'k....here's a file that I'm hoping will bring things back into at least a bit of balance.
Changes:
1) America begins with 7500g
2) More forces in Washington, that are fortified. These may be moved and assigned as you wish.
3) 1 Army given back to the Americans. Can't be used till next turn, but it's there....
4) America now has Magellen's Voyage, in addition to Sistine, and Universal Sufferage (and a couple other odd ones that don't really do much....mostly in New York).
5) All of the "First Tier" forces have been fortified, meaning they can be rearranged to taste. The exception is the RA on the Front, which has been ordered to stand down.
6) Half of the second tier forces are fortified, meaning they can be arranged to taste. Again, any RA's on the second tier of forts have been ordered to stand down.
7) More naval units added. Two complete fleets (BB, 2xCA, 4x SUB, 4x DD). Additionally, five new nuclear subs have been added for the American side.
That should give the human player enough flexibility on turn one to beef up selected choke points, anyway....I doubt it's enough to stop at least a couple of places from being overrun, but it should help with damage control....good luck and godspeed!
-=Vel=-
Changes:
1) America begins with 7500g
2) More forces in Washington, that are fortified. These may be moved and assigned as you wish.
3) 1 Army given back to the Americans. Can't be used till next turn, but it's there....
4) America now has Magellen's Voyage, in addition to Sistine, and Universal Sufferage (and a couple other odd ones that don't really do much....mostly in New York).
5) All of the "First Tier" forces have been fortified, meaning they can be rearranged to taste. The exception is the RA on the Front, which has been ordered to stand down.
6) Half of the second tier forces are fortified, meaning they can be arranged to taste. Again, any RA's on the second tier of forts have been ordered to stand down.
7) More naval units added. Two complete fleets (BB, 2xCA, 4x SUB, 4x DD). Additionally, five new nuclear subs have been added for the American side.
That should give the human player enough flexibility on turn one to beef up selected choke points, anyway....I doubt it's enough to stop at least a couple of places from being overrun, but it should help with damage control....good luck and godspeed!
-=Vel=-
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