Originally posted by bbaws
Paratroops are good for managing choke points, once used them against the Indians. Stacks of 6 or so on every square around their capital on the first turn of war. Bam all their trade agreements lapsed and four border cities flipped to me without a shot fired. I could have done it with helicopters but I had to use them for something just to enjoy that glorious animation.
Paratroops are good for managing choke points, once used them against the Indians. Stacks of 6 or so on every square around their capital on the first turn of war. Bam all their trade agreements lapsed and four border cities flipped to me without a shot fired. I could have done it with helicopters but I had to use them for something just to enjoy that glorious animation.
Being the 2 cities 5 tiles away means that there was a distances of at most 4 tiles between one and the other. At least one of thos 4 tiles must have been within the cultural borders of your airport city, so there must have been, at most, 3 tiles of enemy territory between your airport and their capital. Tanks can make 2 moves, so if there were no was no forest-like (the AI alway cuts it down) or mountain-like terrain in the way they could reach the city and attack it in just 2 turns, the same amount of turns it takes for a paratrooper to get there and attack (if they "attack"), plus tanks are much stronger. So reaching the attacking a position takes the same amount of time for a paratrooper that paradrops as for a tank that simply does reaches the place trough land.
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