I just played the first couple turns, and the battles for the chokepoints are much more interesting now. The AI still refuses to try and break through (or waits until Armies show up) if I just pile a bunch of MI's in the way. Probably no way to change that in a mod though.
A Settler built the first turn, and a town named Panama could be a huge difference with the way the chokepoints are set up now...
A Settler built the first turn, and a town named Panama could be a huge difference with the way the chokepoints are set up now...

Phhh.... I wish I was in better shape right now to do some testing.... I just came back from a bar to celebrate my birthday with some collegaes, and I feel like I have to go to bed early this evening. I'm sorry Vel, I won't be of much help today 

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