It would seem there is some difference of opinion on worker buying.
I think we can agree that this tactic is most powerful when done very early in the game. For the sake of discussion, let's define "very early" as pre-2000BC.
After that, though it can still be powerful, I do not believe it can possibly be described as "game breaking" or "unbalancing."
I see potential merit in the "no trading workers until there is a viable trade connection" idea, Dominae. On the other hand, I am loathe to surrender an effective tactic until I'm sure it's an exploit. And I am still not sure about it.
I think each of us has a sense of where the line between "effective strategy" and "exploit" lies. All effective strategy comes from our human ability to out-think the AI. There are many tactics which the AI cannot deal with, but not all are commonly considered "exploits." For one thing, the AI is not very good at protecting key cities and/or resources from a determined human invasion. It will defend the resources lightly or not at all, and it will defend the cities as it does all others (dependent on size, I think). A human would rush everything he/she has available to the defense of a strategically important city. Yet no one advocates that we stop targetting the AI's weaknesses when at war.
Another example of this is the AI inability use bombard units properly. Yet we still use bombard units (granted, they were weakened considerably several patches ago).
This is not to say that early worker buying is not an exploit, but I do want to point out the fact that if we decide any human tactic which routinely fouls up the AI is an "exploit" we reduce ourselves to playing the game like the AI. Where do we draw the line between using our strengths against the AI's weaknesses?
-Arrian
I think we can agree that this tactic is most powerful when done very early in the game. For the sake of discussion, let's define "very early" as pre-2000BC.
After that, though it can still be powerful, I do not believe it can possibly be described as "game breaking" or "unbalancing."
I see potential merit in the "no trading workers until there is a viable trade connection" idea, Dominae. On the other hand, I am loathe to surrender an effective tactic until I'm sure it's an exploit. And I am still not sure about it.
I think each of us has a sense of where the line between "effective strategy" and "exploit" lies. All effective strategy comes from our human ability to out-think the AI. There are many tactics which the AI cannot deal with, but not all are commonly considered "exploits." For one thing, the AI is not very good at protecting key cities and/or resources from a determined human invasion. It will defend the resources lightly or not at all, and it will defend the cities as it does all others (dependent on size, I think). A human would rush everything he/she has available to the defense of a strategically important city. Yet no one advocates that we stop targetting the AI's weaknesses when at war.
Another example of this is the AI inability use bombard units properly. Yet we still use bombard units (granted, they were weakened considerably several patches ago).
This is not to say that early worker buying is not an exploit, but I do want to point out the fact that if we decide any human tactic which routinely fouls up the AI is an "exploit" we reduce ourselves to playing the game like the AI. Where do we draw the line between using our strengths against the AI's weaknesses?
-Arrian
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