Sir Ralph,
Tanks for your input. Now I begin to see the differences of playing... 1 continent with 5 Civs= small Pangea, therefore an Archer rush. Makes perfect sense.
I usually play on archipelagos, so unless you give your Archers some swimming suits...
But then again, since the first Tech I research is map Making, why not build the Archers, then crash-build the Galleys?.
The main problem I have is that (too) often I'm perfectly happy with my island. With a C-T-T-C disposition, I cram more cities than the AI and therefore I get a better output. Then I build a strong fleet +later aircraft (not if I can avoid it) and play the PP (Perfect Peacenik).
One question: how do you cope with the military expenses vs. gold vs. Tech research ? Once you have Republic and a 40-50 military (for the next war) plus one new city improvement I usually can't make money enough to research in 4-5 turns. Last time I disbanded my 40+ Horsemen once I conquered the Egyptians (at least I got those temples and barracks started!), stayed without a military for 30 turns and built improvements like crazy, then I re-created an army of Knights to go for the Germans. Not the best way, I suppose...
Tanks for your input. Now I begin to see the differences of playing... 1 continent with 5 Civs= small Pangea, therefore an Archer rush. Makes perfect sense.
I usually play on archipelagos, so unless you give your Archers some swimming suits...
But then again, since the first Tech I research is map Making, why not build the Archers, then crash-build the Galleys?.
The main problem I have is that (too) often I'm perfectly happy with my island. With a C-T-T-C disposition, I cram more cities than the AI and therefore I get a better output. Then I build a strong fleet +later aircraft (not if I can avoid it) and play the PP (Perfect Peacenik).
One question: how do you cope with the military expenses vs. gold vs. Tech research ? Once you have Republic and a 40-50 military (for the next war) plus one new city improvement I usually can't make money enough to research in 4-5 turns. Last time I disbanded my 40+ Horsemen once I conquered the Egyptians (at least I got those temples and barracks started!), stayed without a military for 30 turns and built improvements like crazy, then I re-created an army of Knights to go for the Germans. Not the best way, I suppose...
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