if even only a few people want to join.
                  You can't fight in here! This is the WAR room!

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                  • #84
                    Originally posted by Master Zen
                    Geopolitics is a big thing, take into account that on most huge maps you will share a continent with at least 4 or 5 other civs, usually more. The ods of one of these becoming a great power is pretty big so I do think that early conquest is necessary.
                    Early conquest is helpful (though I wouldn't go as far as to say necessary) regardless of the map size
                    badams

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                    • #85
                      Originally posted by minke19104
                      My motto: AI civs warring each other is better than having them trading with each other.
                      It's true that this helps you rise while they fall, but if they're at war, that leaves less money for you to exploit and siphon off in trades with them, which in turn leaves you researching your lead at a slower pace...
                      badams

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                      • #86
                        Originally posted by badams52


                        It's true that this helps you rise while they fall, but if they're at war, that leaves less money for you to exploit and siphon off in trades with them, which in turn leaves you researching your lead at a slower pace...
                        Maybe, but If they go to war against a tech leading civ, they cant buy techs from him/her. That leaves your "Glorious" Civ as the only tech broker/researcher. They usually lower science to give way for more money. And If you're lucky enough, they might even sever their gpt deals that were supposed to go to the warring civ, giving you ample opportunity to suck off from..

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                        • #87
                          You miss my point. When the AI goes to war, he has much less money for gpt deals. Notice how often when at war a civ won't renew your luxury deals at the same price? His gpt is less, therefore there is less to siphon off. Of course this is most seen when the AI changes his government out of the money producing democracy.

                          Another thing you have to watch is if the leader starts to wipe out the civ(s) you put them to war with, your civ's comparitive power might decline.

                          Don't get me wrong, war between rival civs can be a good thing, I just don't think it's an always win deal.
                          badams

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                          • #88
                            Originally posted by badams52
                            Don't get me wrong, war between rival civs can be a good thing, I just don't think it's an always win deal.
                            You just have to be sure on who to place your bet on. Like you say, you might end up with an over-dominant civilization if the big guy beats the little guys.
                            A true ally stabs you in the front.

                            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                            • #89
                              Originally posted by badams52


                              Early conquest is helpful (though I wouldn't go as far as to say necessary) regardless of the map size
                              Oh well, I just like to have my continent mine and mine alone! Warmongering rules.
                              A true ally stabs you in the front.

                              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                              • #90
                                I play huge maps with only conquest enabled, so eventually I have no choice but to launch intercontinental invasions.

                                I'd welcome a thread or even a forum dedicated to the discussion of huge map play as huge maps do require different strategies.
                                * A true libertarian is an anarchist in denial.
                                * If brute force isn't working you are not using enough.
                                * The difference between Genius and stupidity is that Genius has a limit.
                                * There are Lies, Damned Lies, and The Republican Party.

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