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  • #46
    Secondly, for everyone else: I think that the sad values for the Paratrooper unit are unfortunately one of the most realistic in the game. I've got nothing against Paras IRL, and think that pound for pound they're some of the best-trained and most effective units out there. But that's the key: pound for pound. As others have pointed out, by their very nature Para units travel light. They cannot bring a lot of ammunition or heavy weapons and are thus no match for a head-on fight with traditional "heavy" units with a lot of armor or artillery. It's true that some armor and vehicles can be airdropped (and were, on occasion, in WWII), but we're talking a few here and there, not anything to tackle a ground-deployed armored division.
    US 82nd and 101st airborn infantry divisions, being the main examples of the role of paratroopers in a war, were just as heavily armed as the common ground grunt. Even if they did not have vehicles, their superior training balances the thing, you could argue "lighter weapons lighter armor" but the weight of the weapons does not make a soldier be more effective on an attack, the weapons are important, sure, but paratroopers get to have the same weapons as non-airborn infantry, if not superior weapons sometimes (historically: WWII german paratroopers got the highest tech on weapons, same for british, americans gave the highest tech they could afford to all troops, airborn or not). So, paratroopers historically have equal or superior weapons, the "Tank support" story, would have to apply to the normal non airborn infantry as well until you mix them with tanks, dont you think?
    Vini, Vidi, Poluti.

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    • #47
      Yes the German paratroopers had better weapons than the infantry. The special assault rifle (stu88 or something ), the ancestor of the Kalasnikov was used first by the paratroopers.

      But in late German infantry units the machinegun per men ratio was 2/10.
      I think that for paras the ratio was undoubtely worse.
      Plus an infantry division also includes a "support arms" (Greek term translated) brigade with mortars etc.
      Also the main paratrooper combat unit is the brigade(3000 men) while the infantry's is Division (10.000 men)
      Civ makes no distiction so a para unit could represent 3000 while an infantry 10.000.

      And one could asume that behind enemy lines without an effective supply system and without direct contact with HQ their combat ability as a UNIT is decreased.

      They should have a better range though. And they should not require airport.
      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

      All those who want to die, follow me!
      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

      Comment


      • #48
        Perhaps they should ignore city walls when they attack directly from the air. Only count SAM sites.

        And definetely longer range.
        "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

        All those who want to die, follow me!
        Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

        Comment


        • #49
          Originally posted by Palaiologos
          Perhaps they should ignore city walls when they attack directly from the air. Only count SAM sites.

          And definetely longer range.
          hi ,

          with a bit of luck we might find out in the friday chat if they have unlocked that field , ..........

          have a nice day
          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

          Comment


          • #50
            Originally posted by XOR
            US 82nd and 101st airborn infantry divisions, being the main examples of the role of paratroopers in a war, were just as heavily armed as the common ground grunt. Even if they did not have vehicles, their superior training balances the thing, you could argue "lighter weapons lighter armor" but the weight of the weapons does not make a soldier be more effective on an attack, the weapons are important, sure, but paratroopers get to have the same weapons as non-airborn infantry, if not superior weapons sometimes (historically: WWII german paratroopers got the highest tech on weapons, same for british, americans gave the highest tech they could afford to all troops, airborn or not). So, paratroopers historically have equal or superior weapons, the "Tank support" story, would have to apply to the normal non airborn infantry as well until you mix them with tanks, dont you think?
            It's not the individual soldier's weapons that's the problem (and yes, elite units always have and always will get the latest guns and gadgets available), it's the lack of heavy support equipment that most ground-based "infantry" divisions bring along with them. Even today, when the 82nd and 101st (which is now an Air Assault Division, BTW, and is primarily helicopter-transported rather than airdropped) go into battle, they don't have the overall combat strength and sustainability of an ordinary infantry division. Specifically, they lack the artillery and armor support ground-based divisions can bring to bear and thus suffer somewhat in terms of overall fighting power.

            I think it’s important to point out that almost all infantry divisions have armor mixed into them. Frankly, if you look at WWII as an example, the French actually had more armor than the Germans did in 1940, but they had them so dispersed and integrated as infantry support units that they could not mass them effectively. The Germans, OTOH, formed specific armored units to focus the power and mobility of the tank to smash through lines and exploit more lightly defended rear areas, seize supply depots, cut off lines of movement and communication, and etc. I think that’s what the tank (and Panzer and MA as well) represents in CivIII; a higher concentration of armor in a unit to increase its attack and mobility abilities. Surely, there’s infantry in the tank unit and vice-versa, but it’s the focus of the primary equipment and purpose that really defines what kind of unit it is.

            As an aside, does anyone know the difference between a mechanized division and an armored division in today’s US Army? (Hint: each has ten combat maneuver battalions, but….)

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            • #51
              Originally posted by panag


              hi ,

              with a bit of luck we might find out in the friday chat if they have unlocked that field , ..........

              have a nice day


              hi,

              panag what is that friday chat you mention? You mentioned at another post also i think........

              have a nice day
              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

              All those who want to die, follow me!
              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

              Comment


              • #52
                Originally posted by Barchan

                As an aside, does anyone know the difference between a mechanized division and an armored division in today’s US Army? (Hint: each has ten combat maneuver battalions, but….)





                Each division has three brigades.The mechanized division's brigade has two batalions of Mechanized infantry and one of armour, while the armored's division's brigade has two battalions of armor and one of Mechanized infantry. The self-proppelled artillery elements are common for both types of divisions.

                At least thats what applies to the Greek army.

                So for U.S army should be:

                Armored division:6 armored batalions, 3 Mechanized infantry battalions, 1 artillery battalion.

