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Civ-Specific Strategy: Americans

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  • #61
    Originally posted by Theseus
    America doesn;t really lend itself to exploring different facets of the game, for me at least. From a Seven Pillars perspective, it feels to me like a monotone approach... bang out a production / gold advantage in the early game (yeah, I know there's other stuff, especially with Ind, like military road networks, but you know what I mean). Probably the next thing I would do would become a unit powerhouse, which is sort of boring.
    I thought the same thing after playing the Americans, but decided to sell this aspect as "flexibility" rather than "monotonicity", in interests of making a positive post. However, I very much agree with your point: playing as the Americans, you get raw power, but you may not have a lot of fun (other than scouting). For this very reason, the Americans are probably best used as an MP civ, where their competitiveness is more appreciated than in SP.


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

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    • #62
      Bump... This thread (and threadjack) deserve to be read by a majority of people. Heve fun!
      Get your science News at Konquest Online!

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      • #63
        I don't know why (or how), but Dominae convinced me, I'll give it a try in my next game...
        The Mountain Sage of the Swiss Alps

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        • #64
          My 'American experience' is on my PUP thread, with lots of screenshots. Enjoy it!
          The Mountain Sage of the Swiss Alps

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          • #65
            Originally posted by Dominae
            But I consider the mass-production of Temples and Cathedrals primarily a mid-game occurence, even for Religious civs. In addition, (correct me if I'm wrong), but the Culture effect of Temples is only apparent when conquering other civs, which is mainly a mid-game affair. Dominae


            Temples - mid game? For Religious Civs? Culture effect only apparant when conquering other civs?

            {edit : didn't notice this thread was old - so my redundant comments deleted }

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            • #66
              Originally posted by Cort Haus
              Temples - mid game? For Religious Civs? Culture effect only apparant when conquering other civs?

              {edit : didn't notice this thread was old - so my redundant comments deleted }
              More or less, I still hold the same opinion. I'll grant that Temples are a great build early on when you're Religious, or when you're going for a more peaceful early-game (Deity, anyone?).

              Other than that, I have better things to do with 60 Shields. Once warmongering is semi-over and I start building a bit, I'll queue up Temples only to switch over to the better improvements such as Aqueducts and Marketplaces when the techs become available.

              If you can successfully REX/warmonger without ever thinking about Temples in the early-game, you'll be so powerful you will not need cultural dominance later on. I'll take a large empire, two cores, three dead neighbors and four+ Luxuries over cultural influence any day.

              As someone pointed out a long long time ago, Temples and Culture are a question of playstyle ("a way of life"), not strategy. This is, of course, genearally speaking: sometimes it is very strategically important to rush a Temple to expand your borders in a critical area (to use Roads during war, for instance).


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

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              • #67
                Originally posted by Dominae
                If you can successfully REX/warmonger without ever thinking about Temples in the early-game, you'll be so powerful you will not need cultural dominance later on. I'll take a large empire, two cores, three dead neighbors and four+ Luxuries over cultural influence any day.
                Dominae
                So true.

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