                Mechanized Division: 6 Mechanized infantry batalions, 3 armored batalions, 1 artillery batalion.
                Last edited by Palaiologos; September 17, 2002, 06:30.
                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                All those who want to die, follow me!
                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                Comment


                • #53
                  Originally posted by Palaiologos




                  hi,

                  panag what is that friday chat you mention? You mentioned at another post also i think........

                  have a nice day

                  hi ,

                  on the bottom of this page it says "apolyton civ site" , click on it , then go for civIII , ........

                  and you have all the news there is , ......

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                  Comment


                  • #54
                    Originally posted by panag

                    give them two movement points and they can move the same turn as they dropped , ....
                    Not when I tried it they couldn't. I tried giving them blitz ability and multiple moves, but they still couldn't drop and attack. If anyone has had any better success I'd like to know about it.

                    Comment


                    • #55
                      Originally posted by vulture


                      Not when I tried it they couldn't. I tried giving them blitz ability and multiple moves, but they still couldn't drop and attack. If anyone has had any better success I'd like to know about it.
                      hi ,

                      okay , editor - units > moves , just put two or three there , .....

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                      Comment


                      • #56
                        Originally posted by Barchan


                        It's not the individual soldier's weapons that's the problem (and yes, elite units always have and always will get the latest guns and gadgets available), it's the lack of heavy support equipment that most ground-based "infantry" divisions bring along with them. Even today, when the 82nd and 101st (which is now an Air Assault Division, BTW, and is primarily helicopter-transported rather than airdropped) go into battle, they don't have the overall combat strength and sustainability of an ordinary infantry division. Specifically, they lack the artillery and armor support ground-based divisions can bring to bear and thus suffer somewhat in terms of overall fighting power.
                        These are limitations related to being deployed behind enemy lines and without support of armored units. If you send any infantry unit (airborn or not) to face this conditions they will have, not same, but greater difficulties because they were not trained to face this situation.

                        In the game, you can think of paradroping a lonely paratrooper in the middle of the enemy territory the same same as unloading (or helitransporting, or even walking up to the place luckily being ignored) a lonely infantry unit in the same place. What would make you think that the paratrooper unit is in inferior condition? They are both abandoned in enemy territory without any tank support.

                        If they dont get support, they are both toast.

                        I think it’s important to point out that almost all infantry divisions have armor mixed into them. Frankly, if you look at WWII as an example, the French actually had more armor than the Germans did in 1940, but they had them so dispersed and integrated as infantry support units that they could not mass them effectively. The Germans, OTOH, formed specific armored units to focus the power and mobility of the tank to smash through lines and exploit more lightly defended rear areas, seize supply depots, cut off lines of movement and communication, and etc. I think that’s what the tank (and Panzer and MA as well) represents in CivIII; a higher concentration of armor in a unit to increase its attack and mobility abilities. Surely, there’s infantry in the tank unit and vice-versa, but it’s the focus of the primary equipment and purpose that really defines what kind of unit it is.
                        Sure, almost all "divisions", now lets check the "units":

                        Infantry: 6.10.1
                        Req: Replaceable Parts, Rubber.

                        Tank: 16.8.2
                        Req: Motorized Transport, Oil.

                        Paratrooper: 6.8.1
                        Req: Adv. Flight, Oil, Rubber.

                        I dont think the infantry unit is representative of having tanks. I think if you have a "division" of tanks, artillery and inf in Civ3 it will have to be made of tank units, artillery units and infantry units. An entire infantry division cant cost less than a single destroyer, so, really, we are speaking units that do not really represent "divisions".

                        WW2 american airborn infantry were dropped with a truckload of ammunition, mortars and light MGs (heavy MGs were rarely used by any inf at all, airborn or not), it's just that they had to regroup and arm them because they would carry everything in parts, I think MGs were 3 parts and mortars were 6 parts, but I dont remember exactly right now, and every man jumping would carry a part of a heavy weapon and, I think, 1 or 2 mortar rockets and an MG ammo belt. (more accurrate info would help).
                        Last edited by XOR; September 18, 2002, 00:50.
                        Vini, Vidi, Poluti.

                        Comment


                        • #57
                          remove this post. I had some prob with the [quote] tags and accidentally clicked quote instead of edit.
                          Last edited by XOR; September 18, 2002, 00:39.
                          Vini, Vidi, Poluti.

                          Comment


                          • #58
                            Originally posted by Palaiologos
                            So for U.S army should be:

                            Armored division:6 armored batalions, 3 Mechanized infantry battalions, 1 artillery battalion.

                            Mechanized Division: 6 Mechanized infantry batalions, 3 armored batalions, 1 artillery batalion.
                            Good analysis, Palaiologos, and pretty close, but the difference isn't even so dramatic in the US Army.

                            An Armored division has 6 armored battalions and 4 mechanized infantry battalions (artillery and other units are in addition to these).

                            A Mechanized division has 5 Armored battalions and 5 mechanized infantry battalions.

                            So, the big difference between Armored and Mechanized divisions is the addition of an extra armored battalion.

                            My point in all of this is that even “infantry” units have a significant number of tanks in them.

                            To get back on point, though, I think that the Paratrooper units in the game are woefully underpowered, not so much in combat strength but in the restriction of their range of operations and lack of any “surprise” bonus.

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                            • #59
                              Originally posted by panag

                              okay , editor - units > moves , just put two or three there , .....
                              I already know how to change the move value for a unit - I'm just saying that changing it didn't have any effect on whether paratroopers could move after dropping or not.

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                              • #60
                                Originally posted by vulture
                                I already know how to change the move value for a unit - I'm just saying that changing it didn't have any effect on whether paratroopers could move after dropping or not.
                                Check to see if Marines have an ability that can be applied to Paras to have the desired effect....

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